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Search: Posts Made By: FlaminSarge
Forum: Plugins 07-27-2019, 20:03
Replies: 1,664
Views: 988,685
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

That's not a side note, that's directly related to the comment it quotes.

Unfortunately no ETA.
Forum: Plugins 06-08-2019, 19:50
Replies: 583
Views: 252,511
Posted By FlaminSarge
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Item level is its own netprop on entities, not an attribute, if I remember correctly.
Forum: Plugins 06-06-2019, 06:22
Replies: 1,664
Views: 988,685
Posted By FlaminSarge
Forum: Plugins 04-01-2019, 04:47
Replies: 14
Views: 2,707
Posted By FlaminSarge
Forum: Plugins 11-03-2018, 01:40
Replies: 1,664
Views: 988,685
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Well, so, look at it this way:
TF2Items GiveWeapon needed TF2ItemsInfo to automatically add new items.
TF2ItemsInfo was old and not maintained, so TF2IDB was written to replace it, but TF2II and...
Forum: Plugins 10-26-2018, 19:26
Replies: 418
Views: 167,288
Posted By FlaminSarge
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)

...you could have forked https://github.com/FlaminSarge/tf_tauntem ...
Forum: Plugins 10-26-2018, 19:25
Replies: 1,664
Views: 988,685
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Wearables (shields) being broken probably means outdated gamedata. https://gist.github.com/FlaminSarge/bc0f4e693e3177d92acd964848446fef has the latest, I believe.
Forum: Plugins 10-25-2018, 21:26
Replies: 1,664
Views: 988,685
Posted By FlaminSarge
Forum: Plugins 08-18-2018, 22:02
Replies: 1,664
Views: 988,685
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Definitely only call any of the natives once the library is available. On plugin start, use LibraryExists("tf2items_giveweapon") to see if it's loaded before the current plugin loaded. Keep the...
Forum: Plugins 07-15-2018, 05:01
Replies: 695
Views: 288,208
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

From my understanding, the only way to avoid that animation crash is to first remove all of a player's weapons, then switch their class, then give them new weapons. In particular, if a player is a...
Forum: Plugins 06-18-2018, 19:30
Replies: 583
Views: 252,511
Posted By FlaminSarge
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

`L 06/16/2018 - 19:13:01: [SM] Exception reported: Unable to open tf2.attributes: File could not be opened: The system cannot find the file specified.`

Something's wrong with your gamedata file.
Forum: Plugins 06-18-2018, 19:29
Replies: 695
Views: 288,208
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

The above PRESERVE_ATTRIBUTES change should also help with the ignite thing.

I'm not sure, but you might need both OVERRIDE_ATTRIBUTES and PRESERVE_ATTRIBUTES for creating items (as in...
Forum: Plugins 06-10-2018, 00:54
Replies: 204
Views: 109,256
Posted By FlaminSarge
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)

This still seems to work mostly fine on my server so I'm not sure if you have another plugin conflicting with this or something.

Remember that mvm_visiblemaxplayers and the 10vm plugin are...
Forum: Plugins 06-10-2018, 00:53
Replies: 163
Views: 58,734
Posted By FlaminSarge
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

Are you using the GitHub version or the latest released version from AlliedMods?
Forum: Plugins 06-10-2018, 00:52
Replies: 61
Views: 17,212
Posted By FlaminSarge
Re: [TF2] Mario Bros.

If you can, I'd recommend removing the dependency on GiveWeapon, as there's a few bugs in it that tend to affect servers even when the plugin is disabled (e.g. fake crit issues).

Also, can you put...
Forum: Plugins 05-31-2018, 03:09
Replies: 695
Views: 288,208
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

It's now a better idea to set PRESERVE_ATTRIBUTES on the TF2Items handle created for giving weapons than it is to omit it, so that an item's native static attributes are still applied. Randomizer...
Forum: Plugins 05-20-2018, 19:04
Replies: 2,004
Views: 743,634
Posted By FlaminSarge
Re: [ANY] AFK Manager (Version 4.2.4 / Updated April 3rd 2018)

I noticed that this doesn't do CheckMinPlayers() after the min_players cvars change. It probably should, so that the cvar updates happen immediately instead of upon players joining/leaving.
Forum: Plugins 03-28-2018, 03:56
Replies: 163
Views: 58,734
Posted By FlaminSarge
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

If you use con_logfile "filename.log" on the client you can get the logs from when the client crashed. It could be some model precaching issue.
Forum: Plugins 03-28-2018, 03:11
Replies: 695
Views: 288,208
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

The 'getting stuck on spawn' issue sounds like a case of outdated gamedata. Try bumping the numbers by +1? If it works, post your server's OS and the number that you used for your OS here, and I'll...
Forum: Plugins 03-28-2018, 03:10
Replies: 583
Views: 252,511
Posted By FlaminSarge
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

It seems like your local include files might not be up to date, though. Does tf2x10 use `#pragma newdecls required`?
Forum: Plugins 03-10-2018, 05:17
Replies: 1
Views: 2,938
Posted By FlaminSarge
Re: [TF2] Physics Gun (v1.0, 2018/2/25)

I think you're probably better off removing the TF2Items GiveWeapon dependency and just having the entity creation code for the builder entity in the plugin (giveweapon has a lot of quirks and...
Forum: Plugins 02-23-2018, 23:00
Replies: 35
Views: 11,838
Posted By FlaminSarge
Re: [TF2] Rollermine spawner

@peli Just store the last target position in any of the vector datamaps/netprops on the entity. I was thinking m_vecViewOffset. The alternative is to find 3 unused and irrelevant netprops to...
Forum: Plugins 02-23-2018, 21:02
Replies: 6
Views: 1,877
Posted By FlaminSarge
Re: [TF2] Rociar (1.1.0, 2018.02.14) | Sound Spray Jingles

Neat idea.

What benefits does having the sound's duration provide, if you can stop and start the sound by hitting the spray?
Forum: Plugins 02-21-2018, 00:15
Replies: 15
Views: 8,967
Posted By FlaminSarge
Re: [Any?] Double Quote Fix

I noticed that the smart change functionality stops at the first pair it finds. Is this intended?
It doesn't do so well with things like sm_vote e.g.
!vote "Test vote" "Test answer 1" "Test answer...
Forum: Plugins 02-10-2018, 19:24
Replies: 50
Views: 11,378
Posted By FlaminSarge
Re: [TF2] Kart Horns

I just added honking animations to Chdata's plugin at https://github.com/Chdata/TF2-Bumper-Cars/pull/5, check it out if you plan on doing the same. I should probably wrap it in a cvar so the two...
Showing results 1 to 25 of 500

 
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