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Search: Posts Made By: Psyk0tik
Forum: Plugins 01-21-2022, 17:00
Replies: 433
Views: 190,083
Posted By Psyk0tik
Re: L4D Director Enforcer

Where's the "Exception reported" line? That contains the error message.
Forum: Plugins 01-20-2022, 14:25
Replies: 15
Views: 1,026
Posted By Psyk0tik
Re: [L4D2] Leaker Boomer Enable v1.1.2 1-19-22

You misinterpreted what Dragokas meant. IsClientInGame() includes IsClientConnected(), so you need to remove IsClientConnected() and keep IsClientInGame() instead.
Forum: Plugins 01-19-2022, 21:22
Replies: 25
Views: 6,191
Posted By Psyk0tik
Re: [L4D1 & L4D2] Ledge Release

Unfortunately, that's the "norm" here and it sucks. Over the years, I've just accepted that no feedback IS feedback. If users don't say anything, I just assume the feature works.

Still, a positive...
Forum: Plugin/Gameplay Ideas and Requests 01-19-2022, 19:54
Replies: 4
Views: 272
Posted By Psyk0tik
Re: Detect player origins

You could try this:
float flClientPos[3], flWorldPos[3];
flWorldPos[0] = 0.0;
flWorldPos[1] = 0.0;
flWorldPos[2] = 0.0;
GetClientAbsOrigin(client, flClientPos);

if...
Forum: Plugins 01-19-2022, 18:50
Replies: 38
Views: 3,008
Posted By Psyk0tik
Re: [L4D2]End Safearea Teleport

You have to include the "Exception reported" line to show the actual error.
Forum: Plugins 01-18-2022, 14:27
Replies: 1,204
Views: 276,024
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

Thanks, fixed with the latest commit.



Unfortunately, the timer does not wait until all previous Tanks are dead and the interval does not reset once all current Tanks die. I can probably change...
Forum: Scripting 01-17-2022, 17:49
Replies: 5
Views: 298
Posted By Psyk0tik
Re: Doesn't return a value

Okay, I believe the issue is that you need to add these lines in OnPluginStart().
LoadTranslations("basevotes.phrases");
LoadTranslations("common.phrases");
You also need to fix the phrases....
Forum: Scripting 01-17-2022, 17:02
Replies: 5
Views: 298
Posted By Psyk0tik
Re: Doesn't return a value

You didn't include the "Exception reported" line which tells you what the error is...
Forum: Plugin/Gameplay Ideas and Requests 01-16-2022, 02:23
Replies: 2
Views: 302
Posted By Psyk0tik
Re: [L4D2] Survivor Inaccaracy after Infected Hit Off Console Command?

This can be achieved by patching the call to "CBasePlayer::SetPunchAngle" inside "CTerrorPlayer::OnTakeDamage_Alive". If you go with the method of changing the survivor's "m_vecPunchAngle" netprop,...
Forum: Plugins 01-13-2022, 21:27
Replies: 1,204
Views: 276,024
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

In configs/core.cfg, you can set "SlowScriptTimeout" to "0".
/**
* If a plugin takes too long to execute, hanging or freezing the game server in the process,
* SourceMod will attempt to...
Forum: Plugins 01-13-2022, 05:52
Replies: 138
Views: 53,876
Posted By Psyk0tik
Re: [L4D2] self stand up

Why must you use bright colors to omit the log messages? This just makes your post hard to read...
Forum: Plugins 01-13-2022, 05:52
Replies: 201
Views: 108,480
Posted By Psyk0tik
Re: [L4D(2)] Survivor Upgrades Reloaded

Why must you use bright colors to omit the log messages? This just makes your post hard to read...
Forum: Scripting 01-10-2022, 05:33
Replies: 2
Views: 294
Posted By Psyk0tik
Re: L4D2 windows signature help

Untested:
/**
* IsVisibleToPlayer(Vector const&, CBasePlayer *, int, int, float, CBaseEntity const*, TerrorNavArea **, bool *)
*
* How to find on Windows:
* 1. Search for the "Tank/Witch...
Forum: Plugins 01-07-2022, 09:19
Replies: 63
Views: 63,607
Posted By Psyk0tik
Re: [L4D2] AutoHelp

The reason we pass user IDs and entity refs to timers is because there's no guarantee that another client or entity won't take over the client/entity index that we are working with. User IDs and...
Forum: Plugins 01-06-2022, 05:28
Replies: 44
Views: 5,905
Posted By Psyk0tik
Re: [L4D2] Item hint

Just make the strncmp check case-insensitive instead of doing 2 separate strncmp checks.
Forum: Plugins 12-26-2021, 10:10
Replies: 74
Views: 23,149
Posted By Psyk0tik
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

Well since the plugin only provides forwards at the moment, you can follow this example by the author (https://forums.alliedmods.net/showpost.php?p=2719350&postcount=48). Every forward provided by...
Forum: Plugins 12-26-2021, 01:18
Replies: 74
Views: 23,149
Posted By Psyk0tik
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

What kind of tutorial are you looking for? Installing? Using in a plugin?
Forum: Scripting 12-23-2021, 02:49
Replies: 10
Solved L4D2 Event
Views: 1,292
Posted By Psyk0tik
Re: L4D2 Event

Events are just notifications, so the most recent event will take priority.
Forum: Scripting 12-22-2021, 08:19
Replies: 10
Solved L4D2 Event
Views: 1,292
Posted By Psyk0tik
Re: L4D2 Event

finale_start - when the finale starts.
finale_escape_start - when it's time to escape.
finale_vehicle_ready - when the rescue vehicle is ready to hold players in (boat has arrived or chopper has...
Forum: Plugins 12-18-2021, 00:53
Replies: 1,204
Views: 276,024
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

Have you only tested it on finale maps? For finale maps, you'll need to set "Finale Types" under the "Waves" section to "115-130" as well.
"Mutant Tanks"
{
"Plugin Settings"
{
"Waves"
{...
Forum: Plugins 12-17-2021, 20:29
Replies: 1,204
Views: 276,024
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

switch (iType)
{
case 0: sEvent = "finale_start";
case 1: sEvent = "finale_escape_start";
case 2: sEvent = "finale_vehicle_ready";
case 3: sEvent = "finale_vehicle_leaving";
case 4: sEvent...
Forum: Plugins 12-15-2021, 20:11
Replies: 47
Views: 7,309
Posted By Psyk0tik
Re: [L4D] L4D Tank announce and lock door (v1.0.7, 2020-03-28)

I'm here if you ever need help with gamedata stuff.
Forum: Plugin/Gameplay Ideas and Requests 12-15-2021, 03:11
Replies: 1
Views: 361
Posted By Psyk0tik
Re: Sourcemod Way to Turn Off Error Logging?

Personally, I would rather address those log errors if they are taking up that much space on a regular basis, but I digress.

Inside core.cfg there's this setting:
/**
* This option determines...
Forum: Plugins 12-14-2021, 19:55
Replies: 1,204
Views: 276,024
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

The most I can do is add a setting that makes the Mutant Tank spawner (the logic of choosing which Mutant Tank to spawn) linear instead of random (the current logic). In regards to buffing up each...
Forum: Plugins 12-13-2021, 18:58
Replies: 1,204
Views: 276,024
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

It sounds like youíre asking for a progressional way of spawning Mutant Tanks. Itís possible to accomplish but I will need details on that kind of feature.

How do you suppose that would work?
...
Showing results 1 to 25 of 500

 
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