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Search: Posts Made By: Prof. Orribilus
Forum: Off-Topic 03-06-2023, 10:21
Replies: 0
Views: 831
Posted By Prof. Orribilus
Is UML still used?

Hello.

As title, i am referring to the Unified Modeling Language.

Do you use it for preparing your projects?
Forum: Plugins 12-12-2015, 05:26
Replies: 1
Views: 5,434
Posted By Prof. Orribilus
Version History

Version History:


0.1.0

Initial release


0.1.1
Forum: General 12-10-2015, 15:45
Replies: 13
Views: 4,044
Posted By Prof. Orribilus
Re: Will sourcemod support Source 2 Based SRCDS?

Ok, thanks for the informations.
Forum: General 12-10-2015, 14:45
Replies: 13
Views: 4,044
Posted By Prof. Orribilus
Re: Will sourcemod support Source 2 Based SRCDS?

Hehe. I agree with "Source2Mod" however.



Ok.



So, are you telling that future Source 2 games could yet have a good server-side plugins API making a Source2Mod quite unneeded?
Forum: General 12-10-2015, 09:17
Replies: 13
Views: 4,044
Posted By Prof. Orribilus
Re: Will sourcemod support Source 2 Based SRCDS?

Instead of extending the support on Source 2, isn't the case to create a separate environment? If AMX Mod X is for GoldSource, SourceMod is for Source, should a SourceMod 2 be for Source 2?
Forum: Plugins 12-03-2015, 04:09
Replies: 3,002
Views: 1,489,829
Posted By Prof. Orribilus
Re: Sm_Skinchooser

Thank you.
Forum: Plugins 11-25-2015, 20:47
Replies: 1
Views: 5,434
Posted By Prof. Orribilus
[DoD:S] game_player_equip entity fix (0.1.1)

If you didn't know, "game_player_equip" is the name of a mechanism, implemented in some Source Engine based games, which allows mappers to set the outfit of players during gameplay. In Day of Defeat:...
Forum: General 10-02-2015, 09:58
Replies: 26
Views: 7,872
Posted By Prof. Orribilus
Re: dodhooks.ext

Sorry, i hadn't understood well that i had to include compulsorily the source code.
Forum: General 09-17-2015, 12:56
Replies: 26
Views: 7,872
Posted By Prof. Orribilus
Re: dodhooks.ext

Someone has sent me this:
Forum: General 09-15-2015, 14:16
Replies: 7
Views: 1,514
Posted By Prof. Orribilus
Re: Dodhooks?

Oh, sorry. I see the version i have doesn't include the source.
Forum: General 09-15-2015, 08:39
Replies: 7
Views: 1,514
Posted By Prof. Orribilus
Re: Dodhooks?

Oh, thank you. However, before your posts, a guy has given to me privately the link to download a more recent version. Can i post the link here?
Forum: General 09-12-2015, 09:38
Replies: 1
Views: 746
Posted By Prof. Orribilus
Re: Day of Defeat Source Plugins WebSite

I agree. In particular, i am searching for DodHooks.
Forum: General 09-12-2015, 08:53
Replies: 7
Views: 1,514
Posted By Prof. Orribilus
Dodhooks?

Hello.

I am curious to know what Dodhooks extention allows, but now the website dodsplugins.com (http://dodsplugins.com/) is down. Where can i obtain a copy?
Forum: Snippets and Tutorials 09-12-2015, 08:37
Replies: 458
Views: 314,158
Posted By Prof. Orribilus
Forum: Scripting 09-02-2015, 21:47
Replies: 1
Views: 675
Posted By Prof. Orribilus
Re: [DoD:S] GetEntPropString bugged? (SOLVED)

Solved. It was a bug (https://bugs.alliedmods.net/show_bug.cgi?id=6409).
Forum: Scripting 08-30-2015, 11:56
Replies: 1
Views: 675
Posted By Prof. Orribilus
[DoD:S] GetEntPropString bugged? (SOLVED)

Hello.

I am running a DoD:S map where there are several game_player_equip entities where each has the Use input linked with the OnTrigger output of a trigger_multiple entity.

I am trying to...
Forum: Snippets and Tutorials 08-30-2015, 04:26
Replies: 458
Views: 314,158
Posted By Prof. Orribilus
Forum: Scripting 08-28-2015, 15:03
Replies: 3
Views: 1,147
Posted By Prof. Orribilus
Re: Reading string_t array variable?

Thank you. You are always replying me :)
Forum: Scripting 08-28-2015, 13:31
Replies: 3
Views: 1,147
Posted By Prof. Orribilus
Re: Reading string_t array variable?

Have you figured out something in the while?
Forum: Snippets and Tutorials 08-22-2015, 08:50
Replies: 458
Views: 314,158
Posted By Prof. Orribilus
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

I spot the following compile errors:
smlib/entities.inc(33) : error 138: const was specified twice
smlib/crypt.inc(426) : error 173: 'in' is a newly reserved keyword that may be used in the future;...
Forum: Plugins 08-20-2015, 18:08
Replies: 19
Views: 21,443
Posted By Prof. Orribilus
Re: [ANY] Bullet Penetration Filter (1.3)

Hello.

When sm_penetration_geometry is 0, bullets don't pass any wall?
Forum: Scripting 08-20-2015, 11:30
Replies: 14
Views: 1,887
Posted By Prof. Orribilus
Re: Managing bullets' penetration in walls

No, decals are fine; i mean the bullet rays of the MG in DoD:S. I would want to be able to block them as they are blocked when firing an enough thick wall.[/QUOTE]Sorry, what i am describing means...
Forum: Scripting 08-19-2015, 15:52
Replies: 14
Views: 1,887
Posted By Prof. Orribilus
Re: Managing bullets' penetration in walls

Ok.
However, that plugin says that prevents bullets penetration on certain non-player entities; which ones?
Forum: Scripting 08-19-2015, 14:39
Replies: 14
Views: 1,887
Posted By Prof. Orribilus
Re: Managing bullets' penetration in walls

No, decals are fine; i mean the bullet rays of the MG in DoD:S. I would want to be able to block them as they are blocked when firing an enough thick wall.
Forum: Scripting 08-19-2015, 10:01
Replies: 14
Views: 1,887
Posted By Prof. Orribilus
Re: Managing bullets' penetration in walls

Ok, i could use tracerays to determine if a damage should be cancelled even without cancelling the graphical effects. At least it is something.

Thanks all again.
Showing results 1 to 25 of 62

 
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