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Search: Posts Made By: WhataMack
Forum: Plugins 01-03-2018, 08:28
Replies: 32
Views: 48,611
Posted By WhataMack
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]

Just as an fyi, I've tried using the spawning plugin for more than 48 machine guns across all the standard and custom maps on my server, but ran out of available slots. So, I changed the maximum...
Forum: Plugins 12-27-2017, 11:22
Replies: 26
Views: 36,765
Posted By WhataMack
Re: [L4D & L4D2] Ammo Pile Spawner (1.4) [13-Jun-2015]

Hi Silvers, I happened to check back into this thread yesterday and saw your post. I downloaded and tested the updated plugin on "No Mercy > Chapter 4 - Hospital" just now, which was the map that...
Forum: Plugins 03-20-2017, 14:44
Replies: 15
Views: 34,193
Posted By WhataMack
Re: [L4D & L4D2] Weapon Crate (1.4.1) [20-Nov-2015]

I've noticed that spawning either a locker or crate of the Counter Strike weapons I'd like to use (MK5, SG 552) results in only a single one of the weapon being spawned, no matter if the...
Forum: Plugins 03-07-2017, 08:14
Replies: 26
Views: 36,765
Posted By WhataMack
Re: [L4D & L4D2] Ammo Pile Spawner (1.4) [13-Jun-2015]

Just a follow-up, I've tested with a couple older versions of MetaMod and SourceMod but the crashing symptom still occurs. Because I've been using the plugin to spawn temporary ammo piles for the...
Forum: Plugins 02-28-2017, 10:28
Replies: 26
Views: 36,765
Posted By WhataMack
Re: [L4D & L4D2] Ammo Pile Spawner (1.4) [13-Jun-2015]

Here's the server's configuration:

* Windows 7 64-bit
* Metamod:Source 1.10.6
* SourceMod 1.8.0 (stable)

* Tested with all non-default SourceMod plugins removed from "addons > sourcemod >...
Forum: Plugins 02-27-2017, 16:26
Replies: 26
Views: 36,765
Posted By WhataMack
Re: [L4D & L4D2] Ammo Pile Spawner (1.4) [13-Jun-2015]

I've had to abandon using this plugin, unfortunately; it was causing my server to crash on certain campaign levels (e.g., No Mercy - Hospital, one of the Dead Air levels and maybe others that I can't...
Forum: Plugins 02-27-2017, 16:20
Replies: 29
Views: 46,171
Posted By WhataMack
Re: [L4D2] Keep Laser Sights (v1.2, 2012 Jan 7)

One of the most useful mods available, and a feature that Valve, for some unknown bizarre reason, didn't include. Thank you for a great improvement!
Forum: Plugins 01-04-2017, 12:50
Replies: 16
Views: 21,922
Posted By WhataMack
Re: [L4D2] Game Files Precacher

I'm getting the same errors as espadaxin2. I'm running the latest stable build of Sourcemod(1.8.0) and used the compiler located here:
https://www.sourcemod.net/compiler.php

Any ideas about what...
Forum: Metamod:Source Plugins 04-13-2015, 12:53
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Re: Stripper:Source (Updated 2011-04-15)

Thanks for that, although I've come up with a global_filters.cfg set of rules that replaces all possible shotgun spawns with other weapons, instead of trying to remove them. This is actually fine...
Forum: Metamod:Source Plugins 04-08-2015, 13:25
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Re: Stripper:Source (Updated 2011-04-15)

Hi, quick question: is it possible to have all four characters spawn with magnums instead of the tier1 pistols, using stripper? (couldn't find that info here) If so, how might that be done?
Forum: Metamod:Source Plugins 03-30-2015, 09:12
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Re: Stripper:Source (Updated 2011-04-15)

Thanks for that info. But, do you mean it's not possible with stripper to do this across an entire campaign at once, and that it can only be done for each individual map?
Forum: Metamod:Source Plugins 03-28-2015, 16:53
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Re: Stripper:Source (Updated 2011-04-15)

ok, I guess this is my last request for a little bit of assistance for removing tier1 and tier2 shotguns throughout all LD42 campaigns, without having to do individual configs for each map. I've only...
Forum: Metamod:Source Plugins 03-26-2015, 12:32
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Re: Stripper:Source (Updated 2011-04-15)

I've tried something else that's working for the initial spawning of shotguns. Instead of just removing the Tier1 shotguns, I decided to replace them with the hunting rifle, and tested it on...
Forum: Metamod:Source Plugins 03-25-2015, 09:14
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Help with removing L4D2 shotguns via Stripper

Can anyone please give me a hand with how to do the removal of all the L4D2 Tier1 and Tier2 shotguns so they don't spawn anywhere in a campaign...safe houses and elsewhere? (see my initial post...
Forum: Metamod:Source Plugins 03-20-2015, 09:43
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Re: Stripper:Source (Updated 2011-04-15)

Can anyone give me a hand with this request to remove all shotguns from all campaigns? Thanks in advance for any help you can provide.
Forum: Metamod:Source Plugins 03-17-2015, 09:16
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Re: Stripper:Source (Updated 2011-04-15)

Thanks for that information. I'm still not clear, though, about what the Stripper code would be to prevent spawning of any tier 1 or tier 2 shotguns, anywhere on any campaign. Are there some...
Forum: Metamod:Source Plugins 03-16-2015, 10:49
Replies: 1,843
Views: 1,277,455
Posted By WhataMack
Re: Stripper:Source (Updated 2011-04-15)

Hi, I'd appreciate any help/suggestions about this Stripper issue I'm having. I think the answer is probably very simple.

I've been running a Windows 7 64-bit, private-dedicated L4D2 server for a...
Forum: Plugins 12-03-2013, 18:09
Replies: 69
Views: 70,109
Posted By WhataMack
Re: [L4D2] Fireworks Party (1.6) [10-May-2012]

This is probably the most fun plugin I've ever seen. I turned half the stadium in Dark Carnival into a huge fireworks show, and was laughing the whole time. "Oooh!" "Aaaah!" Thank you, Silvers. 8)
Forum: Plugins 11-04-2013, 13:44
Replies: 515
Views: 286,864
Posted By WhataMack
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

Finally got around to trying this mod, mostly because my brother and I play together all the time, and he whines if he can't find a katana. :roll: I customized the [L4D2]MeleeInTheSaferoom.cfg file...
Forum: General 07-06-2013, 17:28
Replies: 278
Views: 140,812
Posted By WhataMack
Re: L4D2 update broke sourcemod?

Windows server is back up and running with plugins...thank you very much for all your work!
Forum: General 07-06-2013, 15:43
Replies: 278
Views: 140,812
Posted By WhataMack
Re: L4D2 update broke sourcemod?

I think what Tamasa and NoNmae2013 are looking for is a short, probably stickied thread that says "download these latest builds at these links" instead of having to go search through a lot of pages,...
Forum: General 07-03-2013, 19:51
Replies: 278
Views: 140,812
Posted By WhataMack
Re: L4D2 update broke sourcemod?

You know, I've been coming back to this thread a few times a day to see if there's any progress or update, as I'm sure many people are. It's disappointing, though, to see that the past few pages are...
Forum: Plugins 07-29-2012, 14:14
Replies: 416
Views: 274,331
Posted By WhataMack
Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]

(apologies if this is answered elsewhere, but I haven't been able to find any results from searching)

Is there a list somewhere, either in this thread or on these forums, of servers that are...
Showing results 1 to 23 of 23

 
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