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Search: Posts Made By: Fyren
Forum: Scripting 03-24-2019, 18:43
Replies: 4
Views: 226
Posted By Fyren
Re: Enum or array inside query callback

Use a handle-based type like ArrayList or StringMap. You can't pass a basic array.
Forum: Scripting 03-19-2019, 03:29
Replies: 4
Views: 550
Posted By Fyren
Re: ArrayList size difference

What version of the compiler are you using? This does not compile for me in any of 1.7, 1.8, 1.9, or 1.10.
Forum: Coding MM:S Plugins & SM Extensions 03-19-2019, 03:25
Replies: 2
Views: 442
Posted By Fyren
Re: Passing a reference parameter to CreateVCall

Off the top of my head, you don't want to memcpy the contents of CTakeDamageInfo. You want to put its address there and bintools/SH will do the right thing.

But, to debug, you should probably set...
Forum: Scripting 02-08-2019, 20:51
Replies: 6
Views: 1,073
Posted By Fyren
Re: Solve Exponential Base

Which specific operation are you claiming is wrong?

The output you gave us not helpful because it doesn't show the true value of mult, so we can't really verify anything. From only the code you...
Forum: Scripting 12-31-2018, 17:21
Replies: 13
Views: 764
Posted By Fyren
Re: pass handle through timer

The CreateEvent docs say not to just close the handle. I didn't look at the implementation to see why, but it may leak memory with the handle being closed.
Forum: Scripting 12-29-2018, 20:39
Replies: 13
Views: 764
Posted By Fyren
Re: pass handle through timer

I suppose you could clone the event handle and remember to close it later CreateEvent a new one, fill in its fields you care about, and Cancel it later.
Forum: Coding MM:S Plugins & SM Extensions 12-21-2018, 22:33
Replies: 6
Views: 988
Posted By Fyren
Re: CBaseAnimating::LookupSequence

Finding somewhere that calls it and pulling the address from there is one possibility.
Forum: Scripting 12-14-2018, 11:59
Replies: 4
Views: 473
Posted By Fyren
Re: TeleportEntity function?

They set the direction and velocity. It could be broken up to three separate functions (SetPosition, SetAngles/Direction, SetVelocity), but the function in the game itself is just one so it was left...
Forum: Scripting 12-14-2018, 11:54
Replies: 7
Views: 557
Posted By Fyren
Re: [L4D2] How to deliver extra arguments for callback function in HookConVarChange f

Handles are not pointers, they're more like handles in the Windows API or file descriptors.
Forum: Scripting 12-13-2018, 15:57
Replies: 7
Views: 557
Posted By Fyren
Re: [L4D2] How to deliver extra arguments for callback function in HookConVarChange f

You can't.

In your callback, you get the handle of the cvar, so you can use that to know which one it is. For example, you can check cvar == CurrentV[1], probably using a loop.
Forum: Scripting 12-10-2018, 21:27
Replies: 11
Views: 707
Posted By Fyren
Re: Memory leak on ADT Arrays

I meant all of it, at least concerning the handles. That'd include handle creation, closing, and also anywhere you put things into your array.
Forum: Scripting 12-08-2018, 12:10
Replies: 11
Views: 707
Posted By Fyren
Re: Memory leak on ADT Arrays

You probably need to post your code.
Forum: Scripting 11-15-2018, 15:02
Replies: 8
Views: 500
Posted By Fyren
Forum: Scripting 11-15-2018, 01:39
Replies: 8
Views: 500
Posted By Fyren
Re: Problem with some kind of "variables disaster"?

You could create dynamic arrays before 1.7. The old syntax for doing so was replaced in 1.7 and made an error (the one in the original post).
Forum: Scripting 11-13-2018, 19:40
Replies: 3
Views: 389
Posted By Fyren
Re: Inserting Hex code for text color

If you want literal bytes in the output, you have to use a series of %c. %x prints a 32-bit number as hex (i.e. a string).
Forum: Scripting 11-13-2018, 15:34
Replies: 4
Views: 460
Posted By Fyren
Re: How to apply a vector to a client?

Which still uses the same underlying teleport.
Forum: General 11-13-2018, 15:31
Replies: 1
Views: 142
Posted By Fyren
Re: cant not run ip range ban command

You already asked in the right place: that plugin's thread.
Forum: Scripting 11-12-2018, 17:05
Replies: 6
Views: 555
Posted By Fyren
Re: Entity Properties Gone After Update?

You should start out by saying which game and which kind of entity you were looking for those properties on.
Forum: Scripting 11-10-2018, 20:51
Replies: 1
Views: 371
Posted By Fyren
Re: How to fix these errors

public Action RetrieveWaveSettings(int wave, int client, int args, int event) has four parameters. RetrieveWaveSettings(g_iWave) is only passing one.
Forum: Scripting 11-10-2018, 00:17
Replies: 9
Views: 568
Posted By Fyren
Re: Crash on DHook detouring (dhooks.ext.dll + 0xc3e0)

I was wrong in my earlier reply. A read or offset entry are equivalent.

Though you found an alternate solution, in case someone happens to want the info:

If you have a signature for a...
Forum: General 11-09-2018, 17:57
Replies: 2
Views: 193
Posted By Fyren
Re: tank_hud.sp

If the include were missing, that would error instead. The include doesn't contain that function. Perhaps it's an older version.
Forum: Scripting 11-09-2018, 17:54
Replies: 9
Views: 568
Posted By Fyren
Re: Crash on DHook detouring (dhooks.ext.dll + 0xc3e0)

"Read" isn't for offsets, it's for indirections.
Forum: General 11-09-2018, 02:26
Replies: 2
Views: 207
Posted By Fyren
Re: Doubt with sm_warmode_on.cfg from SourceMod

You should customize the config to do whatever you want. The only purpose is to be run if you pick the "warmode on" item in the default adminmenu stuff. Since it's going to run sm plugins...
Forum: Scripting 11-01-2018, 12:21
Replies: 1
Views: 252
Posted By Fyren
Re: private profile kick fix?

This is not a scripting question. Post your issues with that plugin in its thread.
Forum: General 10-29-2018, 13:03
Replies: 3
Views: 309
Posted By Fyren
Re: Help with accelerator crash

Can you provide a version of your source that causes the crash?
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