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Search: Posts Made By: Marttt
Forum: Plugins Today, 17:57
Replies: 45
Views: 7,391
Posted By Marttt
Re: [L4D2] Nerf Damage To Commons [v1.0.8 | 03-March-2021]

@Toranks, I installed this addon and tested it together, haven't caught any crashes, at least I wasn't able to reproduce, so probably they are compatible.

From the scripting perspective, there is...
Forum: Plugins 01-20-2022, 14:15
Replies: 15
Views: 1,026
Posted By Marttt
Re: [L4D2] Leaker Boomer Enable v1.1.2 1-19-22

Well I'm not sure but I prefer to get cvars on OnConfigsExecuted

I already noticed that sometimes the cvar read is still the default value from the declaration instead of the one from the .cfg...
Forum: Scripting 01-20-2022, 11:03
Replies: 9
Views: 363
Posted By Marttt
Re: [L4D2] The survivor_rescued event can't seem to be prevented

Usually these kind of hook just prevent the notification sometimes won't block the event.
Better give more context on what you are trying to do, and why.
Forum: Plugin/Gameplay Ideas and Requests 01-19-2022, 18:42
Replies: 4
Views: 272
Posted By Marttt
Re: Detect player origins

float vPos[3];
GetClientAbsOrigin(client, vPos);
Forum: Plugin/Gameplay Ideas and Requests 01-18-2022, 14:42
Replies: 14
Views: 578
Posted By Marttt
Re: L4d - Prevent infected cloning on servers with unlimited team switching

Better block the team switch and use some scramble plugin.
Reading the thread seems that it has split into two issues.
Forum: Plugin/Gameplay Ideas and Requests 01-17-2022, 09:43
Replies: 1
Views: 195
Posted By Marttt
Re: How to increase boss health

Need use stripper to dump the map entities and check if there is something related to the HP of these bosses
May be vscript as well, you won't find nothing ready to use
Forum: Plugins 01-17-2022, 08:42
Replies: 4
Views: 977
Posted By Marttt
Re: [L4D2] Independent Magnum Max Ammo

Just add AutoExecConfig (https://sm.alliedmods.net/new-api/sourcemod/AutoExecConfig) to the main plugin code after the cvar creation and it will create a CFG file for you.


AutoExecConfig(true,...
Forum: Plugin/Gameplay Ideas and Requests 01-14-2022, 16:03
Replies: 2
Views: 368
Posted By Marttt
Re: L4D2 - timer in the chapters

Will need to adapt a little since the saferoom may automatically after a while during the wait time.
I think that superversus or multislots already does something like that.
Forum: Source Servers (SRCDS) 01-14-2022, 13:14
Replies: 19
Views: 1,375
Posted By Marttt
Re: [Anticheat] Scan clients temp folder?

Don't waste your time Bacardi, he always replies like that.

If you want that "SirPlease" check that cvars, the correct place to ask is on GITHUB and TO HIM, requesting it here is just dumb as...
Forum: Plugin/Gameplay Ideas and Requests 01-12-2022, 15:24
Replies: 5
Views: 331
Posted By Marttt
Re: [L4D2]Exclude projectiles that have been thrown

Didn't understand what you mean.

Anyway check: [L4D1 & L4D2] Throwable Announcer (https://forums.alliedmods.net/showthread.php?t=327613), maybe helps
Forum: Plugin/Gameplay Ideas and Requests 01-12-2022, 10:58
Replies: 3
Views: 324
Posted By Marttt
Re: [L4D2] Plugin That Allows 2 Models to be used on 1 Skin?

[L4D/L4D2]Lux's Model Changer (https://forums.alliedmods.net/showthread.php?p=2449184)

How to do is not an easy task to explain.
You will need FastDL and change some things in the code.
But I...
Forum: Plugins 01-10-2022, 21:34
Replies: 15
Views: 7,487
Posted By Marttt
Re: [L4D2] Weapons Skins Menu [v1.0.5 | 04-June-2021]

You can try using this plugin: [L4D2] Weapon Skin Manager (https://forums.alliedmods.net/showthread.php?t=327920) by Qtheman (https://forums.alliedmods.net/member.php?u=92505)

I don't support...
Forum: Scripting 01-10-2022, 11:20
Replies: 8
Views: 460
Posted By Marttt
Re: L4d2 Plug-in not getting correct amount of players .

