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Forum: Plugins 09-08-2010, 06:22
Replies: 187
Views: 135,195
Posted By FirEXE
Re: Execute Configs 1.0 (Updated 08/12/09)

sm plugins reload executeconfigs?
Or try this version below.

Version 1.2.2
- Added detection of mp_restartgame command execution.
Forum: Plugins 08-29-2010, 19:01
Replies: 187
Views: 135,195
Posted By FirEXE
Re: Execute Configs 1.0 (Updated 08/12/09)

sm_executeconfigs_most_recent_only skips only those CFGs that are already scheduled, but hadn't come to be executed yet.
Forum: Plugins 08-29-2010, 17:25
Replies: 187
Views: 135,195
Posted By FirEXE
Re: Execute Configs 1.0 (Updated 08/12/09)

I’ll take a look at it, since there was something like this already done in say sounds plugin (custom events hooking) but I doubt it will be easy enough, since most event have special params assigned...
Forum: Plugins 08-23-2010, 18:41
Replies: 187
Views: 135,195
Posted By FirEXE
Re: Execute Configs 1.0 (Updated 08/12/09)

Version 1.2
- Added cvar sm_executeconfigs_most_recent_only (0/1, def "0" - disabled)
Avoid execution of previously scheduled configs if the new schedule of the same type (clients, maps,...) config...
Forum: Plugins 08-22-2010, 20:14
Replies: 187
Views: 135,195
Posted By FirEXE
Re: Execute Configs 1.0 (Updated 08/12/09)

I updated my fix a few post earlier, now it fixes two first bugs perfectly. There are 2 commented out lines printtochatall if anybody need to debug it.
Thought it does not execute a new config...
Forum: Plugins 07-25-2010, 19:15
Replies: 187
Views: 135,195
Posted By FirEXE
Re: Execute Configs 1.0 (Updated 08/12/09)

There is a bug with bots and spect elimination:
new bool:bBot = bIncludeBots && IsFakeClient(i);
new bool:bSpec = bIncludeSpec && IsClientObserver(i);
if(bBot || bSpec ||
(!bBot && !bSpec))...
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