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Search: Posts Made By: BrianGriffin
Forum: Plugins 11-04-2013, 18:56
Replies: 86
Views: 52,214
Posted By BrianGriffin
Re: [ANY] tEntDev v0.1.1 (2010-12-04)

Can't get it working for "No More Room In Hell"

L 11/05/2013 - 00:54:25: [SM] Native "GetNumProps" reported: Invalid SendTable handle 0 (error 4)
L 11/05/2013 - 00:54:25: [SM] Displaying call...
Forum: Scripting 10-09-2012, 14:59
Replies: 2
Views: 1,514
Posted By BrianGriffin
Re: [TF2] Sentry Max Health in MVM

Aaah... do you ever feel like you're having one of these days...? That day must have been one of mine %D... Many thanks.

What's weird though: They "buffed" the Sentry health in the MVM update from...
Forum: Scripting 10-08-2012, 08:57
Replies: 2
Views: 1,514
Posted By BrianGriffin
[TF2] Sentry Max Health in MVM

Before we could just rely on the Sentrys max HP being a constant - now with MVM that number can change according to the Engi level.

Is there any way to check for the max Health of a sentry? Query...
Forum: Plugins 10-06-2012, 10:42
Replies: 86
Views: 52,214
Posted By BrianGriffin
Re: [ANY] tEntDev v0.1.1 (2010-12-04)

/ted_select on a sentrygun

Then /ted_watch

L 10/06/2012 - 15:41:10: [tEntDev/tEntDev.smx] Marked: CObjectSentrygun
Could not open find netclass "CObjectSentrygun"
L 10/06/2012 - 15:41:10:...
Forum: Plugins 04-01-2012, 07:59
Replies: 82
Views: 62,138
Posted By BrianGriffin
Re: [L4D & L4D2] Glare (1.0) [30-Mar-2012]

Makes the flashlight a little bit prettier, thanks :)
Forum: Snippets and Tutorials 03-31-2012, 21:29
Replies: 20
Views: 32,393
Posted By BrianGriffin
Re: [L4D2]DownloadsTable Black Screen Fix

Tried it out on my dedicated and it seemed to work.

What files can you actually make a client download for a l4d2 server? At the moment I just use a few sounds.
Forum: General 10-08-2011, 12:14
Replies: 8
Views: 2,746
Posted By BrianGriffin
Re: Sounds Precaching Error

Baaah.... I'm using custom sounds that are downloaded by the clients when they connect, so I'm bummed out with this ._.
Forum: General 10-08-2011, 12:01
Replies: 8
Views: 2,746
Posted By BrianGriffin
Re: Sounds Precaching Error

I'm getting the same error on my l4d2server after the most recent update with a personal plugin that precaches 3 sounds. Did they really use up the whole sound table with that update :|?
Forum: Plugins 09-26-2011, 09:08
Replies: 102
Views: 101,059
Posted By BrianGriffin
Re: [L4D & L4D2] Climb Everywhere

Cheers for showing how to get the animation sequence. The new one for Zoey is 514 :)
Forum: Plugins 09-25-2011, 11:06
Replies: 30
Views: 32,403
Posted By BrianGriffin
Re: [L4D & L4D2] We Can Not Survive Alone (coop)

This plugin prevents you from closing the saferoom door of the saferoom that you start out in.
Forum: Plugins 09-25-2011, 08:09
Replies: 102
Views: 101,059
Posted By BrianGriffin
Re: [L4D & L4D2] Climb Everywhere

Would be great if you could provide a tutorial for how to update the climb animation ourselves so we don't have to rely on you updating ;)
Forum: Unapproved Plugins 09-19-2011, 09:42
Replies: 9
Views: 8,082
Posted By BrianGriffin
Re: [L4D2] Melee Weapon Mutation

http://images.wikia.com/finalfantasy2/de/images/a/ac/Cloud_FFVII.jpg

Bring it on!

