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Posts Made By:
Prof. Orribilus
Forum:
Off-Topic
03-06-2023, 10:21
Replies:
0
Is UML still used?
Views:
831
Posted By
Prof. Orribilus
Is UML still used?
Hello.
As title, i am referring to the Unified Modeling Language.
Do you use it for preparing your projects?
Forum:
Plugins
12-12-2015, 05:26
Replies:
1
[DoD:S] game_player_equip entity fix (0.1.1)
Views:
5,434
Posted By
Prof. Orribilus
Version History
Version History:
0.1.0
Initial release
0.1.1
Forum:
General
12-10-2015, 15:45
Replies:
13
Will sourcemod support Source 2 Based SRCDS?
Views:
4,044
Posted By
Prof. Orribilus
Re: Will sourcemod support Source 2 Based SRCDS?
Ok, thanks for the informations.
Forum:
General
12-10-2015, 14:45
Replies:
13
Will sourcemod support Source 2 Based SRCDS?
Views:
4,044
Posted By
Prof. Orribilus
Re: Will sourcemod support Source 2 Based SRCDS?
Hehe. I agree with "Source2Mod" however.
Ok.
So, are you telling that future Source 2 games could yet have a good server-side plugins API making a Source2Mod quite unneeded?
Forum:
General
12-10-2015, 09:17
Replies:
13
Will sourcemod support Source 2 Based SRCDS?
Views:
4,044
Posted By
Prof. Orribilus
Re: Will sourcemod support Source 2 Based SRCDS?
Instead of extending the support on Source 2, isn't the case to create a separate environment? If AMX Mod X is for GoldSource, SourceMod is for Source, should a SourceMod 2 be for Source 2?
Forum:
Plugins
12-03-2015, 04:09
Replies:
3,002
Sm_Skinchooser
Views:
1,489,829
Posted By
Prof. Orribilus
Re: Sm_Skinchooser
Thank you.
Forum:
Plugins
11-25-2015, 20:47
Replies:
1
[DoD:S] game_player_equip entity fix (0.1.1)
Views:
5,434
Posted By
Prof. Orribilus
[DoD:S] game_player_equip entity fix (0.1.1)
If you didn't know, "game_player_equip" is the name of a mechanism, implemented in some Source Engine based games, which allows mappers to set the outfit of players during gameplay. In Day of Defeat:...
Forum:
General
10-02-2015, 09:58
Replies:
26
dodhooks.ext
Views:
7,872
Posted By
Prof. Orribilus
Re: dodhooks.ext
Sorry, i hadn't understood well that i had to include compulsorily the source code.
Forum:
General
09-17-2015, 12:56
Replies:
26
dodhooks.ext
Views:
7,872
Posted By
Prof. Orribilus
Re: dodhooks.ext
Someone has sent me this:
Forum:
General
09-15-2015, 14:16
Replies:
7
Dodhooks?
Views:
1,514
Posted By
Prof. Orribilus
Re: Dodhooks?
Oh, sorry. I see the version i have doesn't include the source.
Forum:
General
09-15-2015, 08:39
Replies:
7
Dodhooks?
Views:
1,514
Posted By
Prof. Orribilus
Re: Dodhooks?
Oh, thank you. However, before your posts, a guy has given to me privately the link to download a more recent version. Can i post the link here?
Forum:
General
09-12-2015, 09:38
Replies:
1
Day of Defeat Source Plugins WebSite
Views:
746
Posted By
Prof. Orribilus
Re: Day of Defeat Source Plugins WebSite
I agree. In particular, i am searching for DodHooks.
Forum:
General
09-12-2015, 08:53
Replies:
7
Dodhooks?
Views:
1,514
Posted By
Prof. Orribilus
Dodhooks?
Hello.
I am curious to know what Dodhooks extention allows, but now the website dodsplugins.com (http://dodsplugins.com/) is down. Where can i obtain a copy?
Forum:
Snippets and Tutorials
09-12-2015, 08:37
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
314,158
Posted By
Prof. Orribilus
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Ok, thanks.
Forum:
Scripting
09-02-2015, 21:47
Replies:
1
[DoD:S] GetEntPropString bugged? (SOLVED)
Views:
675
Posted By
Prof. Orribilus
Re: [DoD:S] GetEntPropString bugged? (SOLVED)
Solved. It was a bug (https://bugs.alliedmods.net/show_bug.cgi?id=6409).
Forum:
Scripting
08-30-2015, 11:56
Replies:
1
[DoD:S] GetEntPropString bugged? (SOLVED)
Views:
675
Posted By
Prof. Orribilus
[DoD:S] GetEntPropString bugged? (SOLVED)
Hello.
I am running a DoD:S map where there are several game_player_equip entities where each has the Use input linked with the OnTrigger output of a trigger_multiple entity.
I am trying to...
Forum:
Snippets and Tutorials
08-30-2015, 04:26
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
314,158
Posted By
Prof. Orribilus
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
The website is not accessible.
Forum:
Scripting
08-28-2015, 15:03
Replies:
3
Reading string_t array variable?
Views:
1,147
Posted By
Prof. Orribilus
Re: Reading string_t array variable?
Thank you. You are always replying me :)
Forum:
Scripting
08-28-2015, 13:31
Replies:
3
Reading string_t array variable?
Views:
1,147
Posted By
Prof. Orribilus
Re: Reading string_t array variable?
Have you figured out something in the while?
Forum:
Snippets and Tutorials
08-22-2015, 08:50
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
314,158
Posted By
Prof. Orribilus
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
I spot the following compile errors:
smlib/entities.inc(33) : error 138: const was specified twice
smlib/crypt.inc(426) : error 173: 'in' is a newly reserved keyword that may be used in the future;...
Forum:
Plugins
08-20-2015, 18:08
Replies:
19
[ANY] Bullet Penetration Filter (1.3)
Views:
21,443
Posted By
Prof. Orribilus
Re: [ANY] Bullet Penetration Filter (1.3)
Hello.
When sm_penetration_geometry is 0, bullets don't pass any wall?
Forum:
Scripting
08-20-2015, 11:30
Replies:
14
Managing bullets' penetration in walls
Views:
1,887
Posted By
Prof. Orribilus
Re: Managing bullets' penetration in walls
No, decals are fine; i mean the bullet rays of the MG in DoD:S. I would want to be able to block them as they are blocked when firing an enough thick wall.[/QUOTE]Sorry, what i am describing means...
Forum:
Scripting
08-19-2015, 15:52
Replies:
14
Managing bullets' penetration in walls
Views:
1,887
Posted By
Prof. Orribilus
Re: Managing bullets' penetration in walls
Ok.
However, that plugin says that prevents bullets penetration on certain non-player entities; which ones?
Forum:
Scripting
08-19-2015, 14:39
Replies:
14
Managing bullets' penetration in walls
Views:
1,887
Posted By
Prof. Orribilus
Re: Managing bullets' penetration in walls
No, decals are fine; i mean the bullet rays of the MG in DoD:S. I would want to be able to block them as they are blocked when firing an enough thick wall.
Forum:
Scripting
08-19-2015, 10:01
Replies:
14
Managing bullets' penetration in walls
Views:
1,887
Posted By
Prof. Orribilus
Re: Managing bullets' penetration in walls
Ok, i could use tracerays to determine if a damage should be cancelled even without cancelling the graphical effects. At least it is something.
Thanks all again.
Showing results 1 to 25 of 62
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