Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 21 of 21
Search took
0.00
seconds.
Search:
Posts Made By:
Exino
Forum:
Extensions
06-05-2008, 08:23
Replies:
170
[EXTENSION] Hooker
Views:
135,753
Posted By
Exino
Re: [EXTENSION] Hooker
Thanks Fredd! Update looks great!
Btw Props for doing an extension like this. This is what sourcemod has been needing.
Forum:
Plugins
06-03-2008, 03:44
Replies:
38
SuperNades - Modify HE Damage and Radius
Views:
44,228
Posted By
Exino
Re: SuperNades - Modify HE Damage and Radius
Well... depends on how much energy you want to put into but...
http://wiki.alliedmods.net/Introduction_to_SourcePawn
http://wiki.alliedmods.net/Introduction_to_SourceMod_Plugins
API Reference -...
Forum:
Plugin/Gameplay Ideas and Requests
06-02-2008, 20:53
Replies:
9
3 Big Plugin Requests - PLEASE HELP! :D
Views:
2,249
Posted By
Exino
Re: 3 Big Plugin Requests - PLEASE HELP! :D
Trip Mines by lduke - http://forums.alliedmods.net/showthread.php?t=70782
I think I've seen some eventscripts like this before... I dont remember any names though. Sorry I cant help more.
...
Forum:
Extensions
06-01-2008, 15:38
Replies:
170
[EXTENSION] Hooker
Views:
135,753
Posted By
Exino
Re: [EXTENSION] Hooker *BETA
Hey Fredd, I was wondering if you could possibly add an Active Weapon Changed hook? Thanks if so man!
Forum:
News
06-01-2008, 04:58
Replies:
8
SourceMod 1.0.2 Released
Views:
10,821
Posted By
Exino
Re: SourceMod 1.0.2 Released
Entity output hooking sounds awesome, though I'm not sure I fully understand it. Wonderful work pRed and Bail.
Forum:
Scripting
05-29-2008, 02:06
Replies:
36
TF2: weapon_name.ctx file editors
Views:
29,270
Posted By
Exino
Re: TF2: weapon_name.ctx file editors
If their are keys for older builds of TF2 than what you could do is just get ahold of an older build of TF2 and decrypt the weapon scripts from it. I imagine there probably hasn't been much changes...
Forum:
Plugin/Gameplay Ideas and Requests
05-27-2008, 20:58
Replies:
17
[REQ] sm version of es_rocketguns
Views:
5,968
Posted By
Exino
Re: [REQ] sm version of es_rocketguns
I'd love to see this have a model too.
Forum:
Scripting
05-26-2008, 22:37
Replies:
36
TF2: weapon_name.ctx file editors
Views:
29,270
Posted By
Exino
Re: TF2: weapon_name.ctx file editors
I think they encrypt them with a new key every update so those keys might possibly be out of date.
Forum:
Plugin/Gameplay Ideas and Requests
05-21-2008, 12:15
Replies:
0
Extended Events for SM
Views:
750
Posted By
Exino
Extended Events for SM
Does anyone want to recode this script for Sourcemod?
http://addons.eventscripts.com/addons/view/extendedevents
The forwards/events include:
player_activeweapon
player_air
player_bombzone...
Forum:
Scripting
05-19-2008, 04:17
Replies:
13
Blocking Commands?
Views:
6,796
Posted By
Exino
Re: Blocking Commands?
So I stumbled upon some console commands today (cl_showents, cl_pdump) that helped me understand entities and entity properties much better.
This seems like it should work but its not... Any...
Forum:
Extensions
05-18-2008, 11:03
Replies:
170
[EXTENSION] Hooker
Views:
135,753
Posted By
Exino
Re: [EXTENSION] Hooker *BETA
Looks awesome man!
Forum:
Plugin/Gameplay Ideas and Requests
05-18-2008, 10:19
Replies:
2
Auto Conversion from prop_physics_multi to standard physics
Views:
1,166
Posted By
Exino
Re: Auto Conversion from prop_physics_multi to standard physics
Thanks for the info man.
Forum:
Scripting
05-18-2008, 10:10
Replies:
13
Blocking Commands?
Views:
6,796
Posted By
Exino
Re: Blocking Commands?
I'm somewhat confused about some of the aspects of entities. For instance what entity would the "m_flNextPrimaryAttack" property belong to? Where do I find out the properties for all the standard...
Forum:
Scripting
05-16-2008, 07:38
Replies:
13
Blocking Commands?
Views:
6,796
Posted By
Exino
Blocking Commands?
Does anyone know of a way to block commands in SourceMod? I, for instance, specifically want to block "+attack" for a set amount of time after the client jumps. I want this to work on bots as well.
Forum:
Plugin/Gameplay Ideas and Requests
05-16-2008, 06:51
Replies:
2
REQUEST: Grenade effect
Views:
1,243
Posted By
Exino
Re: REQUEST: Grenade effect
I was actually already planning on doing this sometime soon. It might be a few weeks before I could finish it because I'm busy with other projects right now.
Forum:
Plugin/Gameplay Ideas and Requests
05-15-2008, 00:06
Replies:
2
Auto Conversion from prop_physics_multi to standard physics
Views:
1,166
Posted By
Exino
Auto Conversion from prop_physics_multi to standard physics
I was thinking of a plugin that would auto-convert props from prop_physics_multiplayer to prop_physics for use over LANs and such where the network overhead isn't an issue. I know hippo did this for...
Forum:
Scripting
05-14-2008, 08:56
Replies:
36
TF2: weapon_name.ctx file editors
Views:
29,270
Posted By
Exino
Re: TF2: weapon_name.ctx file editors
Just to let anyone that doesn't know, once you decrypt the files you dont have to encrypt them back into ctx format if you dont want to. Just put them back in your script folder as text files and it...
Forum:
Scripting
05-12-2008, 17:57
Replies:
5
First Plugin - unsure of what exactly is wrong
Views:
2,570
Posted By
Exino
Re: First Plugin - unsure of what exactly is wrong
So I got everything fixed. Turns out the I needed to prefix "weapon_" on the trie keys because the event string returns it like that. Thanks for the help guys.
Forum:
Scripting
05-09-2008, 21:07
Replies:
5
First Plugin - unsure of what exactly is wrong
Views:
2,570
Posted By
Exino
First Plugin - unsure of what exactly is wrong
I'm somewhat new to SM so go easy on me.
I'm doing a rate of fire(selective fire) plugin and I compiled with no errors but it doesn't work at all in game. I did a test to see if the command I...
Forum:
Scripting
04-21-2008, 16:11
Replies:
3
Help Setting A Weapons Zoom FOV
Views:
3,572
Posted By
Exino
Re: Help Setting A Weapons Zoom FOV
Thanks for the info Bail. :)
So in the last few days I've read up on the docs for sourcepawn and sourcemod and I think Ive got the hang of the basics in coding for it now.
I've been looking for...
Forum:
Scripting
04-18-2008, 04:08
Replies:
3
Help Setting A Weapons Zoom FOV
Views:
3,572
Posted By
Exino
Help Setting A Weapons Zoom FOV
So what I want to do is essentially change the fov value of weapons that can zoom. I'm not even sure if this is possible since it might be entirely client side but I just thought I'd ask some of the...
Showing results 1 to 21 of 21
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
09:14
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode