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Search: Posts Made By: Dragokas
Forum: General Today, 07:38
Replies: 8
Views: 319
Posted By Dragokas
Re: [L4D2] vphysics.dll crash

Very curious, what game-breaking issues are you meaning exist in local dedicated server?
That's almost the same installation stages, like allowing firewall and port forwarding.
You'll just need to...
Forum: Plugins Yesterday, 22:41
Replies: 30
Views: 5,001
Posted By Dragokas
Re: [L4D1 & L4D2] Tank on Spawn

The possible reasons:
- you have other plugin that controls tank hp
- you have convar overflow, enter in console this command "sm_cvar tank_on_spawn_hp" and check is it really changed
- you...
Forum: Scripting Yesterday, 16:04
Replies: 3
Views: 1,417
Posted By Dragokas
Re: ERROR!: Can't create physics object for x

Recompile the model and include physics support if you know how.

Alternatively, try using "prop_dynamic_override (https://developer.valvesoftware.com/wiki/Prop_dynamic_override)" instead, that is...
Forum: Plugins Yesterday, 15:58
Replies: 4
Views: 1,079
Posted By Dragokas
Re: [L4D1 & L4D2] Remove Weapons/Carryables Collision [v1.0.2 | 29-November-2020]

Nice !



Not only. I saw a crash due to this type of collision caused due to some people by intention abusing grab/drop the weapon feature from the Silver's Guns Cabinet.
Forum: General Yesterday, 15:08
Replies: 8
Views: 319
Posted By Dragokas
Re: [L4D2] vphysics.dll crash

@Kira20, I see sourcemod.2.l4d2.dll loaded in left4dead2.exe.
Looks like you are hosting the listen server, that is officially unsupported.

- Remove "addons" folder
- Do "Integrity check" via...
Forum: Snippets and Tutorials Yesterday, 14:59
Replies: 40
Views: 25,285
Posted By Dragokas
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Addition for "3. Connect to Server" section.

Recently, they updated something in security, and a method for running client via left4dead2.exe (with arguments) in the same machine with a server is...
Forum: Plugins Yesterday, 13:46
Replies: 242
Views: 51,512
Posted By Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]

@Mystik Spiral,

/*
* CDirector::ForceNextStage(CDirector *this)
*/
"ForceNextStage"
{
"library" "server"
"linux" "@_ZN9CDirector14ForceNextStageEv"...
Forum: Scripting 12-02-2020, 15:24
Replies: 11
Views: 540
Posted By Dragokas
Re: I need help in (player_disconnect)

I think we can do it by hooking CBaseClient:: PerformDisconnection, responsible for logging the message in console.log:


CBaseClient *__cdecl CBaseClient::PerformDisconnection(CBaseClient *this,...
Forum: Plugins 12-01-2020, 23:38
Replies: 30
Views: 5,001
Posted By Dragokas
Re: [L4D1 & L4D2] Tank on Spawn

At the moment, no.
Forum: Unapproved Plugins 12-01-2020, 23:35
Replies: 4
Views: 3,839
Posted By Dragokas
Re: [L4D1/Any][POC] Custom Skybox (with DD support)

You totally didn't understand the purpose of the plugin as well as a goal of replication.
Forum: General 12-01-2020, 16:57
Replies: 291
Views: 37,248
Posted By Dragokas
Forum: General 12-01-2020, 15:48
Replies: 291
Views: 37,248
Posted By Dragokas
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

Yeah, 1,5 years ago this bug reported: https://github.com/ValveSoftware/Source-1-Games/issues/2568
That's complicated by the fact that they are not very eager to hear about the problems caused by...
Forum: Plugin/Gameplay Ideas and Requests 11-30-2020, 13:03
Replies: 9
Views: 2,452
Posted By Dragokas
Re: "CUtlRBTree overflow"

Same in Left 4 Dead 1.


Program terminated with signal 11, Segmentation fault.
#0 0xf604000c in Sys_Error_Internal(bool, char const*, char*) () from /game/bin/engine.so
#0 0xf604000c in...
Forum: Plugins 11-29-2020, 15:04
Replies: 36
Views: 7,615
Posted By Dragokas
Forum: Plugins 11-28-2020, 13:06
Replies: 34
Views: 7,257
Posted By Dragokas
Forum: Plugins 11-28-2020, 12:39
Replies: 34
Views: 7,257
Posted By Dragokas
Re: [ANY] Restart empty server

Updated.



See updated 1st post and Suggestions on Setup Section.
Forum: General 11-28-2020, 08:47
Replies: 29
Views: 2,679
Posted By Dragokas
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

I received one crash report directly pointed to null ptr dereference in the same instruction in Windows.
I dunno why some servers has no crash, other - rare crash, and even other - often crashes...
Forum: General 11-27-2020, 13:51
Replies: 29
Views: 2,679
Posted By Dragokas
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

CMoveableCamera::FollowTarget fix is updated (https://forums.alliedmods.net/showpost.php?p=2725811&postcount=19) with Windows signatures.
Forum: Plugins 11-26-2020, 12:30
Replies: 0
Views: 264
Posted By Dragokas
[ANY] Vote server restart

Description:

This plugin is intended to introduce server restart ability with a menu command.


Features:
- highly customizable text options (see translation file), available for:
* chat...
Forum: Plugins 11-25-2020, 14:19
Replies: 69
Views: 9,237
Posted By Dragokas
Re: [L4D1/2] HxStats Coop (Versus?) Remastered

You installed it wrong. Missing file addons/sourcemod/translations/hx_stats.phrases.txt
Forum: Plugins 11-25-2020, 10:49
Replies: 69
Views: 9,237
Posted By Dragokas
Re: [L4D1/2] HxStats Coop (Versus?) Remastered

Updated.



Published: [L4D][Module] HX_Stats Colors (Body & Aura) (https://forums.alliedmods.net/showthread.php?t=328788)
Forum: Plugins 11-25-2020, 10:46
Replies: 0
Views: 392
Posted By Dragokas
[L4D][Module] HX_Stats Colors (Body & Aura)

Description:

Provides colors of player body and aura depending on rank from HX Stats Remastered (https://forums.alliedmods.net/showthread.php?t=320247).

Features:
- switch on/off color of...
Forum: Plugins 11-24-2020, 20:31
Replies: 69
Views: 9,237
Posted By Dragokas
Re: [L4D1/2] HxStats Coop (Versus?) Remastered

Updated.



There is also a ready color module for hx_stats, but I don't public it yet until I figure out about some strange, perhaps sm bug, related to reading KeyValues file.
Forum: Scripting 11-22-2020, 15:58
Replies: 1
Views: 362
Posted By Dragokas
Re: [CS:GO] UTF8 validation - clientname

Those characters you are talking about, are also UTF-8.

You can separate ANSI / Multibyte character by calling GetCharBytes (https://sm.alliedmods.net/new-api/string/GetCharBytes) function.
...
Forum: General 11-22-2020, 14:12
Replies: 29
Views: 2,679
Posted By Dragokas
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

Timocop, your server is suffering from the identical piece of unsafe valve source code, written in SurvivorUseObject::ShouldGiveUp, and causing null pointer dereference when it call...
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