Probably you should count "playerscount" on RoundEnd, instead.

There is no guarantee, most unlikely, that the same players from RoundStart/Live are in the round end.
Forum: Scripting 01-10-2022, 08:55
Replies: 8
Views: 460
Posted By Marttt
Re: L4d2 Plug-in not getting correct amount of players .

probably your issue is here


for(int i = 1; i < MaxClients - 1; i++)
{
if(!IsClientConnected(i))
break;

...
Forum: Plugin/Gameplay Ideas and Requests 01-09-2022, 17:33
Replies: 3
Views: 324
Posted By Marttt
Re: [L4D2] Plugin That Allows 2 Models to be used on 1 Skin?

You could achieve that by mixing some custom models with LMC, is what some servers do.
Forum: Plugins 01-09-2022, 17:30
Replies: 15
Views: 4,074
Posted By Marttt
Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]

l4d2_wounded_commons_wound1_chance 67
l4d2_wounded_commons_wound2_chance 0
Forum: Plugins 01-09-2022, 17:26
Replies: 2
Views: 817
Posted By Marttt
Re: [L4D2] Weapon Equip Glow [v1.0.0 | 26-December-2021]

Just set the other "classnames" to "enable" "0" in the data file.
Forum: Plugin/Gameplay Ideas and Requests 01-05-2022, 06:51
Replies: 2
Views: 315
Posted By Marttt
Re: [L4D2]How to make Boomer turn when using abilities, just like this plug-in

Check [L4D & L4D2] Special Infected Ability Movement (https://forums.alliedmods.net/showthread.php?p=2590861)
Forum: General 01-04-2022, 22:16
Replies: 2
Views: 333
Posted By Marttt
Re: Are There L4D2 Community Servers?

use openserverbrowser
join some l4d groups on steam
you can also try searching here (https://www.gametracker.com/games/left4dead2/)
Forum: Plugin/Gameplay Ideas and Requests 01-04-2022, 07:46
Replies: 4
Views: 448
Posted By Marttt
Re: [L4D2]How to make survivors as unimpeded as infected people?

If you are looking for some finale stuff you can check this plugin:

[L4D2] Unlock Finales [v1.0.1 | 01-July-2021] (https://forums.alliedmods.net/showthread.php?t=333274)
Forum: Plugin/Gameplay Ideas and Requests 01-03-2022, 07:05
Replies: 4
Views: 448
Posted By Marttt
Re: [L4D2]How to make survivors as unimpeded as infected people?

Here we go again.

Some invisible walls were created by the TLS update team, so they are not compiled on the map, that's why you won't find anything with stripper_dump.

They were created by...
Forum: Plugin/Gameplay Ideas and Requests 01-03-2022, 06:52
Replies: 12
Views: 942
Posted By Marttt
Re: [l4d2] Removing certain items like defibrillators

Probably is because weapon_spawn also has other variables besides the one I mentioned.

Value Description
any "Any primary or secondary weapon"
any_pistol "Any Pistol"
weapon_pistol "Pistol"...
Forum: Plugin/Gameplay Ideas and Requests 01-02-2022, 12:26
Replies: 12
Views: 942
Posted By Marttt
Re: [l4d2] Removing certain items like defibrillators

probably they are a "weapon_spawn" entity.

https://developer.valvesoftware.com/wiki/Weapon_spawn

You need to change the weapon_sniper_awp option.


modify:
{
match:
Forum: Plugin/Gameplay Ideas and Requests 01-02-2022, 12:22
Replies: 2
Views: 364
Posted By Marttt
Re: [L4D2] 4k TEXT Support Plugin?

better search for an addon instead of plugin
this kind of thing is client-side.

Try these guides:

https://steamcommunity.com/app/550/discussions/0/618458030674218322/
...
Forum: Scripting 12-31-2021, 09:08
Replies: 18
Views: 784
Posted By Marttt
Re: cleaning up timers

bool IsValidClientIndex(int client)
{
return (1 <= client <= MaxClients);
}

bool IsValidClient(int client)
{
return (IsValidClientIndex(client) && IsClientInGame(client));
}
Showing results 1 to 25 of 500

 
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