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Search: Posts Made By: amirwolf
Forum: New Plugin Submissions 03-23-2024, 12:08
Replies: 5
Views: 337
Posted By amirwolf
Re: ReDeathmatch

I'm sure this is an improved version of similar mods
But I can't understand the difference because in practice they all do the same thing
Forum: Zombie Plague Mod 03-20-2024, 07:49
Replies: 8
Views: 249
Posted By amirwolf
Re: After choosing the class zm only takes effect when reborn

Maybe if I say more correctly
The menu will only open when he has become a zombie
Applying the class property after each respawn is there by default
Forum: Zombie Plague Mod 03-20-2024, 07:42
Replies: 8
Views: 249
Posted By amirwolf
Re: After choosing the class zm only takes effect when reborn

I don't know much about this mod
But I'm sure what you want is the default in this mode
I mean the class selection menu is always open and only applies when you respawn
Forum: Zombie Plague Mod 03-20-2024, 05:06
Replies: 8
Views: 249
Posted By amirwolf
Re: After choosing the class zm only takes effect when reborn

Just add respawn instead of new round
RegisterHam(Ham_Spawn, "player", "playerspawn", 1)
Forum: Zombie Plague Mod 03-19-2024, 12:08
Replies: 8
Views: 249
Posted By amirwolf
Re: Zombie class selection for next round

https://forums.alliedmods.net/showpost.php?p=2819704&postcount=7
Forum: New Plugin Submissions 03-17-2024, 20:30
Replies: 6
Views: 460
Posted By amirwolf
Forum: Suggestions / Requests 03-17-2024, 14:58
Replies: 6
Views: 254
Posted By amirwolf
Re: sounds

I don't know why I laughed :D
Forum: Zombie Plague Mod 03-17-2024, 13:20
Replies: 7
Views: 286
Posted By amirwolf
Re: After death, zombies are reborn with more health than before

If you want 10% HP, you can add and replace these items
#include <zp50_class_zombie>
Death_Health[iVictim] += (zp_get_zombie_maxhealth(iVictim) * 10) / 100
Forum: Zombie Plague Mod 03-15-2024, 21:06
Replies: 7
Views: 286
Posted By amirwolf
Re: After death, zombies are reborn with more health than before

I made a hypothetical thing
#include <amxmodx>
#include <fun>
#include <hamsandwich>
#include <zombieplague>

#define MAX_PLAYERS 32

new Death_Health[MAX_PLAYERS + 1]
Forum: Zombie Plague Mod 03-14-2024, 20:50
Replies: 7
Views: 286
Posted By amirwolf
Re: After death, zombies are reborn with more health than before

I have already done this in build mode
I think (not sure) the source code should be edited
Forum: New Plugin Submissions 02-26-2024, 04:45
Replies: 845
Views: 236,054
Posted By amirwolf
Re: OciXCrom's Rank System [XP|Levels|Ranks]

https://gamebanana.com/mods/39952

hi,

Ive downloaded the files and installed into the correct folders, every file is there on the server but when you load up the server nothing has changed, im...
Forum: Zombie Plague Mod 02-18-2024, 07:38
Replies: 7
Subplugin Submission CS-Biohazard Beta3.20 Nemesis
Views: 3,936
Posted By amirwolf
Re: CS-Biohazard Beta3.20 Nemesis

No source code = Trash (https://forums.alliedmods.net/forumdisplay.php?f=22)
Forum: New Plugin Submissions 02-18-2024, 07:32
Replies: 10
Views: 1,801
Posted By amirwolf
Forum: Scripting Help 02-13-2024, 11:56
Replies: 4
Solved use one model
Views: 310
Posted By amirwolf
Forum: Scripting Help 02-13-2024, 11:38
Replies: 4
Solved use one model
Views: 310
Posted By amirwolf
Re: use one model

Are there other methods?
Forum: Scripting Help 02-13-2024, 08:00
Replies: 4
Solved use one model
Views: 310
Posted By amirwolf
use one model

Hello
In my servers, I saw that they use one model to set the weapon and player models
Is there a tutorial to use it?
https://s8.uupload.ir/files/333_mxux.png
Forum: Suggestions / Requests 02-07-2024, 16:53
Replies: 5
Views: 963
Posted By amirwolf
Re: Rotate Blocks in BaseBuilder 6.5

Hello
Is there a solution for that?
Forum: Suggestions / Requests 02-06-2024, 21:05
Replies: 31
Views: 10,945
Posted By amirwolf
Re: Help With vip model menu

Use other plugins
Forum: Approved Plugins 01-10-2024, 17:29
Replies: 1,098
Views: 407,548
Posted By amirwolf
Re: Polymorph: Mod Manager

It is better to say that one mode is selected from several modes
And that state can have different states
With a separate vote, it can be made more attractive so that I have more choice
Forum: Approved Plugins 01-10-2024, 17:26
Replies: 1,098
Views: 407,548
Posted By amirwolf
Re: Polymorph: Mod Manager

I think it will be very crowded if it is like this
If I can separate several modes in one vote
It's more suitable
Forum: Approved Plugins 01-10-2024, 02:49
Replies: 1,098
Views: 407,548
Posted By amirwolf
Re: Polymorph: Mod Manager

I am not saying that I am limited in adding anything
For example, one of three modes is selected
And that mode has several other modes
I have a zombie mode here. If this mode is selected, I would...
Forum: Approved Plugins 01-09-2024, 17:41
Replies: 1,098
Views: 407,548
Posted By amirwolf
Re: Polymorph: Mod Manager

What if I want to put several other modes in one mode?
For example, one mode is selected among several modes
And there are several other modes inside it
can you do it for me

1.Basebuilde...
Forum: Suggestions / Requests 01-09-2024, 17:30
Replies: 6
Views: 563
Posted By amirwolf
Re: Block custom models [cs 1.6]

I didn't say what it was used for
What I mean is that it is evaluated according to what criteria?
For example, file size
Forum: Suggestions / Requests 01-09-2024, 07:40
Replies: 6
Views: 563
Posted By amirwolf
Re: Block custom models [cs 1.6]

What is its compliance with?
Size file?
Forum: Suggestions / Requests 12-31-2023, 09:27
Replies: 24
Views: 1,752
Posted By amirwolf
Re: Transfer vault information to SQL

Because I had not reached a conclusion and had little time, I entered all the items manually
Thanks to all of you
Showing results 1 to 25 of 361

 
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