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Forum: Plugins 08-25-2019, 16:57
Replies: 127
Views: 85,804
Posted By Beatles
Re: [L4D2] Weather Control (1.8) [14-Aug-2018]

We have already carried all the particles from L4D2 to L4D, maybe that can be useful, also the complete skies of L4D2
Forum: Plugins 08-18-2019, 14:26
Replies: 59
Views: 7,689
Posted By Beatles
Re: [L4D2] Skills

Hello bro, I don't know if you could give us the sp of version 6.7.0 or 6.7.1, I don't know exactly what is the latest version in which it was just a plugin, and not several as now, I use those...
Forum: Plugins 07-12-2019, 01:59
Replies: 10
Views: 1,713
Posted By Beatles
Re: [L4D] Counter-Strike

Regrettably blocked the "ClientCommand", that's why the survivors still have glow, but I'm looking for ways to fix it, I hope the members of this page em can help.

About the respawn, I do not...
Forum: Plugin/Gameplay Ideas and Requests 07-11-2019, 01:17
Replies: 8
Views: 785
Posted By Beatles
Re: [L4D&L4D2] Remove Survivor Glow

Thank you very much bro, but that only works in L4D2 and with the "ClientCommand", what I need is for L4D1, since that is where the situation is more difficult xD
Forum: Plugin/Gameplay Ideas and Requests 07-08-2019, 01:42
Replies: 8
Views: 785
Posted By Beatles
Re: [L4D&L4D2] Remove Survivor Glow

I have used the "m_bSurvivorGlowEnabled" but it has not worked for me, maybe I'm doing it wrong, but I just did a test.

public void OnPluginStart()
{
RegAdminCmd("sm_glow",...
Forum: Plugin/Gameplay Ideas and Requests 07-08-2019, 01:37
Replies: 8
Views: 785
Posted By Beatles
Re: [L4D&L4D2] Remove Survivor Glow

If you're right, but this in l4D1 obviously will not work, since you need the "ClientCommand", in L4D2 you do not need the realism mode because it already exists, I was referring to L4D1, but thanks...
Forum: Plugin/Gameplay Ideas and Requests 07-07-2019, 20:46
Replies: 8
Views: 785
Posted By Beatles
Re: [L4D&L4D2] Remove Survivor Glow

Hahahaha sorry, my mistake.
I suppose if you understand what I mean :wink:
Forum: Plugin/Gameplay Ideas and Requests 07-07-2019, 20:12
Replies: 8
Views: 785
Posted By Beatles
[L4D&L4D2] Remove Survivor Glow

Since the use of "ClientCommand" was removed, we are very limited in the actions that are performed on the client side, probably for the security of the clients, but it affects a lot in certain...
Forum: Plugins 06-30-2019, 02:04
Replies: 19
Views: 3,539
Posted By Beatles
Re: [L4D2] Medic

I will report the following errors:
- when you use the "hEnable 1" command the plugin starts working, but you are not selected by a doctor until the next round.
- When you use the command "!cm" you...
Forum: Plugins 06-16-2019, 18:20
Replies: 18
Views: 2,380
Posted By Beatles
Re: [L4D2] Realistico Pipebomb

I think I understood, you take the pipe in your hand, and 3 seconds passed, when you throw it, it will only take another 3 seconds for it to explode, that's because since you had it in your hand it...
Forum: Plugins 05-27-2019, 02:42
Replies: 59
Views: 7,689
Posted By Beatles
Re: [L4D2] Skills

Great, I love the updates you did, but I think that the pipes that stick to the infected should be a separate benefit, in the new translation file there are many repeated, it's not a problem, but in...
Forum: Plugins 05-26-2019, 17:34
Replies: 59
Views: 7,689
Posted By Beatles
Re: [L4D2] Skills

It would be great to add a enable and disable, I think all plugins should have a enable and disable, because when you want to disable it, you have to remove the plugin, or make a special...
Forum: Plugins 05-22-2019, 20:17
Replies: 59
Views: 7,689
Posted By Beatles
Re: [L4D2] Skills

