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Posts Made By:
UberMedicFully
Forum:
VSH / Freak Fortress
04-05-2022, 17:17
Replies:
2
FF2
Damage Reduction Ability.
Views:
657
Posted By
UberMedicFully
Damage Reduction Ability.
I find this way better than giving any Boss a Ubercharge.
"ability1"
{
"name" "special_resistance"
"arg1" "0.3" // Damage reduction. 1.0 = 100% damage reduction 0.0 = 0% damage...
Forum:
VSH / Freak Fortress
03-27-2022, 03:25
Replies:
15
Help find a boss? (The Human Sandvich)
Views:
1,339
Posted By
UberMedicFully
Re: Help find a boss? (The Human Sandvich)
Im a Contributor on Panda as im kinda developing there the changes for the hales, i dont know if Human Sandvich is private or not, sorry but im not sure if im allowed to share the config as the Owner...
Forum:
VSH / Freak Fortress
03-05-2022, 15:12
Replies:
7
FF2
Special Finisher Ability (Heavy only)
Views:
979
Posted By
UberMedicFully
Re: Special Finisher Ability (Heavy only)
Well i got told the weapon doesnt spawn and i tested it myself seems like something got fucked up when i made that one change.
Fix coming soon
Forum:
VSH / Freak Fortress
02-23-2022, 08:59
Replies:
7
FF2
Special Finisher Ability (Heavy only)
Views:
979
Posted By
UberMedicFully
Re: Special Finisher Ability (Against overhealed heavies only)
Ok so i made a few changes, look on top. Its untested but should work.
Forum:
VSH / Freak Fortress
02-23-2022, 08:29
Replies:
7
FF2
Special Finisher Ability (Heavy only)
Views:
979
Posted By
UberMedicFully
Re: Special Finisher Ability (Against overhealed heavies only)
Yea, i did tests in that plugin before i actually got into making this Ability, i should remove stuff that arent needed lol..
You arent supposed to die when having 330 hp, only above it, i should...
Forum:
VSH / Freak Fortress
02-23-2022, 02:13
Replies:
7
FF2
Special Finisher Ability (Heavy only)
Views:
979
Posted By
UberMedicFully
Re: Special Finisher Ability (Against overhealed heavies only)
Uhm yea, i talked to Lord Homicide aka Spookmaster and he told me a less complicated way to detect if the user is above 330 lmao
just do if(GetEntProp(client, Prop_Data, "m_iHealth") > 330.0)...
Forum:
VSH / Freak Fortress
02-23-2022, 00:57
Replies:
7
FF2
Special Finisher Ability (Heavy only)
Views:
979
Posted By
UberMedicFully
Special Finisher Ability (Heavy only)
I felt like there are moments where Heavies are pretty annoying once they got ton of overheal, so i made this Ability, yes i did take code here and there, authors are credited in the code.
If theres...
Forum:
VSH / Freak Fortress
12-10-2021, 19:35
Replies:
29
FF2
[Subplugin] Summon a boss
Views:
5,463
Posted By
UberMedicFully
Re: [Subplugin] Summon a boss
U could try to add a argument where it plays a sound when they've spawned
(i dont want to do that for now i have other stuff planned, 2-3 hales lol no spoiling for now kek)
Forum:
VSH / Freak Fortress
12-10-2021, 08:11
Replies:
8
FF2
[Boss Subplugin] Air Dash (possible replacement for Super Jump)
Views:
3,235
Posted By
UberMedicFully
Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
I love to code and learn things, thats why i turned the Airdash into a % based one, dealing damage adds %, when 100% reached it starts from 0 again and gives the hale one dash, have fun with my edit...
Forum:
VSH / Freak Fortress
11-21-2021, 19:49
Replies:
57
FF2
[Abilities] Dynamic Defaults v1.3.2 (many new adds!)
Views:
30,628
Posted By
UberMedicFully
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)
I made a few changes as the Special Point Teleporter acted like the Super Jump, means it didnt have it own Hud Y position and not it own bool in the "DD_SetDisabled".
Totally forgot that lmfao (im a...
Forum:
VSH / Freak Fortress
11-16-2021, 08:04
Replies:
57
FF2
[Abilities] Dynamic Defaults v1.3.2 (many new adds!)
Views:
30,628
Posted By
UberMedicFully
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)
Added the Ability into Dynamic Defaults, works with no issues have fun!
Forum:
VSH / Freak Fortress
11-15-2021, 12:09
Replies:
57
FF2
[Abilities] Dynamic Defaults v1.3.2 (many new adds!)
