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Search: Posts Made By: FlaminSarge
Forum: Plugins 10-02-2023, 13:59
Replies: 616
Views: 452,500
Posted By FlaminSarge
Re: [TF2] TF2Attributes (v1.7.2, 2022/09/18)

The 'unrecognized library: "Server"' error seems like it could be an issue with SourceMod's gamedata-reader directly since it's happening to all of your gamedata rather than just TF2Attributes.
Forum: Plugins 09-28-2023, 00:57
Replies: 1,222
Views: 619,614
Posted By FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

I don't believe TF2 allows a server to download VPKs to a client at all, something about security or something.
Forum: Plugins 07-27-2023, 20:07
Replies: 208
Views: 152,148
Posted By FlaminSarge
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)

https://www.teamfortress.com/post.php?id=207059


I'm inclined to think this plugin may no longer be necessary. Anyone able to confirm?
Forum: Plugins 04-28-2023, 01:23
Replies: 90
Views: 63,493
Posted By FlaminSarge
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]

I've seen versions of this plugin floating around that cause crit arrows to gain a massive explosion radius and spawn a special explosion particle. Anybody know what that's about?
Forum: Plugins 04-07-2023, 21:35
Replies: 1,222
Views: 619,614
Posted By FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Most likely not, as this replaces the full character model using TF2's built-in SetCustomModel player input.
Forum: Plugins 01-24-2023, 17:57
Replies: 13
Views: 9,821
Posted By FlaminSarge
Re: [TF2] Move Speed Unlocker

No no, the divergence here isn't `patch with NOP` vs `override value every time in DHook`, it's `patch with NOP` vs `patch with new max speed value`.

The performance hit would only happen when you...
Forum: Plugins 01-18-2023, 00:09
Replies: 13
Views: 9,821
Posted By FlaminSarge
Re: [TF2] Move Speed Unlocker

Was there a particular reason for DHook + NOP instead of just patching the value inside the CMoveData.m_flMaxSpeed assignment?
e.g. https://github.com/FlaminSarge/tf_maxspeed_patch solely patches...
Forum: Scripting 01-17-2023, 23:49
Replies: 5
Views: 1,013
Posted By FlaminSarge
Re: [TF2] Calling Card Attribute

Does TF2Attrib_ClearCache work instead of weapon swapping?
Forum: Plugins 01-17-2023, 12:42
Replies: 616
Views: 452,500
Posted By FlaminSarge
Re: [TF2] TF2Attributes (v1.7.2, 2022/09/18)

(For those that haven't seen yet, nosoop's fork has been merged into this).
Forum: Scripting 12-03-2022, 08:56
Replies: 6
Views: 2,496
Posted By FlaminSarge
Re: Are TF2 cameras/monitors really impossible?

As of Dec 1, 2022 (https://www.teamfortress.com/post.php?id=166703), func_monitor is now supported in TF2.
Forum: Plugins 10-20-2022, 03:57
Replies: 1,222
Views: 619,614
Posted By FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

I believe https://github.com/Batfoxkid/TF2-Custom-Taunts has the ability to replace model during a taunt.
Forum: Plugins 10-07-2022, 06:44
Replies: 52
Views: 20,718
Posted By FlaminSarge
Re: [TF2] Hidden dev attributes

Worth opening a PR on GitHub (https://github.com/rafradek/TF2-Hidden-Attributes)
Forum: Scripting 08-03-2022, 17:11
Replies: 8
Views: 1,255
Posted By FlaminSarge
Re: [TF2] Quick plugin review before I submit

...The current map, maybe?

It may be worth having this plugin check GameTime/EngineTime is a very high actual value (one that would have floating point imprecision) before doing any changes. That...
Forum: Scripting 07-19-2022, 19:31
Replies: 8
Views: 1,255
Posted By FlaminSarge
Re: [TF2] Quick plugin review before I submit

This jitter is probably because the server GameTime value gets very high and starts to experience floating point imprecision. This video (https://www.youtube.com/watch?v=RdTJHVG_IdU) takes it to an...
Forum: Plugins 07-19-2022, 19:19
Replies: 436
Views: 265,386
Posted By FlaminSarge
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)

Also check out https://forums.alliedmods.net/showthread.php?p=2685549 which may have more flexibility.
Forum: Plugins 06-24-2022, 03:44
Replies: 27
Views: 6,493
Posted By FlaminSarge
Re: [TF2] Toss Buildings

Potentially a cvar, then. Will try to find my implementation, if you need it.
Forum: Plugins 06-21-2022, 07:53
Replies: 27
Views: 6,493
Posted By FlaminSarge
Re: [TF2] Toss Buildings

It is (the concept/impl is approx. the same), and reBane's done a solid job with this impl.

@reBane consider a phys_keepupright to coax buildings into staying upright when thrown, if needed.
Forum: Scripting 04-16-2022, 01:30
Replies: 12
Views: 3,571
Posted By FlaminSarge
Re: [TF2] New Scream Fortress Unusual Taunts

Instead of cloning a player's existing hat, try creating a new hat with a model that matches the player's model (e.g. scout gets models/player/scout.mdl or whatever it is). The particle effect is...
Forum: Plugins 02-17-2022, 22:37
Replies: 52
Views: 20,718
Posted By FlaminSarge
Re: [TF2] Hidden dev attributes

Of note, that I think 'ability doubletap teleport' isn't for teleporters, it instead causes you to teleport/'blink' in the direction you doubletap. Currently STAGING_ONLY in TF2 so probably can't...
Forum: Plugins 01-10-2022, 01:16
Replies: 81
Views: 31,673
Posted By FlaminSarge
Re: [TF2] Gimme (v1.9 08 Jan 2022)

GITHUB (or GitLab/Bitbucket/w/e)
Forum: Plugins 12-28-2021, 16:41
Replies: 1,732
Views: 1,325,056
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Would definitely recommend that everyone give PCG's new Gimme plugin a try. It's way more modern than this.
Forum: Plugins 12-28-2021, 16:40
Replies: 81
Views: 31,673
Posted By FlaminSarge
Re: [TF2] Gimme (v1.5 23 Dec 2021)

Nice work. Would recommend reworking the custom weapon file syntax (with support for the legacy version, if needed) as that was made a long time ago when I didn't understand how KV files worked.
...
Forum: Plugins 12-18-2021, 07:41
Replies: 17
Views: 7,280
Posted By FlaminSarge
Re: [TF2] Projectile Collision Fix

Cool. Now we just have to get them to address the 3 workshop sound issues that make the workshop unusable.
Forum: Plugins 12-17-2021, 21:04
Replies: 17
Views: 7,280
Posted By FlaminSarge
Re: [TF2] Projectile Collision Fix

Alright, how about now (Dec 17, 2021)?
Forum: Plugins 12-03-2021, 01:55
Replies: 17
Views: 7,280
Posted By FlaminSarge
Re: [TF2] Projectile Collision Fix

Alright, how about after the Smissmas '21 update? https://steamdb.info/patchnotes/7819217/ notes something about the Wrap Assassin.
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