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Search: Posts Made By: Muridias
Forum: Unapproved Plugins 09-02-2009, 03:52
Replies: 703
Views: 302,312
Posted By Muridias
Re: Tripmines

looks like I posted wrong version of my TF2 version
Forum: Unapproved Plugins 08-30-2009, 17:51
Replies: 703
Views: 302,312
Posted By Muridias
Re: Tripmines

My version has it though.
Forum: Unapproved Plugins 08-30-2009, 13:05
Replies: 703
Views: 302,312
Posted By Muridias
Re: Tripmines

My modded plugin works for your server?

try sm_tripmines_restrictedteam 2 or 3 if you want only one team to have it.
Forum: Unapproved Plugins 08-29-2009, 02:55
Replies: 703
Views: 302,312
Posted By Muridias
Re: Tripmines

Is English a second language for you?
Forum: Unapproved Plugins 08-28-2009, 14:29
Replies: 703
Views: 302,312
Posted By Muridias
Re: Tripmines

I noclip out of the map and placed the tripmine and it still works.
Forum: Scripting 08-10-2009, 04:32
Replies: 3
Views: 1,690
Posted By Muridias
Re: Attach env_beam to Client

Thanks bro. I got it to work. Few problems The end of the laser moves depending where I'm facing. How can I make it obtain its offset and not move.
...
Forum: Scripting 08-08-2009, 19:46
Replies: 3
Views: 1,690
Posted By Muridias
Attach env_beam to Client

I can't seem to set the parent of the env_beam to a player.

http://www.ampaste.net/m17bb954f
Forum: Scripting 08-08-2009, 03:56
Replies: 5
Views: 2,225
Posted By Muridias
Re: Can anyone explain the difference between datamap properties and network properti

How can you determine to know to use datamaps or net props?
Forum: Scripting 08-07-2009, 18:29
Replies: 0
Views: 905
Posted By Muridias
Suggestion moving env_beam

http://www.bhslaughter.com/video.php?id=CbwBV6c8brzkzKJzjLI5

I made a plugin which calls down a laser to kill people. It mimics the Hammer of Dawn from Gears of War.

Currently I moving the 4...
Forum: SourceBans / SourceBans++ 06-16-2009, 20:21
Replies: 3,141
Views: 2,000,551
Posted By Muridias
Re: SourceBans 1.4.2 (Updated 03/30/09)

L 06/16/2009 - 07:28:31: SourceMod error session started
L 06/16/2009 - 07:28:31: Info (map "cp_granary") (file "errors_20090616.log")
L 06/16/2009 - 07:28:31: [SM] Native "SetPackPosition"...
Forum: Snippets and Tutorials 05-31-2009, 05:09
Replies: 35
Views: 47,203
Posted By Muridias
Re: TF2 Particles via TempEnts

Where can I find the new particle effects when an updates comes out??
Forum: Scripting 05-31-2009, 05:08
Replies: 8
Views: 3,080
Posted By Muridias
Re: TF2: Make razorback invisible?

I believe spy's watches and sniper razorback doesn't appear in the slots. I don't know how to check for them either.
Forum: Scripting 05-29-2009, 01:26
Replies: 0
Views: 766
Posted By Muridias
Attach Particle World & View Model Weapon

Is it possible to attach a particle to the end of a player weapon. For instance, attach pyro flames to end of a shotgun??
Forum: Extensions 05-28-2009, 18:28
Replies: 170
Views: 135,729
Posted By Muridias
Re: [EXTENSION] Hooker

Download link is broken.
Forum: Snippets and Tutorials 05-28-2009, 16:46
Replies: 35
Views: 47,203
Posted By Muridias
Re: TF2 Particles via TempEnts

The attach particle doesn't work for me. It just spawns the particle and doesn't stay attach to the client/player.

EDIT: Fix

AttachParticle(entity, String:particleType[])
{
new particle =...
Forum: Scripting 05-28-2009, 13:14
Replies: 19
Views: 10,579
Posted By Muridias
Re: The annoying "loose indentation" warning, how to get rid of them?

If you're using Pawn Studio just select all then go to extras then Indent Code.
Forum: Unapproved Plugins 01-13-2009, 19:45
Replies: 680
Views: 634,903
Posted By Muridias
Re: Quake Sounds

The question is why is it called quake sounds.
Forum: Unapproved Plugins 01-13-2009, 19:16
Replies: 680
Views: 634,903
Posted By Muridias
Re: Quake Sounds

These are UNREAL TOURNAMENT sounds. Not Quake.
Forum: General 11-10-2008, 20:26
Replies: 82
Views: 19,723
Posted By Muridias
Re: Left4Dead Support?

Well you can make maps for it. So I wouldn't doubt it if valve did release the SDK.
Forum: Scripting 09-30-2008, 22:16
Replies: 0
Views: 842
Posted By Muridias
Creating projectiles

Is there a way to spawn a entity or a particle and shoot it as a projectile?
Forum: Unapproved Plugins 09-27-2008, 15:25
Replies: 485
Views: 227,363
Posted By Muridias
Re: [TF2] Zombie Fortress (last updated: Sept 27...twice)

new zf_maxSpeed = FindSendPropInfo("CTFPlayer","m_flMaxspeed");
SetEntDataFloat(client, zf_maxSpeed, 300.000000);

Instead of

SetEntProp(client, Prop_Send, "m_flMaxspeed", 300.0);

This will...
Forum: Scripting 09-07-2008, 16:20
Replies: 4
Views: 2,115
Posted By Muridias
Re: m_flChargeLevel in player_death

new chargeLevel;

decl String:weaponName[32];
GetClientWeapon(client, weaponName, sizeof(weaponName));
if(TF2_GetPlayerClass(client) == TFClass_Medic){
...
Forum: Scripting 09-07-2008, 16:18
Replies: 11
Views: 3,650
Posted By Muridias
Re: tf2: check if a user is ubered

new m_nPlayerCond = FindSendPropInfo("CTFPlayer","m_nPlayerCond");

new cond = GetEntData(client, m_nPlayerCond);
if(cond == 32)
{
//do something
}
Forum: Scripting 09-05-2008, 20:25
Replies: 6
Views: 2,664
Posted By Muridias
Re: game_score entity

Awesome bl4nk!!
Forum: Scripting 09-05-2008, 12:19
Replies: 6
Views: 2,664
Posted By Muridias
Re: game_score entity

I figured so. I know changing m_iScore has no affect on changing the score on the players scoreboard.
Showing results 1 to 25 of 63

 
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