Views:
30,628
Posted By
UberMedicFully
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)
Okay so this Ability, i saw it in a Gamemode called Boss Vs Boss which had a Cooldown based Point Teleporter that acts like the Super Jump, thanks to the dynamic defaults subplugin i could make this...
Forum:
VSH / Freak Fortress
10-16-2021, 10:49
Replies:
7
FF2
UberMedicFully Hale's
Views:
3,928
Posted By
UberMedicFully
Re: UberMedicFully Hale's
Had to remove Pootis Engage, i will upload soon a other version, with other abilities only
EDIT: nope theyre private sorry. theyre gone
Forum:
VSH / Freak Fortress
10-15-2021, 13:36
Replies:
7
FF2
UberMedicFully Hale's
Views:
3,928
Posted By
UberMedicFully
Re: UberMedicFully Hale's | New Boss, Pootis Engage DUO
I might have to change some ability concepts soon, stay up to date i will upload the configs soon enough
Forum:
VSH / Freak Fortress
10-15-2021, 11:13
Replies:
7
FF2
UberMedicFully Hale's
Views:
3,928
Posted By
UberMedicFully
Re: UberMedicFully Hale's | New Boss, Pootis Engage DUO
New Boss added, Have fun lol
Forum:
VSH / Freak Fortress
10-12-2021, 16:12
Replies:
40
FF2
[warning] content stealers!!
Views:
4,255
Posted By
UberMedicFully
Re: [warning] content stealers!!
No one gives you Permissions to recreate a Private Hale neither take their files without the Agreement of the Creators behind the Hale. Since the Creators actually invested Time making such Hales its...
Forum:
VSH / Freak Fortress
10-12-2021, 16:00
Replies:
40
FF2
[warning] content stealers!!
Views:
4,255
Posted By
UberMedicFully
Re: [warning] content stealers!!
They took the Hale files from the download folder (Materials, Sounds and Models) and stole the Hales Ability names aswell, Hale concept etc etc.
Didnt even bother asking the Creators
Forum:
VSH / Freak Fortress
10-10-2021, 15:41
Replies:
40
FF2
[warning] content stealers!!
Views:
4,255
Posted By
UberMedicFully
Re: [warning] content stealers!!
no theyre not, all private
Bomber Z v2 by Doctor Krazy
Onimusha by Lord Homicide, Sadao and swipez
No Random Crits v4 by Artvin
Forum:
VSH / Freak Fortress
10-10-2021, 14:52
Replies:
40
FF2
[warning] content stealers!!
Views:
4,255
Posted By
UberMedicFully
Re: [warning] content stealers!!
To mods please ban him here ty ty https://forums.alliedmods.net/member.php?u=309919
the profile of him
Forum:
VSH / Freak Fortress
10-10-2021, 14:43
Replies:
40
FF2
[warning] content stealers!!
Views:
4,255
Posted By
UberMedicFully
Re: [warning] content stealers!!
I heard about it thats hella sad, he even stole NRCv4 from the Boss Vs Boss server and other hales by the creator Artvin, some may know him, some may not
Alex made him delete them i think idk who...
Forum:
VSH / Freak Fortress
09-08-2021, 17:50
Replies:
3
FF2
Need help to find a boss
Views:
895
Posted By
UberMedicFully
Re: Need help to find a boss
I have him but pretty changed, hit me up i might give him to ya
Forum:
VSH / Freak Fortress
09-02-2021, 15:17
Replies:
29
FF2
[Subplugin] UPDATE PAUSE MERC ABILITY
Views:
6,629
Posted By
UberMedicFully
Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Good to know ^^
Forum:
VSH / Freak Fortress
09-01-2021, 04:51
Replies:
29
FF2
[Subplugin] UPDATE PAUSE MERC ABILITY
Views:
6,629
Posted By
UberMedicFully
Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Alright good to know, the guy was just shit talking, nothing new lol
Works for me obviously and the files are fine
Forum:
VSH / Freak Fortress
08-31-2021, 18:21
Replies:
29
FF2
[Subplugin] UPDATE PAUSE MERC ABILITY
Views:
6,629
Posted By
UberMedicFully
Re: [Subplugin] UPDATE PAUSE MERC ABILITY
So how comes it works on my server?
I will check the files i uploaded mid in the night later.
But i hope u know how to setup abilities and install subplugins anyways.
Forum:
VSH / Freak Fortress
08-31-2021, 17:31
Replies:
29
FF2
[Subplugin] UPDATE PAUSE MERC ABILITY
Views:
6,629
Posted By
UberMedicFully
Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Idk about the Sound but the Overlay works for me
Mind telling me what exactly doesnt works??
As Hale u obviously dont see the Overlay... Meant to be like that.
Showing results 1 to 25 of 101
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