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Posts Made By:
uxMal
Forum:
Scripting Help
09-18-2011, 09:10
Replies:
4
Setting solid state Error "Trigger in clipping list"
Views:
2,995
Posted By
uxMal
Re: Setting solid state Error "Trigger in clipping list"
Thanks for the suggestion but it is still crashing.
Yep i need to touch it but i have to be able to pass through it.
Forum:
Scripting Help
09-17-2011, 21:14
Replies:
4
Setting solid state Error "Trigger in clipping list"
Views:
2,995
Posted By
uxMal
Setting solid state Error "Trigger in clipping list"
Hey,
i've got a annoying problem...
I'm creating an entity as SOLID_TRIGGER. At some point i need to change it's solid state to SOLID_BBOX. When i'm tryin to change it back to SOLID_TRIGGER...
Forum:
Scripting Help
09-11-2011, 10:39
Replies:
6
Blockmaker problem.
Views:
1,506
Posted By
uxMal
Re: Blockmaker problem.
It's because you have a variable called deagletaken which is set to 1 when somebody triggers the action. You need to have an array so that each player has its "own unique" deagletaken variable.
Forum:
Scripting Help
10-26-2009, 15:24
Replies:
10
Add fake menu_additem ( New Menus )
Views:
3,687
Posted By
uxMal
Re: Add fake menu_additem ( New Menus )
Make a callback for the menuitem and return ITEM_DISABLED in the callback...
Forum:
General
10-26-2009, 09:45
Replies:
130
Sticky:
amxmodx profiler
Views:
210,894
Posted By
uxMal
Re: amxmodx profiler
This is so awesome !
Forum:
Scripting Help
10-23-2009, 05:31
Replies:
10
Menu bug
Views:
2,495
Posted By
uxMal
Re: Menu bug
Maybe...
But it works if i leave out the addblanks, so i think there must be something bugged
Forum:
Scripting Help
10-22-2009, 18:32
Replies:
10
Menu bug
Views:
2,495
Posted By
uxMal
Re: Menu bug
So heres the full code of the function, i thought it is not needed but here
public adminmenu(id,type,page)
{
if(get_playersnum() <= 1)
{
client_printc(id,id,"\g[Mute++]...
Forum:
Scripting Help
10-22-2009, 18:07
Replies:
10
Menu bug
Views:
2,495
Posted By
uxMal
Re: Menu bug
I uncommented the statements for testing
cause the blanks with no slot are just for the look
Forum:
Off-Topic
10-22-2009, 16:48
Replies:
2,786
Funniest Posts
Views:
612,910
Posted By
uxMal
Re: Funniest Posts
http://forums.alliedmods.net/showthread.php?t=107082
Post 4 made me smile.
Forum:
Scripting Help
10-22-2009, 16:09
Replies:
17
[help] SPRITE laser
Views:
5,841
Posted By
uxMal
Re: [help] SPRITE laser
I lol'd.
Thats just a placeholder, you need to find a adequate sprite by yourself.
Forum:
Scripting Help
10-22-2009, 15:30
Replies:
10
Menu bug
Views:
2,495
Posted By
uxMal
Re: Menu bug
Yes, i think understand your point but i don't think its my problem because if i'm not using menu_addblank(slot=0), it is the same...
To fill the menu up im using addblank with slot=1 so at number...
Forum:
Scripting Help
10-22-2009, 14:59
Replies:
10
Menu bug
Views:
2,495
Posted By
uxMal
Re: Menu bug
Sorry forgot the code Oo
//Not so clean, i know, it's quite old code
new count=0;
for(new i = 0; i <= MAXPLAYERS; i++)
{
if(count == 6)
{
...
Forum:
Scripting Help
10-22-2009, 14:55
Replies:
10
Menu bug
Views:
2,495
Posted By
uxMal
Menu bug
Hey i have problems with my dynamic menu...
It works fine if i have so many items that i have more than 1 page but if i have only 3 items,
i add blanks with menu_addblank(menu,1); to have a...
Forum:
Scripting Help
10-21-2009, 11:15
Replies:
7
Fake Death - Setting animation
Views:
2,483
Posted By
uxMal
Re: Fake Death - Setting animation
Thanks for the advice but this didn't change much, it's still kinda random ...
Forum:
Scripting Help
10-21-2009, 09:19
Replies:
19
Block Duck on rotating entitys
Views:
5,257
Posted By
uxMal
Re: Block Duck on rotating entitys
Yeah, new blank sma, copy & paste, tried it, didn't work
Forum:
Scripting Help
10-21-2009, 08:33
Replies:
19
Block Duck on rotating entitys
Views:
5,257
Posted By
uxMal
Re: Block Duck on rotating entitys
I tested it and it didn't work , before i wrote my post !
Forum:
Scripting Help
10-21-2009, 07:50
Replies:
19
Block Duck on rotating entitys
Views:
5,257
Posted By
uxMal
Re: Block Duck on rotating entitys
Really?
But you know that your code does not work?
Duck stuff is handeld in PlayerPreThink so setting the buttons in Ham_player_duck does not work, maybe would HAM_SUPERCEDE block the duck
...
Forum:
Scripting Help
10-21-2009, 06:47
Replies:
19
Block Duck on rotating entitys
Views:
5,257
Posted By
uxMal
Re: Block Duck on rotating entitys
Oh wow it works now :)
Thanks to minimiller for client_cmd("WAIT;-duck") ..
The wait was the thing i forgot , now it works properly
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
Forum:
Scripting Help
10-21-2009, 04:57
Replies:
19
Block Duck on rotating entitys
Views:
5,257
Posted By
uxMal
Re: Block Duck on rotating entitys
Hmmm just a quick idea , i can't test anything now
how about doaing a traceline to the bottom in PreThink so i can get when the player is in air just above the func_rotating (pev_groundentity only...
Forum:
Scripting Help
10-20-2009, 17:41
Replies:
19
Block Duck on rotating entitys
Views:
5,257
Posted By
uxMal
Re: Block Duck on rotating entitys
I've already tried setting pev_button with | IN_DUCK but it didn't work
hooking CmdStart ?
there must be a cleaner way...
the player just has to get up
Forum:
Scripting Help
10-20-2009, 17:24
Replies:
19
Block Duck on rotating entitys
Views:
5,257
Posted By
uxMal
Block Duck on rotating entitys
hey,
i don't want players to duck on entitys like func_rotating, func_door_rotating..
i wrote some code which already works but it just blocks your duck if your on the entity, if you jump and...
Forum:
Suggestions / Requests
10-18-2009, 12:53
Replies:
13
HnS PluGin
Views:
9,644
Posted By
uxMal
Re: HnS PluGin
Exolus made me laugh.
Btw it's so much better to read because you typed it all in fat and underlined :bacon:
Forum:
Suggestions / Requests
10-18-2009, 12:38
Replies:
8
Remove trigger_push on spawn [Deathrun]
Views:
2,745
Posted By
uxMal
Re: Remove trigger_push on spawn [Deathrun]
maybe you want to reset that the spawns are solid?
Forum:
Scripting Help
10-14-2009, 15:41
Replies:
4
Add new entity
Views:
1,752
Posted By
uxMal
Re: Add new entity
here you go
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define PLUGIN "Rain"
Forum:
Scripting Help
10-13-2009, 11:37
Replies:
7
Fake Death - Setting animation
Views:
2,483
Posted By
uxMal
Re: Fake Death - Setting animation
Yes, sure..
Showing results 1 to 25 of 74
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