Raised This Month: $91 Target: $400
 22% 

Showing results 1 to 25 of 77
Search took 0.02 seconds.
Search: Posts Made By: MisterNine
Forum: Metamod:Source Plugins 08-19-2011, 11:46
Replies: 1,708
Views: 786,854
Posted By MisterNine
Re: Stripper:Source (Updated 2011-04-15)

The problem with using mp_respawnwavetime is that in KotH, the respawn time changes each time the point is captured. Here is the code I assume I need to alter, taken from a dump of...
Forum: Metamod:Source Plugins 08-18-2011, 18:28
Replies: 1,708
Views: 786,854
Posted By MisterNine
Re: Stripper:Source (Updated 2011-04-15)

Could anyone share with me the method for altering respawn wave times within TF2 using this plugin?

I've tried using modify to do this for our 24/7 Harvest server, but the end result is that the...
Forum: Plugin/Gameplay Ideas and Requests 07-25-2011, 10:00
Replies: 12
Views: 3,248
Posted By MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner

Amoto is working on this currently so no further emails for the time being please. I'll let you guys know if anything changes, thank you all.
Forum: Plugin/Gameplay Ideas and Requests 07-24-2011, 13:42
Replies: 0
Views: 450
Posted By MisterNine
[REQ][TF2] Control Point Explosion (KotH)

I was sitting around toying with some ideas for my servers when I remembered something I used to think was pretty neat about Warhammer Online. In one of the game modes there would be a huge explosion...
Forum: Plugin/Gameplay Ideas and Requests 07-24-2011, 02:41
Replies: 12
Views: 3,248
Posted By MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner

As stated in the above post, I have been spawning the horseman for a quite a while now manually using a plugin so I understand that he needs a nav mesh. I've had a few people tell me it would be no...
Forum: Plugin/Gameplay Ideas and Requests 07-21-2011, 14:29
Replies: 12
Views: 3,248
Posted By MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner

Just the normal horseman.

The same one spawned with this:
http://forums.alliedmods.net/showthread.php?p=1335413

Players on my server enjoy the chance to get his scrap metal year-round.
Forum: Plugin/Gameplay Ideas and Requests 07-20-2011, 03:45
Replies: 12
Views: 3,248
Posted By MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner

I don't think Jessecar is actually still working on this (correct me if I'm wrong J) so the offer is still open to anyone willing to write this. Thanks.
Forum: Plugin/Gameplay Ideas and Requests 06-27-2011, 10:25
Replies: 12
Views: 3,248
Posted By MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner

Thank you, good sir. I've added you.
Forum: Plugin/Gameplay Ideas and Requests 06-23-2011, 10:59
Replies: 12
Views: 3,248
Posted By MisterNine
[REQ] [TF2] Automatic Horseman Spawner

I'm seeking to have a simple plugin developed and supported for TF2 that would spawn the horseman at a set of coordinates automatically every X amount of seconds after a round starts. I've been using...
Forum: Extensions 04-15-2011, 17:27
Replies: 122
Views: 49,228
Posted By MisterNine
Re: [TF2] Building Hacks (0.2) - Build in respawn

Phead, as always you are amazing. Thank you so much!
Forum: Metamod:Source Plugins 04-15-2011, 10:23
Replies: 1,708
Views: 786,854
Posted By MisterNine
Re: Stripper:Source (Mac support added)

I love this plugin, I hope it gets fixed. It's the cleanest way to modify just about anything using the source engine.
Forum: Extensions 04-15-2011, 10:11
Replies: 122
Views: 49,228
Posted By MisterNine
Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn

Yeah, fails to load... This is my favorite extension ever I hope it gets fixed!
Forum: Plugins 12-10-2010, 13:13
Replies: 10
Views: 15,049
Posted By MisterNine
Re: [TF2] tMedicRubber (2010-09-12)

I can't believe I haven't noticed this until now! I did the same thing you've done here with the Flying Medic plugin from RMF but I lost the source a long time ago and never really published it...
Forum: Source Servers (SRCDS) 09-26-2010, 10:15
Replies: 3
Views: 1,221
Posted By MisterNine
Re: tf2 bot manager?

There are cvars for this. Open your console and type

find tf_bot

No need for a plugin. There used to be one floating around but it's outdated and no longer works because the author quit...
Forum: Plugins 08-25-2010, 13:17
Replies: 41
Views: 34,853
Posted By MisterNine
Re: [TF2] Balls

Oh I see now... sorry about that. Just a bit of density on my part then.
Forum: Plugins 08-25-2010, 12:50
Replies: 41
Views: 34,853
Posted By MisterNine
Re: [TF2] Balls

Geit, during a test of the plugin on my sever we experienced an issue. The flagged player could spawn the balls with no problem but when he attempted to use the !balls_cleanup command, SourceMod...
Forum: Plugins 08-25-2010, 07:42
Replies: 2,100
Views: 1,222,916
Posted By MisterNine
Re: Advertisements 0.5.5 (Updated 05/26/08)

[SM] Listing 30 plugins:
01 "Admin File Reader" (1.3.3) by AlliedModders LLC
02 "Admin Help" (1.3.3) by AlliedModders LLC
03 "Admin Menu" (1.3.3) by AlliedModders LLC
04 "Advertisements"...
Forum: Plugins 08-25-2010, 07:09
Replies: 41
Views: 34,853
Posted By MisterNine
Re: [TF2] Balls

Are you kidding? This is BETTER than what I asked for, thank you!
Forum: Plugins 08-24-2010, 22:01
Replies: 41
Views: 34,853
Posted By MisterNine
Re: [TF2] Balls

Would there be any way of adding a way to assign which flag is required as to limit who can spawn balls and perhaps even how many they can spawn? If these features were worked out I could see this...
Forum: Plugins 08-22-2010, 20:09
Replies: 2,100
Views: 1,222,916
Posted By MisterNine
Re: Advertisements 0.5.5 (Updated 05/26/08)

This plugin randomly stops functioning for me. Some maps it works, others it doesn't. No errors or anything. I've double, triple checked my advertisements text file. I've been using this plugin for...
Forum: General 07-06-2010, 06:11
Replies: 3
Views: 998
Posted By MisterNine
Re: Machine Gun Overheat removal?

I have to say, I'd be curious to know about this one as well.
Forum: Plugins 06-21-2010, 20:13
Replies: 58
Views: 55,825
Posted By MisterNine
Re: [L4D2] Survivor Respawning V-1.0 (Updated: 6/21/10)

Question: During a campaign, does respawning via this plugin reset the player's kill count for the end of map and ending credit stats?
Forum: Extensions 06-11-2010, 01:18
Replies: 122
Views: 49,228
Posted By MisterNine
Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn

EDIT: Nevermind, solved the problem myself. I think I created it too...
Forum: Plugins 05-27-2010, 14:11
Replies: 154
Views: 101,542
Posted By MisterNine
Re: [L4D & L4D2] Survivor Bot Takeover

Well done, my friend. That's a very productive hour! :)
Forum: Source Servers (SRCDS) 05-23-2010, 08:28
Replies: 35
Views: 22,973
Posted By MisterNine
Re: What's the best USA server hosting company for TF2?

Our 32 slot TF2 server is through www.FragFestServers.com. The people there are absolutely incredible, namely Broseph. There's no way I could say enough good things about these guys from the price to...
Showing results 1 to 25 of 77

 
Forum Jump

All times are GMT -4. The time now is 13:38.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode