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Search: Posts Made By: nosoop
Forum: General Yesterday, 16:52
Replies: 4
Views: 403
Posted By nosoop
Re: TF2 Lag/crash bots targeting community servers

The hotfix is available here: https://cdn.discordapp.com/attachments/335290997317697536/693259488634863626/tf2_Exploit_Fix_3-20-2020.zip

Credit for the above goes to @backwards.

If you have...
Forum: Plugin/Gameplay Ideas and Requests 03-29-2020, 00:44
Replies: 1
Views: 121
Posted By nosoop
Re: [REQ]Looking for tf2 sourcemod programmer

I'd like to think I'm good at that.
I prefer PMs, though; send me one over the forums with more details.
Forum: General 03-03-2020, 10:48
Replies: 7
Views: 714
Posted By nosoop
Re: sync server config updates without FTP access

Someone's going to have to host the infrastructure you'll sync from eventually.
The pull model's probably the way to go so there's no additional configuration per-server on your end.

I haven't...
Forum: Scripting 03-02-2020, 23:59
Replies: 1
Views: 324
Posted By nosoop
Re: Server crashing from GameRules_GetPropFloat?

This may be related to alliedmodders/sourcemod#1089 (https://github.com/alliedmodders/sourcemod/pull/1089).

The fix is merged into 1.11; you may need to update to the developer branch, hope / wait...
Forum: Snippets and Tutorials 03-01-2020, 10:22
Replies: 0
Views: 660
Posted By nosoop
[Ghidra] makesig implementation

This is a Ghidra (https://ghidra-sre.org/) script that generates a SourceMod-style signature, similar to makesig.idc for IDA. The wildcarding behavior isn't 100% the same, but it works.

It also...
Forum: Plugins 02-21-2020, 22:12
Replies: 592
Views: 269,895
Posted By nosoop
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Make sure to download the source and gamedata directly from the repository (https://github.com/FlaminSarge/tf2attributes), which should compile correctly. The one in the main post (and the compiled...
Forum: Extensions 02-17-2020, 05:03
Replies: 6
Views: 927
Posted By nosoop
Re: [EXTENSION] Double extension

This doesn't seem like an extension that needs game-specific builds; I'll send in a PR for that shortly.

May want to rework your tests as Double.FromFloat(1234.34567) loses precision and is...
Forum: Plugins 02-13-2020, 09:23
Replies: 19
Views: 4,253
Posted By nosoop
Re: [TF2/CS:GO] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.16.2, 2019-10-02)

It's been sitting around in master for a while, but I figured I'd make a note of it and push out a build.

0.16.6 isn't 1.0 yet, but it is live....
Forum: General 02-12-2020, 04:29
Replies: 3
Views: 436
Posted By nosoop
Re: Is there a TF2 plugin that let's you see other Engineers moving their buildings?

Not sure what you're looking for. Are you referring to glow outlines on players / buildings, or spectator cameras?

The ones I can recall would be Engineer's Workshop...
Forum: Scripting 02-10-2020, 03:06
Replies: 2
Views: 303
Posted By nosoop
Re: [REQ] I need help with compiling weird plugin

See attached -- the only change was to replace all the individual #include <sdktools_*> directives with one #include <sdktools>.
Forum: Plugins 02-08-2020, 10:00
Replies: 19
Views: 4,253
Posted By nosoop
Re: [TF2/CS:GO] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.16.2, 2019-10-02)

Windows support has been added to the CS:GO branch. Had to spend some time setting up the server software.
I've confirmed that attribute retrieval and item lists work, so I'll just assume that...
Forum: Plugins 02-08-2020, 00:45
Replies: 19
Views: 4,253
Posted By nosoop
Re: [TF2/CS:GO] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.16.2, 2019-10-02)

Definitely possible. For completeness' sake, I'll look into it.


That is outside the scope of this plugin (this plugin is designed to replace tf2idb and tf2itemsinfo, not tf2attributes). Per my...
Forum: Plugins 02-07-2020, 09:47
Replies: 19
Views: 4,253
Posted By nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.16.2, 2019-10-02)

I am absolutely horrified to announce that Econ Data now supports CS:GO.
There can be only one.

