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Posts Made By:
Muridias
Forum:
Unapproved Plugins
09-02-2009, 03:52
Replies:
703
Tripmines
Views:
302,312
Posted By
Muridias
Re: Tripmines
looks like I posted wrong version of my TF2 version
Forum:
Unapproved Plugins
08-30-2009, 17:51
Replies:
703
Tripmines
Views:
302,312
Posted By
Muridias
Re: Tripmines
My version has it though.
Forum:
Unapproved Plugins
08-30-2009, 13:05
Replies:
703
Tripmines
Views:
302,312
Posted By
Muridias
Re: Tripmines
My modded plugin works for your server?
try sm_tripmines_restrictedteam 2 or 3 if you want only one team to have it.
Forum:
Unapproved Plugins
08-29-2009, 02:55
Replies:
703
Tripmines
Views:
302,312
Posted By
Muridias
Re: Tripmines
Is English a second language for you?
Forum:
Unapproved Plugins
08-28-2009, 14:29
Replies:
703
Tripmines
Views:
302,312
Posted By
Muridias
Re: Tripmines
I noclip out of the map and placed the tripmine and it still works.
Forum:
Scripting
08-10-2009, 04:32
Replies:
3
Attach env_beam to Client
Views:
1,690
Posted By
Muridias
Re: Attach env_beam to Client
Thanks bro. I got it to work. Few problems The end of the laser moves depending where I'm facing. How can I make it obtain its offset and not move.
...
Forum:
Scripting
08-08-2009, 19:46
Replies:
3
Attach env_beam to Client
Views:
1,690
Posted By
Muridias
Attach env_beam to Client
I can't seem to set the parent of the env_beam to a player.
http://www.ampaste.net/m17bb954f
Forum:
Scripting
08-08-2009, 03:56
Replies:
5
Can anyone explain the difference between datamap properties and network properties?
Views:
2,225
Posted By
Muridias
Re: Can anyone explain the difference between datamap properties and network properti
How can you determine to know to use datamaps or net props?
Forum:
Scripting
08-07-2009, 18:29
Replies:
0
Suggestion moving env_beam
Views:
905
Posted By
Muridias
Suggestion moving env_beam
http://www.bhslaughter.com/video.php?id=CbwBV6c8brzkzKJzjLI5
I made a plugin which calls down a laser to kill people. It mimics the Hammer of Dawn from Gears of War.
Currently I moving the 4...
Forum:
SourceBans / SourceBans++
06-16-2009, 20:21
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
2,000,551
Posted By
Muridias
Re: SourceBans 1.4.2 (Updated 03/30/09)
L 06/16/2009 - 07:28:31: SourceMod error session started
L 06/16/2009 - 07:28:31: Info (map "cp_granary") (file "errors_20090616.log")
L 06/16/2009 - 07:28:31: [SM] Native "SetPackPosition"...
Forum:
Snippets and Tutorials
05-31-2009, 05:09
Replies:
35
TF2 Particles via TempEnts
Views:
47,203
Posted By
Muridias
Re: TF2 Particles via TempEnts
Where can I find the new particle effects when an updates comes out??
Forum:
Scripting
05-31-2009, 05:08
Replies:
8
TF2: Make razorback invisible?
Views:
3,080
Posted By
Muridias
Re: TF2: Make razorback invisible?
I believe spy's watches and sniper razorback doesn't appear in the slots. I don't know how to check for them either.
Forum:
Scripting
05-29-2009, 01:26
Replies:
0
Attach Particle World & View Model Weapon
Views:
766
Posted By
Muridias
Attach Particle World & View Model Weapon
Is it possible to attach a particle to the end of a player weapon. For instance, attach pyro flames to end of a shotgun??
Forum:
Extensions
05-28-2009, 18:28
Replies:
170
[EXTENSION] Hooker
Views:
135,729
Posted By
Muridias
Re: [EXTENSION] Hooker
Download link is broken.
Forum:
Snippets and Tutorials
05-28-2009, 16:46
Replies:
35
TF2 Particles via TempEnts
Views:
47,203
Posted By
Muridias
Re: TF2 Particles via TempEnts
The attach particle doesn't work for me. It just spawns the particle and doesn't stay attach to the client/player.
EDIT: Fix
AttachParticle(entity, String:particleType[])
{
new particle =...
Forum:
Scripting
05-28-2009, 13:14
Replies:
19
The annoying "loose indentation" warning, how to get rid of them?
Views:
10,579
Posted By
Muridias
Re: The annoying "loose indentation" warning, how to get rid of them?
If you're using Pawn Studio just select all then go to extras then Indent Code.
Forum:
Unapproved Plugins
01-13-2009, 19:45
Replies:
680
Quake Sounds
Views:
634,903
Posted By
Muridias
Re: Quake Sounds
The question is why is it called quake sounds.
Forum:
Unapproved Plugins
01-13-2009, 19:16
Replies:
680
Quake Sounds
Views:
634,903
Posted By
Muridias
Re: Quake Sounds
These are UNREAL TOURNAMENT sounds. Not Quake.
Forum:
General
11-10-2008, 20:26
Replies:
82
Left4Dead Support?
Views:
19,723
Posted By
Muridias
Re: Left4Dead Support?
Well you can make maps for it. So I wouldn't doubt it if valve did release the SDK.
Forum:
Scripting
09-30-2008, 22:16
Replies:
0
Creating projectiles
Views:
842
Posted By
Muridias
Creating projectiles
Is there a way to spawn a entity or a particle and shoot it as a projectile?
Forum:
Unapproved Plugins
09-27-2008, 15:25
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,363
Posted By
Muridias
Re: [TF2] Zombie Fortress (last updated: Sept 27...twice)
new zf_maxSpeed = FindSendPropInfo("CTFPlayer","m_flMaxspeed");
SetEntDataFloat(client, zf_maxSpeed, 300.000000);
Instead of
SetEntProp(client, Prop_Send, "m_flMaxspeed", 300.0);
This will...
Forum:
Scripting
09-07-2008, 16:20
Replies:
4
m_flChargeLevel in player_death
Views:
2,115
Posted By
Muridias
Re: m_flChargeLevel in player_death
new chargeLevel;
decl String:weaponName[32];
GetClientWeapon(client, weaponName, sizeof(weaponName));
if(TF2_GetPlayerClass(client) == TFClass_Medic){
...
Forum:
Scripting
09-07-2008, 16:18
Replies:
11
tf2: check if a user is ubered
Views:
3,650
Posted By
Muridias
Re: tf2: check if a user is ubered
new m_nPlayerCond = FindSendPropInfo("CTFPlayer","m_nPlayerCond");
new cond = GetEntData(client, m_nPlayerCond);
if(cond == 32)
{
//do something
}
Forum:
Scripting
09-05-2008, 20:25
Replies:
6
game_score entity
Views:
2,664
Posted By
Muridias
Re: game_score entity
Awesome bl4nk!!
Forum:
Scripting
09-05-2008, 12:19
Replies:
6
game_score entity
Views:
2,664
Posted By
Muridias
Re: game_score entity
I figured so. I know changing m_iScore has no affect on changing the score on the players scoreboard.
Showing results 1 to 25 of 63
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