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Search: Posts Made By: Gemeni
Forum: Plugins 01-10-2011, 16:50
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.13)

Erm ... my script doesnt pop up any information unless you are dead or the round ends ...

You must be refering to another plugin ...
Forum: Plugins 09-23-2010, 12:06
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.13)

Did you try version 1.1.13?
Forum: Plugins 09-23-2010, 08:27
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.11)

You might need to remove the damagereportsetting.txt in orangebox/cstrike/addons/sourcemod/data to be able to use long|short option for all players
Forum: Plugins 09-23-2010, 08:24
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.11)

Ok ... now I see what you mean ... I never usually survive the rounds ;)

Thanx wyrda for pointing out the problem ...

Uploading version 1.1.13 ... including this fix and adding an option...
Forum: Plugins 09-23-2010, 04:51
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.11)

Cant see a memory leak when running on our server. And also the guy said in a later post that he thought it was an internal server thing and that all worked fine now ...

Regarding switching it off...
Forum: Plugins 07-01-2010, 19:01
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.11)

It would be good that you check and post which version you are running
And might as well throw in OS As well ...
Forum: Plugins 06-28-2010, 17:58
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.11)

Think this should work now ...

BTW ... I only have Linux servers to test on ...
Forum: Plugins 06-26-2010, 07:08
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.10)

I Will lokk into this asap... But im travveling over the weekend. Will try to update soon.
Forum: Plugins 06-26-2010, 07:07
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.11)

Thanx for posting your status. I havnt had th time to check myself.
Forum: Plugins 04-17-2010, 13:50
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.10)

New version ...
1.0.10 - Fixed bug where nopt all grenades and def kit were removed

@shustas ... cant see those error s at our servers ... kind of hard to do research on an error I cant...
Forum: Scripting 04-13-2010, 09:47
Replies: 10
Views: 2,737
Posted By Gemeni
Re: Set money for spectators

My bad ... thanks for that clarification ... Now I'm on board ;)

One should not try to think in the middle of the night ;)
Forum: Scripting 04-10-2010, 16:38
Replies: 10
Views: 2,737
Posted By Gemeni
Forum: Scripting 04-10-2010, 16:16
Replies: 10
Views: 2,737
Posted By Gemeni
Re: Set money for spectators

the main question is ...
Why does the following if statement exclude spectators ...

if (IsClientInGame (client) && IsClientConnected(client) && !IsFakeClient(client)) {
Forum: Scripting 04-10-2010, 16:15
Replies: 10
Views: 2,737
Posted By Gemeni
Re: Set money for spectators

Im not looking at teams .. only if plauis is connected and ingame ... and not fake client ...

And yes ... setting the start money manually ... not showing when I query what mp_startmeney is set to
Forum: Scripting 04-09-2010, 18:03
Replies: 10
Views: 2,737
Posted By Gemeni
Set money for spectators

Hiyas ...

Trying to search the forum for how to identify spectators ...

Running the followin loop and if statement in my halftime team switch plugin (coutnerstrike source)

for (new...
Forum: Plugins 04-09-2010, 17:19
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.11)

It would be nice if you could state what game u are using the plugin on ...

I know for sure that it's running without any hiccups on counterstrike source servers ..

Appart from switching it off...
Forum: Plugins 03-11-2010, 18:02
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.8)

Only by changing the code as it is now ...
Forum: Plugins 02-28-2010, 13:34
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.8)

Sometimes?!

sounds stange ... should not happen ... will look into it
Forum: Plugins 01-05-2010, 04:35
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.8)

@saint555: Sorry for the delay with the silent version, just put up 1.0.9. Try that one ;)

@nadrojcote: Only config by convars in your server config files. No special config file for this script
...
Forum: Plugins 11-23-2009, 14:43
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.8)

Hehe ... Will look into it ... we have to much disc space for our 6 servers it seems ... never thought about too large log files ...
Forum: Plugins 11-12-2009, 07:20
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.11)

Released new version 1.1.11 ...
Forcing the settings to be written to file every time a user changes settings ...
Forum: Plugins 11-12-2009, 06:46
Replies: 244
Views: 195,936
Posted By Gemeni
Re: Damage report/stats (1.1.10)

More testing done ...

We're running on linux ... using screen to have the different servers running in the background

When in the game ... changing the settings on/off/popup/chat ... it works...
Forum: Plugins 11-10-2009, 02:47
Replies: 138
Views: 91,661
Posted By Gemeni
Re: Halftime teamswitch (1.0.8)

Hrm ... I thought I slayed the bots in halftime. Didnt manage to remove the weapons ...

Will look into it. Thanks for the feedback
Forum: Plugin/Gameplay Ideas and Requests 11-06-2009, 04:14
Replies: 8
Views: 2,625
Posted By Gemeni
Re: [CSS] Halfwinlimit teamswitch

lol ... np ... anytime ...
Forum: Plugin/Gameplay Ideas and Requests 11-05-2009, 12:34
Replies: 8
Views: 2,625
Posted By Gemeni
Re: [CSS] Halfwinlimit teamswitch

That is what I'm providing ;)

http://forums.alliedmods.net/showpost.php?p=980700&postcount=48
Showing results 1 to 25 of 155

 
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