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Search: Posts Made By: uxMal
Forum: Scripting Help 09-18-2011, 09:10
Replies: 4
Views: 2,995
Posted By uxMal
Re: Setting solid state Error "Trigger in clipping list"

Thanks for the suggestion but it is still crashing.

Yep i need to touch it but i have to be able to pass through it.
Forum: Scripting Help 09-17-2011, 21:14
Replies: 4
Views: 2,995
Posted By uxMal
Setting solid state Error "Trigger in clipping list"

Hey,

i've got a annoying problem...

I'm creating an entity as SOLID_TRIGGER. At some point i need to change it's solid state to SOLID_BBOX. When i'm tryin to change it back to SOLID_TRIGGER...
Forum: Scripting Help 09-11-2011, 10:39
Replies: 6
Views: 1,506
Posted By uxMal
Re: Blockmaker problem.

It's because you have a variable called deagletaken which is set to 1 when somebody triggers the action. You need to have an array so that each player has its "own unique" deagletaken variable.
Forum: Scripting Help 10-26-2009, 15:24
Replies: 10
Views: 3,687
Posted By uxMal
Re: Add fake menu_additem ( New Menus )

Make a callback for the menuitem and return ITEM_DISABLED in the callback...
Forum: General 10-26-2009, 09:45
Replies: 130
Views: 210,894
Posted By uxMal
Re: amxmodx profiler

This is so awesome !
Forum: Scripting Help 10-23-2009, 05:31
Replies: 10
Views: 2,495
Posted By uxMal
Re: Menu bug

Maybe...

But it works if i leave out the addblanks, so i think there must be something bugged
Forum: Scripting Help 10-22-2009, 18:32
Replies: 10
Views: 2,495
Posted By uxMal
Re: Menu bug

So heres the full code of the function, i thought it is not needed but here
public adminmenu(id,type,page)
{
if(get_playersnum() <= 1)
{
client_printc(id,id,"\g[Mute++]...
Forum: Scripting Help 10-22-2009, 18:07
Replies: 10
Views: 2,495
Posted By uxMal
Re: Menu bug

I uncommented the statements for testing
cause the blanks with no slot are just for the look
Forum: Off-Topic 10-22-2009, 16:48
Replies: 2,786
Views: 612,910
Posted By uxMal
Re: Funniest Posts

http://forums.alliedmods.net/showthread.php?t=107082

Post 4 made me smile.
Forum: Scripting Help 10-22-2009, 16:09
Replies: 17
Views: 5,841
Posted By uxMal
Re: [help] SPRITE laser

I lol'd.


Thats just a placeholder, you need to find a adequate sprite by yourself.
Forum: Scripting Help 10-22-2009, 15:30
Replies: 10
Views: 2,495
Posted By uxMal
Re: Menu bug

Yes, i think understand your point but i don't think its my problem because if i'm not using menu_addblank(slot=0), it is the same...

To fill the menu up im using addblank with slot=1 so at number...
Forum: Scripting Help 10-22-2009, 14:59
Replies: 10
Views: 2,495
Posted By uxMal
Re: Menu bug

Sorry forgot the code Oo

//Not so clean, i know, it's quite old code
new count=0;
for(new i = 0; i <= MAXPLAYERS; i++)
{
if(count == 6)
{
...
Forum: Scripting Help 10-22-2009, 14:55
Replies: 10
Views: 2,495
Posted By uxMal
Menu bug

Hey i have problems with my dynamic menu...


It works fine if i have so many items that i have more than 1 page but if i have only 3 items,
i add blanks with menu_addblank(menu,1); to have a...
Forum: Scripting Help 10-21-2009, 11:15
Replies: 7
Views: 2,483
Posted By uxMal
Re: Fake Death - Setting animation

Thanks for the advice but this didn't change much, it's still kinda random ...
Forum: Scripting Help 10-21-2009, 09:19
Replies: 19
Views: 5,257
Posted By uxMal
Re: Block Duck on rotating entitys

Yeah, new blank sma, copy & paste, tried it, didn't work
Forum: Scripting Help 10-21-2009, 08:33
Replies: 19
Views: 5,257
Posted By uxMal
Re: Block Duck on rotating entitys

I tested it and it didn't work , before i wrote my post !
Forum: Scripting Help 10-21-2009, 07:50
Replies: 19
Views: 5,257
Posted By uxMal
Re: Block Duck on rotating entitys

Really?

But you know that your code does not work?

Duck stuff is handeld in PlayerPreThink so setting the buttons in Ham_player_duck does not work, maybe would HAM_SUPERCEDE block the duck

...
Forum: Scripting Help 10-21-2009, 06:47
Replies: 19
Views: 5,257
Posted By uxMal
Re: Block Duck on rotating entitys

Oh wow it works now :)

Thanks to minimiller for client_cmd("WAIT;-duck") ..

The wait was the thing i forgot , now it works properly

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
Forum: Scripting Help 10-21-2009, 04:57
Replies: 19
Views: 5,257
Posted By uxMal
Re: Block Duck on rotating entitys

Hmmm just a quick idea , i can't test anything now

how about doaing a traceline to the bottom in PreThink so i can get when the player is in air just above the func_rotating (pev_groundentity only...
Forum: Scripting Help 10-20-2009, 17:41
Replies: 19
Views: 5,257
Posted By uxMal
Re: Block Duck on rotating entitys

I've already tried setting pev_button with | IN_DUCK but it didn't work

hooking CmdStart ?
there must be a cleaner way...
the player just has to get up
Forum: Scripting Help 10-20-2009, 17:24
Replies: 19
Views: 5,257
Posted By uxMal
Block Duck on rotating entitys

hey,

i don't want players to duck on entitys like func_rotating, func_door_rotating..

i wrote some code which already works but it just blocks your duck if your on the entity, if you jump and...
Forum: Suggestions / Requests 10-18-2009, 12:53
Replies: 13
Views: 9,644
Posted By uxMal
Re: HnS PluGin

Exolus made me laugh.


Btw it's so much better to read because you typed it all in fat and underlined :bacon:
Forum: Suggestions / Requests 10-18-2009, 12:38
Replies: 8
Views: 2,745
Posted By uxMal
Re: Remove trigger_push on spawn [Deathrun]

maybe you want to reset that the spawns are solid?
Forum: Scripting Help 10-14-2009, 15:41
Replies: 4
Views: 1,752
Posted By uxMal
Re: Add new entity

here you go


/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define PLUGIN "Rain"
Forum: Scripting Help 10-13-2009, 11:37
Replies: 7
Views: 2,483
Posted By uxMal
Showing results 1 to 25 of 74

 
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