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Search: Posts Made By: GANGST
Forum: VSH / Freak Fortress 07-23-2022, 00:35
Replies: 11
Views: 571
Posted By GANGST
Re: [Subplugin] Taunt Kill Mods

Hello Blink, I don't know if I just did it wrong, but when I added your subplugin to my server this error showed up in the console.

L 07/23/2022 - 04:29:44: [ff2_tauntkillmods.smx] [FF2 Taunt Kill...
Forum: VSH / Freak Fortress 07-21-2022, 20:26
Replies: 11
Views: 571
Posted By GANGST
Re: [Subplugin] Taunt Kill Mods

Ah you added an cooldown to the Hunstman to prevent stun locking? Nice. Before this what I did with one of my hales (Bonk Girl) is being very “clever” with the “damage causes airblast” weapon...
Forum: VSH / Freak Fortress 06-22-2022, 21:19
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (BVB Bonk Girl Update)

Updates:

The "Public Boss Vs Boss version" of Bonk Girl has been updated: These include

1) Added the new music I composed for her
2) Reworked some of the menu abilities.
3) Added a...
Forum: VSH / Freak Fortress 06-16-2022, 18:31
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Updates to my bosses:

Bonk Girl(s)
1. Added some new music
2. Reworked her stats a bit between the 3 different files
* X5/Public:
- Lowered the ubercharge count to 6 seconds while the...
Forum: VSH / Freak Fortress 06-06-2022, 21:36
Replies: 5
Views: 2,814
Posted By GANGST
Re: LordM's Bosses: Spider-Man updated!

Hello there, I have a quick question, for whoever made the Spiderman boss (assuming it's not LordM) would he or she be okay if I edited the "spider sense" sound files to fit my "Bonk Girl" boss as...
Forum: VSH / Freak Fortress 06-01-2022, 19:36
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

My pleasure. Your subplugin works great for the Ninjineer hale in one of my “Mannopolis Defenders” Duo.
Forum: VSH / Freak Fortress 05-27-2022, 02:14
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Slight Update to Mannopolis Defenders

Redid the Ninjineer's "Smoke Bomb" menu ability to be instantly activated and allow him full movement when using the ability instead of him being stationary...
Forum: VSH / Freak Fortress 05-26-2022, 17:46
Replies: 3
Views: 733
Posted By GANGST
Re: [Subplugin] Sentry Buster Rage as a Standalone Ability

Oh cool I may give this a try with my recent “Tech Duo” boss of Ninjineer and Bonk Girl and maybe I’ll let you know how the plugins works for me. :)
Forum: VSH / Freak Fortress 05-25-2022, 17:18
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Away from my laptop at the moment, but I edited every Dropbox link for each of my bosses on my page and the plugins I had to include in the downloads are the tf_cond subplugins and two that I had a...
Forum: VSH / Freak Fortress 05-25-2022, 01:03
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Is this correct?
(For Model, Materials, and Sound Files if necessary)

I also edited the main page and added in the alliedmodders links for the required subplugins for each boss.
Forum: VSH / Freak Fortress 05-24-2022, 23:45
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Ah gotcha. Thanks for the heads up I will add those when I get the chance. :)
Forum: VSH / Freak Fortress 05-24-2022, 20:55
Replies: 35
Views: 7,347
Posted By GANGST
Forum: VSH / Freak Fortress 05-23-2022, 07:28
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Updates:

Bonk Girl:
* New music and an updated intro overlay added to every version of Bonk Girl on my page (also includes duos)

* I've also added the necessary plugins for each version of...
Forum: VSH / Freak Fortress 05-22-2022, 17:38
Replies: 13
Views: 359
Posted By GANGST
Re: Game Crashing

By any chance did you happen to change the file extension when renaming the file. Example, change a wav file to an mp3 file by changing both the name and the .wav into a .mp3. I’m not sure if that is...
Forum: VSH / Freak Fortress 05-07-2022, 04:57
Replies: 19
Views: 2,389
Posted By GANGST
Re: Freak Fortress 2: Rewrite

Now I don’t know if this would be too possible, but with the “use bosses outside the gamemode,” would that allow me to try to convert FF2 into a “single player” type of thing or something like that?...
Forum: VSH / Freak Fortress 04-30-2022, 07:47
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders")

Introducing the "Mannopolis Defenders/Daring Trio"

- This is a set of two different Duo bosses that each have their own lore to them. This includes the:
1. "Ninjineer and Bonk Girl duo. (A.K.A...
Forum: VSH / Freak Fortress 02-10-2022, 21:17
Replies: 0
Views: 621
Posted By GANGST
Boss Tip: Preventing Chain Lightning from insta-killing and/or killing players.

Hello, all GANGST here and I'm sure we all known of the "Chain Lightning" ability from otokiru, how unstable the damage can be, and that it can be a super strong one shotting ability if not used...
Forum: VSH / Freak Fortress 02-07-2022, 21:45
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More ("Updates to X5 and Cannon Bonk Girl")

Slight rework to X5 Bonk Girl
* I've recently did a slight rework to the "X5/Public" Bonk Girl, these include.
1.) Changing the "Static Shield" to "Static Charge."
* What it does is keeps...
Forum: VSH / Freak Fortress 02-05-2022, 14:26
Replies: 6
Views: 687
Posted By GANGST
Re: Question: Removing the "slowdown effect" on the Sandman

So is the revert thing something I can find or is there another subplugin for that. Or is that something I would have to do manually.
Forum: VSH / Freak Fortress 02-04-2022, 23:23
Replies: 6
Views: 687
Posted By GANGST
Re: Question: Removing the "slowdown effect" on the Sandman

I believe SG Gaming uses the unofficial build (same as my server) while the sandman does not stun on our servers, it does still have the slowdown effect on hit. I’m just curious if there is a way to...
Forum: VSH / Freak Fortress 02-04-2022, 16:17
Replies: 6
Views: 687
Posted By GANGST
Question: Removing the "slowdown effect" on the Sandman

Hello guys GANGST here and I have one quick question. Is there any way to remove or weaken the "slowdown effect" on the Sandman. (You should know what I'm referring to) My reason for asking is due to...
Forum: VSH / Freak Fortress 01-31-2022, 16:35
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses and More ("Updates to X5 and Cannon Bonk Girl")

https://steamuserimages-a.akamaihd.net/ugc/1857174021786130201/6627D1BBA35DF3CF64E05B7B984E2F772F2B4705/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

So I found...
Forum: VSH / Freak Fortress 01-24-2022, 21:49
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses And More ("Updates to every version of Bonk Girl")

Gameplay & Cosmetic Updates to Bonk Girl X5 and Cannon Versions

I recently did some edits to both the "Public/X5" and "Cannon/Full Character" versions of Bonk Girl

#1 Public/X5 Bonk Girl
...
Forum: VSH / Freak Fortress 12-20-2021, 06:42
Replies: 35
Views: 7,347
Posted By GANGST
Re: GANGST'S FF2 Bosses And More ("semi-new boss: "Canon Bonk Girl")

Bonk Girl(s) Update
Notice: All versions of Bonk Girl have been updated changes include:

1. Reworking some of the menu abilities

2. Added the correct texture files for the Ribbon

3. Did...
Forum: VSH / Freak Fortress 12-20-2021, 05:07
Replies: 2
Views: 907
Posted By GANGST
Re: Utilizing the "Chain Lightning" ability.

Yeah for the most part it seems like the chain lightning damage set in the code is multiplied by 3 in game. For example, setting the chain lightning damage to:

"arg4" "35" // No. of damage...
Showing results 1 to 25 of 55

 
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