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Forum: Module Coding 03-22-2013, 12:42
Replies: 183
Views: 223,960
Posted By roymor
Re: Module: Half-Life Weapon Mod (v0.7)

Arkshine what about this
http://forums.alliedmods.net/showthread.php?t=134691
this hooks the Action of the existing nades?
Forum: Module Coding 03-22-2013, 06:18
Replies: 183
Views: 223,960
Posted By roymor
Re: Module: Half-Life Weapon Mod (v0.7)

But I can still choose any weapon (from the original ones) from the weapon menu that appears in each new round i could choose any weapon and use it + buying new weapon so how exacly does it overrides...
Forum: Module Coding 03-21-2013, 16:25
Replies: 183
Views: 223,960
Posted By roymor
Re: Module: Half-Life Weapon Mod (v0.7)

Arkshine just curious so why in zp you can add new weapons without overrding existing ones ?
Forum: Module Coding 03-21-2013, 08:46
Replies: 183
Views: 223,960
Posted By roymor
Re: Module: Half-Life Weapon Mod (v0.7)

So I saw the discussion at the first pages if it's possible to ADD new weapons to CS
and as far as I saw you guys said it's possible
is there any guide on how to do it using a plugin or module?
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