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Search: Posts Made By: chikencarnage
Forum: General 12-17-2010, 22:27
Replies: 233
Views: 82,682
Posted By chikencarnage
Re: Christmas Update Broke Sourcemod

just checked out the metamod source waterfall page and it appears they have an update coming soon.
Forum: General 12-17-2010, 22:24
Replies: 233
Views: 82,682
Posted By chikencarnage
Re: Christmas Update Broke Sourcemod

same here, linux box loads up but metamod does not.
Forum: SourceBans / SourceBans++ 06-25-2010, 13:06
Replies: 3,141
Views: 1,993,832
Posted By chikencarnage
Re: SourceBans 1.4.6 (Updated 12/23/09)

probably for the same reason people who have a problem give as little detail as possible when first describing it, they think were all mind readers.
Forum: General 05-03-2010, 13:37
Replies: 113
Views: 53,019
Posted By chikencarnage
Re: Recent Valve change limits creativity for server mods. (Petition)

I believe that cap only applies to files being downloaded directly from the gameserver. so I dont believe the game would cut you off for dling a 500mb file from a fast dl server.
Forum: Unapproved Plugins 04-30-2010, 12:38
Replies: 18
Views: 9,269
Posted By chikencarnage
Re: [TF2] Another Engie Exploit Fix Plugin

so, if you build using the new method of "build 0 -#" you wont get working teleports. if you build a shit ton with that then build an entrance through the menus or "build 1 0" every teleport that you...
Forum: Unapproved Plugins 04-30-2010, 09:51
Replies: 18
Views: 9,269
Posted By chikencarnage
Re: [TF2] Another Engie Exploit Fix Plugin

its possible to still create multiple teleporters with this. like im able to create more than 1 exit. kinda weird though, none of the teleporters became active. which is nice since it seemed to...
Forum: General 04-30-2010, 09:27
Replies: 23
Views: 5,524
Posted By chikencarnage
Re: Engineers doing the multiple sentry bug

i was using this one before last nights update and threw it back on after i found this was still possible and it seems to still prevent the exploit
...
Forum: General 04-30-2010, 08:49
Replies: 23
Views: 5,524
Posted By chikencarnage
Re: Engineers doing the multiple sentry bug

i knew how to do that one, and that doesn't work anymore but i coulda swore a guy last night was still able to build at least 2 sentries after the update.
Forum: General 04-30-2010, 01:57
Replies: 23
Views: 5,524
Posted By chikencarnage
Re: Engineers doing the multiple sentry bug

so is anyone else having this still happen after the lastest patch? i have seen a couple engies still able to build multiple sentries after the update tonight.
Forum: General 04-29-2010, 18:55
Replies: 131
Views: 37,048
Posted By chikencarnage
Re: Team Fortress Update Notice

smackdaddy, my linux tf2 server is running mm 1.9.0-hg700 and sm is 1.4.0-hg2965

everything is working fine although i did have to update hooks extension.
Forum: General 04-29-2010, 16:09
Replies: 131
Views: 37,048
Posted By chikencarnage
Re: Team Fortress Update Notice

yeah, im running the latest 1.9 build of mm and everything is fine
Forum: General 04-29-2010, 13:46
Replies: 131
Views: 37,048
Posted By chikencarnage
Re: Team Fortress Update Notice

linux tf2 server running fine with the latest mm and sm snapshot releases.
Forum: General 12-19-2009, 03:17
Replies: 131
Views: 33,452
Posted By chikencarnage
Re: New Update broke Sourcemod

Installed the new gamedata files and our servers been running flawlessly. thanks again!
Forum: General 12-18-2009, 16:39
Replies: 131
Views: 33,452
Posted By chikencarnage
Re: New Update broke Sourcemod

im going to try those updated gamedata files here soon.

i've heard that there are bugs in tf2 as well causing crashes but so far my server has been running full with no mods loaded and hasn't...
Forum: General 11-22-2009, 00:19
Replies: 3
Views: 2,096
Posted By chikencarnage
Re: Velocity Stats Update - World Wide TF2 Stats

just an FYI, you have some misspellings on your home page right now.

not a big deal, it just bothers me and thought i should point it out.

other than that it looks pretty sweet.
Forum: Plugin/Gameplay Ideas and Requests 11-16-2009, 14:55
Replies: 2
Views: 980
Posted By chikencarnage
Re: [REQ] Radio

you do know you can change the radio stations that the other plugins connect to. the one i use has a text file that lists all the addresses for each radio station. if you dont like them, take them...
Forum: General 11-07-2009, 16:55
Replies: 2
Views: 1,391
Posted By chikencarnage
execute sm command every map change

what config file would i put a sm command in that i want to execute every map change? would the server.cfg be fine or is there somewhere better?

i really don't want to have to make a map config...
Forum: Source Servers (SRCDS) 10-14-2009, 14:14
Replies: 7
Views: 2,407
Posted By chikencarnage
Re: [L4D]Server completely disregarding lobby settings

setting mp_gamemode to versus fixes this. altough all maps have max players of 8. shit is so gay.

guess i'll have to make map configs to execute this each time a vs map is loaded.
Forum: Source Servers (SRCDS) 10-14-2009, 14:11
Replies: 7
Views: 2,407
Posted By chikencarnage
Re: [L4D]Server completely disregarding lobby settings

well i turned the rcon commands off and logging back on and right off the i've noticed that the player amounts for vs is set to 4, while when logging off had it set to 8.

i've got my default map...
Forum: Source Servers (SRCDS) 10-14-2009, 06:53
Replies: 7
Views: 2,407
Posted By chikencarnage
Re: [L4D]Server completely disregarding lobby settings

i had heard that, but someone on the linux hlds list was saying turning stats on but setting that to no just caused the server to crash.

i dunno, i'll give it a shot and see how it goes.
Forum: Source Servers (SRCDS) 10-13-2009, 21:15
Replies: 7
Views: 2,407
Posted By chikencarnage
Forum: Source Servers (SRCDS) 10-10-2009, 16:19
Replies: 7
Views: 2,407
Posted By chikencarnage
Re: [L4D]Server completely disregarding lobby settings

well, can rule out mm or sm as disabling both of those did not fix the problem.
Forum: Source Servers (SRCDS) 10-10-2009, 15:32
Replies: 7
Views: 2,407
Posted By chikencarnage
[L4D]Server completely disregarding lobby settings

I run a couple linux servers and recently both servers wont apply the settings set in the lobby and just go with the default map and difficulty. Is anyone else running into this or is there a fix?
...
Forum: Plugins 10-01-2009, 14:11
Replies: 153
Views: 93,896
Posted By chikencarnage
Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)

so does this or does this not work with the current version of sm?
Forum: Trash 08-23-2009, 16:48
Replies: 100
Views: 121,475
Posted By chikencarnage
Re: FakeClients

you must have gotten an A+ in business ethics.
Showing results 1 to 25 of 168

 
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