Here's the important details:

Currently Linux only. Now supports Windows as well!
Work is...
Forum: Extensions 01-16-2020, 16:44
Replies: 749
Views: 353,119
Posted By nosoop
Re: DHooks (Dynamic Hooks - Dev Preview)

If you want to hook an instance of a non-entity, non-gamerules class that has a vtable, that would be handled with DHookRaw. You can't hook (detour) functions directly in the original.
Forum: Plugins 01-12-2020, 19:30
Replies: 8
Views: 1,037
Posted By nosoop
Re: [TF2] Anti-Invis Wrench Exploit

Another method that was reported is to check for the FL_TRANSRAGDOLL flag via GetEntityFlags().

----

I've written my own version (not implementing the above) that completely blocks the bug from...
Forum: Scripting 11-22-2019, 16:24
Replies: 3
Views: 359
Posted By nosoop
Re: [TF2] View/Change Bot Difficulty Level

Haven't tested it at runtime myself. No reason why it shouldn't work, though -- I use it in an internal bot manager replacement.

Of course, you'll need the signature corresponding to the given...
Forum: Scripting 11-21-2019, 22:43
Replies: 3
Views: 359
Posted By nosoop
Re: [TF2] View/Change Bot Difficulty Level

You can read a TFBot's difficulty with the m_nBotSkill netprop.

Setting the difficulty is a bit more... difficult, as that property actually doesn't control the skill level internally. For that...
Forum: Scripting 11-20-2019, 12:12
Replies: 10
Views: 814
Posted By nosoop
Re: [TF2] Client game crash when the client get a weapon

Ah, my mistake; thought it'd show all the wearables there. I was also operating under the assumption that you were only dealing with wearable-based weapons and not actual cosmetics.

Besides the...
Forum: Scripting 11-18-2019, 19:13
Replies: 10
Views: 814
Posted By nosoop
Re: [TF2] Client game crash when the client get a weapon

For wearables you can create them as you would weapons, but then use TF2_EquipPlayerWearable from tf2wearables instead of your WeaponEquip SDKCall (or EquipPlayerWeapon native call).

To get the...
Forum: Scripting 11-18-2019, 11:18
Replies: 10
Views: 814
Posted By nosoop
Re: [TF2] Client game crash when the client get a weapon

1. The second argument to TF2Econ_GetItemSlot is already a TFClassType tag; keep it as-is instead of retagging it as an integer. On an additional note, do not use TF2_RemoveWeaponSlot with...
Forum: Scripting 11-17-2019, 09:08
Replies: 3
Views: 777
Posted By nosoop
Re: GameConfGetOffset except for signatures?

For DHooks with detour support (assumed to be the case since you're asking about signatures), you'd use DHookSetFromConf:


Handle hSomeDetour = DHookCreateDetour(Address_Null, ...);...
Forum: Scripting 11-17-2019, 09:02
Replies: 3
Views: 387
Posted By nosoop
Re: [TF2] How to Get Saxxy Classname?

Sounds like an XY problem; what's your goal here, exactly?

The most foolproof way would be to look it up in the schema with the item's definition index. TF2Econ_GetItemClassName...
Forum: Scripting 11-12-2019, 06:27
Replies: 15
Views: 1,179
Posted By nosoop
Re: Passing CTakeDamageInfo to an SDKCall?

Allocation is performed by instantiating a MemoryBlock instance, and deletion performed by freeing the handle. Let me know if there's anything unclear in the extension's documentation.

Attached...
Forum: Scripting 11-11-2019, 10:42
Replies: 15
Views: 1,179
Posted By nosoop
Re: Passing CTakeDamageInfo to an SDKCall?

Your gamedata uses the DeathNotice call with a char* parameter, so you'll want to add that or use the one that isn't (which just calls the one you've declared with "player_death" as the last...
Forum: Scripting 11-10-2019, 13:38
Replies: 15
Views: 1,179
Posted By nosoop
Re: Passing CTakeDamageInfo to an SDKCall?

Yeah; that's what I figured -- DeathNotice does a lot.



It does, actually: CTFPlayer::FeignDeath() calls g_pGameRules->DeathNotice right before the call to CTFPlayer::ShouldDropAmmoPack;...
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