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Search: Posts Made By: crafting
Forum: Plugins 12-02-2020, 19:45
Replies: 52
Views: 20,729
Posted By crafting
Re: [TF2] Hidden dev attributes

After alot of testing with the plugins I use, it appears "tf2hiddenattribs" isn't applying the attributes. The plugin loads and I had a friend double check the gamedata (inwhich appeared to be all...
Forum: Plugins 10-09-2020, 23:17
Replies: 52
Views: 20,729
Posted By crafting
Re: [TF2] Hidden dev attributes

ok, it seems to be fixed for me
Forum: Plugins 10-09-2020, 04:25
Replies: 52
Views: 20,729
Posted By crafting
Re: [TF2] Hidden dev attributes

Can anyone else confirm the attribute are still working after the Halloween update?
Forum: Plugins 10-05-2020, 00:34
Replies: 52
Views: 20,729
Posted By crafting
Re: [TF2] Hidden dev attributes

At this time, I use 3....
"mvm sentry ammo", "penetration damage penalty", & "mult sniper charge per sec with enemy under crosshair"
Forum: Plugins 10-04-2020, 04:03
Replies: 52
Views: 20,729
Posted By crafting
Re: [TF2] Hidden dev attributes

Looks like this plugin broke due to the Halloween update. It appears to be the gamedata file.
Forum: Plugins 08-21-2020, 03:41
Replies: 52
Views: 20,729
Posted By crafting
Re: [TF2] Hidden dev attributes

Are there anymore dev attributes that have been found or enabled? I am VERY impressed on what has been done so far!

Also, so far, one attribute seems to crash the server..... "melee cleave attack"...
Forum: Plugins 09-18-2019, 18:43
Replies: 281
Views: 221,717
Posted By crafting
Re: [TF2] Custom Weapons 3 (Beta 2)

No, some projectile don't have projectile speed, so they just fall to the ground. We have a custom attribute that handles that.
Forum: Plugins 09-18-2019, 18:42
Replies: 281
Views: 221,717
Posted By crafting
Re: [TF2] Custom Weapons 3 (Beta 2)

Kinda. If the user has the gunslinger equipped in there melee slot, then any normal Sentry that is built with a custom weapon will auto-destroy when the user dies. The user has to un-equip the...
Forum: Plugins 03-25-2019, 23:48
Replies: 281
Views: 221,717
Posted By crafting
Re: [TF2] Custom Weapons 3 (Beta 2)

If you want to change official weapons, try this plugin....
https://forums.alliedmods.net/showthread.php?p=2608014

P.S. That was me who made that video :)
Forum: Plugins 03-25-2019, 21:22
Replies: 281
Views: 221,717
Posted By crafting
Re: [TF2] Custom Weapons 3 (Beta 2)

https://www.youtube.com/watch?v=rl8OjrruHMI
Forum: Plugins 02-16-2019, 11:24
Replies: 13
Views: 5,704
Posted By crafting
Re: [TF2/ANY?]Projectile Camera

This is just a reminder. Will you be able to add another convar, so (besides setting what projectile to replace) people can set the class has access to this?
Forum: Plugins 02-13-2019, 20:19
Replies: 13
Views: 5,704
Posted By crafting
Re: [TF2/ANY?]Projectile Camera

That's what I have it set to. I was using all of the default convars.
Forum: Plugins 02-13-2019, 15:39
Replies: 13
Views: 5,704
Posted By crafting
Re: [TF2/ANY?]Projectile Camera

omg, this is amazing! I did get an error while using....

L 02/13/2019 - 12: 31:56: [SM] Exception reported: Entity 240 (240) is invalid
L 02/13/2019 - 12: 31:56: [SM] Blaming: spycam_view.smx
L...
Forum: Scripting 02-10-2019, 14:40
Replies: 7
Views: 3,152
Posted By crafting
Re: [TF2] How to get HUD meters to display for other classes

Ok so where should I post this "request"? In the "Plugin/Gameplay Ideas and Requests" forum or in the "Extensions" forum?

I am somewhat desperate for the help. And will pay hopefully well enough...
Forum: Scripting 02-09-2019, 14:52
Replies: 7
Views: 3,152
Posted By crafting
Re: [TF2] How to get HUD meters to display for other classes

This is just an update. I am still needing the information to get what I need working. I can pay someone for the information if this HUD-related stuff is possible.
Forum: Scripting 01-29-2019, 11:44
Replies: 7
Views: 3,152
Posted By crafting
[TF2] How to get HUD meters to display for other classes

The code below was used to make the ammo HUD (like for Primary/Secondary) to show up on a Melee weapon to act like a counter.


// ammo counter shenanigans
SetEntProp(meleeWeapon, Prop_Send,...
Forum: Scripting 01-16-2019, 00:03
Replies: 0
Views: 1,181
Posted By crafting
[TF2] How to get meters for things like "rage"/jarate refill/etc to display for other

.....for other classes. (Sorry, I didn't notice the title got cut off)

EDIT: (1/29/19) I am remaking this post with a better title and the information in the post is slightly better. Here's the...
Forum: Plugin/Gameplay Ideas and Requests 12-16-2018, 11:21
Replies: 2
Views: 1,002
Posted By crafting
Re: I am looking for developers

So far, I have talked with a total of 12 devs and I currently 2 on board (kinda), but people keep dropping out due to not having the time or can't help after they find out what's required...
Forum: Plugin/Gameplay Ideas and Requests 12-12-2018, 13:46
Replies: 2
Views: 1,002
Posted By crafting
Re: I am looking for developers

New note: If you are interested, please be alittle knowledgeable of TF2 (as in, weapons and gameplay).

PS. If you are curious of what we did to the official weapons, check out our wiki page.......
Forum: Plugin/Gameplay Ideas and Requests 12-09-2018, 22:23
Replies: 2
Views: 1,002
Posted By crafting
I am looking for developers

NOTE: THIS IS FOR TEAM FORTRESS 2

Greetings, I am looking for people who are knowledgeable in coding (between "above-average basic" up to very knowledgeable). Basically, I am kinda desperate, and...
Forum: Plugins 11-29-2018, 13:18
Replies: 281
Views: 221,717
Posted By crafting
Re: [TF2] Custom Weapons 3 (Beta 2)

Sadly not. I used an outside plugin to handle that, but it isn't reliable.
Forum: Plugins 11-29-2018, 13:16
Replies: 281
Views: 221,717
Posted By crafting
Re: [TF2] Custom Weapons 3 (Beta 2)

Not with this version.
Forum: Plugins 10-25-2018, 18:54
Replies: 281
Views: 221,717
Posted By crafting
Re: [TF2] Custom Weapons 3 (Beta 2)

Please re-read the main post for the CW plugin (about half-way down when it says "ABOUT INVISIBLE WEAPONS").

It should only work if you only set the "viewmodel" and if the base weapon is a stock...
Forum: Plugins 08-29-2018, 21:14
Replies: 281
Views: 221,717
Posted By crafting
Re: [TF2] Custom Weapons 3 (Beta 2)

It's due to the attribute "custom projectile model". It's not handled correctly within this version of Custom Weapons.
Forum: Plugin/Gameplay Ideas and Requests 06-14-2018, 12:13
Replies: 3
Views: 1,254
Posted By crafting
Re: [REQ] [TF2] Need help with attributes/mechanics for HUGE community update

Heyo, I just wanted to give another update about this... update (get it? Jokes...)

Anyway, thanks again to "nosoop", we are slightly more than 70% done but what's mostly left is the medium to hard...
Showing results 1 to 25 of 121

 
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