Very good work, it is perfect, although for some reason the menu is shown in Russian, and other times in English, also works very well in L4D1, with some problems, but with subtle changes enough to...
Forum: Plugins 05-11-2019, 16:05
Replies: 10
Views: 1,713
Posted By Beatles
Re: [L4D] Counter-Strike

The idea is not bad, but you can change computers with the command !betray, over the glow, unfortunately it seems that the cvar are damaged in server mode, in mode only if it works very well, I have...
Forum: Plugins 05-11-2019, 16:02
Replies: 10
Views: 1,713
Posted By Beatles
Re: [L4D] Counter-Strike

This is the version that I have improved for my server, maybe with a few differences, I decided to share it so that they can also enjoy this wonderful way, my server has 12 different modes including...
Forum: Plugins 05-10-2019, 03:22
Replies: 10
Views: 1,713
Posted By Beatles
[L4D] Counter-Strike

This is a new version of the panxiaohai plugin: https://forums.alliedmods.net/showthread.php?p=1221313

CHANGES:

- The appearance of common and special infected was corrected, it is supposed...
Forum: Plugins 05-10-2019, 02:25
Replies: 22
Views: 6,182
Posted By Beatles
Re: [L4D1] Fake L4D2 Survivors

Actually it is not complete, since I added all the sounds from L4D2 to L4D1, also the maps, models and textures, and even more things, I also made the files talkers and scenes, the problem of mine...
Forum: Suggestions / Requests 04-06-2019, 17:03
Replies: 1
Views: 356
Posted By Beatles
[HELP] Auto respawn in random position (L4D)

I know that here are the best ones, and that they help me with this. :3

I would like you to help me with a syntax.

Currently there are many "respawn" plugins, each with certain different...
Forum: Plugin/Gameplay Ideas and Requests 04-06-2019, 02:54
Replies: 1
Views: 539
Posted By Beatles
[HELP] Auto respawn in random positions (L4D)

I know that here are the best ones, and that they help me with this. :3

I would like you to help me with a syntax.

Currently there are many "respawn" plugins, each with certain different...
Forum: Plugin/Gameplay Ideas and Requests 08-21-2018, 00:51
Replies: 6
Views: 491
Posted By Beatles
Re: Assign names in multi language

Hey bro, I have a problem, I've been testing the operation of everything, and even though the language reading is working well, in the same game the name is changed between Spanish and Russian, that...
Forum: Plugin/Gameplay Ideas and Requests 08-18-2018, 03:34
Replies: 6
Views: 491
Posted By Beatles
Re: Assign names in multi language

Thank you very much bro, the file "phrases" I have had prepared since I started, I just needed the correct syntax, this has been very helpful. :up: :fox:
Forum: Plugin/Gameplay Ideas and Requests 08-18-2018, 03:31
Replies: 6
Views: 491
Posted By Beatles
Re: Assign names in multi language

Thank you very much :up: :)
Forum: Plugin/Gameplay Ideas and Requests 08-18-2018, 03:29
Replies: 10
Views: 751
Posted By Beatles
Re: Checkpoint door closed

Thank you very much bro, you were right, the problem has already been solved. :up: :fox:
Forum: Plugin/Gameplay Ideas and Requests 08-18-2018, 03:04
Replies: 10
Views: 751
Posted By Beatles
Re: Checkpoint door closed

It's just this :roll:


public OnPluginStart()
{
HookEvent("player_use", OnPlayerUse);
}

public Action:OnPlayerUse(Handle:event, const String:name[], bool:dontBroadcast)
{
Forum: Plugin/Gameplay Ideas and Requests 08-18-2018, 02:24
Replies: 10
Views: 751
Posted By Beatles
Re: Checkpoint door closed

int iCheckpointEnt = - 1;
while ((iCheckpointEnt = FindEntityByClassname(iCheckpointEnt, "prop_door_rotating_checkpoint")) != INVALID_ENT_REFERENCE)
{
...
Showing results 1 to 25 of 47

 
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