Haha, another great contribution from you. Keep 'em coming :)
Forum: Plugins 09-12-2011, 15:16
Replies: 78
Views: 100,093
Posted By BrianGriffin
Re: [TF2] Fake Item Messages

Great way to display item drops in a rpg mod ;)
Forum: Scripting 09-10-2011, 13:46
Replies: 4
Views: 2,457
Posted By BrianGriffin
Re: AcceptEntityInput

What exactly do you want to hide? What you ask for doesn't make sense. If you want an entity to be invisible to everyone but a specific player you can use SDKHooks SetTransmit hook.
Forum: Scripting 09-10-2011, 13:45
Replies: 1
Views: 776
Posted By BrianGriffin
Re: way to clean the screen of player when biled

Try setting m_vomitFadeStart to GetGameTime()
Forum: Scripting 09-10-2011, 13:39
Replies: 5
Views: 3,446
Posted By BrianGriffin
Re: Adding bots

Fake clients (bots) never count for strange weapons kills. I also couldn't get it to work with SDK Hooks deal damage (Dealing damage to a real player and faking it coming from your strange weapon)
Forum: Plugins 09-07-2011, 15:03
Replies: 38
Views: 45,828
Posted By BrianGriffin
Re: [L4D2] A plugin for grenade launcher

Press use once. The plugin checks if you have a grenade launcher in the player_used event wich theoretically would fire after picking up a grenade launcher with +use ;)
Forum: Scripting 09-07-2011, 15:00
Replies: 24
Views: 6,518
Posted By BrianGriffin
Re: [HELP] OnGameFrame problem

I could just quote my quote of a post again and it would still be correct.

You are not validating x. Read the quote again :|
Forum: Scripting 09-06-2011, 13:54
Replies: 24
Views: 6,518
Posted By BrianGriffin
Re: [HELP] OnGameFrame problem

maybe its because you are not checking to see if that client is in the game or not.

team = GetClientTeam(i);
for (new x=1;x<=MaxClients;x++)
{
...
Forum: Plugins 09-05-2011, 11:41
Replies: 354
Views: 162,656
Posted By BrianGriffin
Re: [L4D & L4D2] Multiple Equipments

This was requested on my server ages ago!! Thanks for sharing :).
Forum: Scripting 09-04-2011, 11:08
Replies: 3
Views: 1,024
Posted By BrianGriffin
Re: [L4D2] Find transitioned items

For wiping I can actually use the first_spawn event (or something like that). It fires the first time somebody enters in a campaign/survival/whatever.

Storing the upgrades for the weapons the...
Forum: Plugin/Gameplay Ideas and Requests 09-03-2011, 08:10
Replies: 9
Views: 15,187
Posted By BrianGriffin
Re: [L4D2] Play versus against bots?

Download Raymans Mutation mod and play the COOP Versus Mutation ;)
Forum: Scripting 09-02-2011, 14:52
Replies: 3
Views: 1,024
Posted By BrianGriffin
[L4D2] Find transitioned items

I want to make a weapon upgrade system where you buy upgrades and they stay fixed to the gun you attached them to. If you throw it away somebody else can pick it up and enjoy the upgrades you bought...
Forum: Plugins 09-02-2011, 13:54
Replies: 42
Views: 62,493
Posted By BrianGriffin
Re: [L4D2] Melee Weapon Tank

I JUST LOVE YOUR CREATIVITY!!

super fun stuff, thanks for sharing once again : ))))

Might be cool to remove all melee weapons from a map and make the tank drop one when he dies... Makes melee...
Forum: Scripting 09-02-2011, 11:19
Replies: 5
Views: 2,749
Posted By BrianGriffin
Re: Killing particle effects

Can't get custom particles into the game via Sourcemod. The client refuses to precache particles not in a proper particle_manifest wich you can't change serverside.
Showing results 1 to 25 of 97

 
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