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Search: Posts Made By: Nafrayu
Forum: SourceMod Anti-Cheat 05-03-2013, 10:55
Replies: 4
Views: 1,833
Posted By Nafrayu
Re: Changing the seed in PlayerRunCommand doesn't do anything anymore

After the cheater was gone i have tested this with someone else, as i'm too afraid to use any cheats myself (i just spent way too much money on steam to get vac banned) and the guy was apparently...
Forum: SourceMod Anti-Cheat 04-28-2013, 00:42
Replies: 7
Views: 2,409
Posted By Nafrayu
Re: general wh exploit - details in pm

It's going to end up in the publicy available smac source code anyways, so why bother?

Edit:
If it's something more serious you could just try contacting one of the valve employees via e-mail...
Forum: SourceMod Anti-Cheat 04-23-2013, 14:40
Replies: 4
Views: 1,833
Posted By Nafrayu
Re: Changing the seed in PlayerRunCommand doesn't do anything anymore

I'm at a loss here, changing the seed seems to be working normally - the guy who was on my server is apparently using something else than a no spread cheat - he called it no recoil.

After some...
Forum: SourceMod Anti-Cheat 04-23-2013, 13:12
Replies: 4
Views: 1,833
Posted By Nafrayu
Changing the seed in PlayerRunCommand doesn't do anything anymore

I can't prevent nospread cheats from working anymore, even if do something simple such as:

public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3],&weapon, &subtype,...
Forum: Scripting 04-09-2013, 14:19
Replies: 2
Views: 1,430
Posted By Nafrayu
Re: Detect Clients FPS

You may want to take a look at http://docs.sourcemod.net/api/index.php?fastload=show&id=441&
A client usually never sends more packets per second than it's FPS
Forum: Extensions 08-20-2012, 16:59
Replies: 119
Views: 110,044
Posted By Nafrayu
Re: VPhysics

No news on the maxCollisionsPerObjectPerTimestep thing yet? It would be really awesome to be able to change that in an old ep1 mod :(
Forum: Extensions 05-28-2012, 10:36
Replies: 119
Views: 110,044
Posted By Nafrayu
Re: VPhysics

Is there any way we could get access to these (http://hg.alliedmods.net/hl2sdks/hl2sdk-ob-valve/file/ea2180997646/public/vphysics/performance.h) physics-parameters? It would be awesome to be able to...
Forum: Plugin/Gameplay Ideas and Requests 11-05-2010, 02:16
Replies: 5
Views: 2,240
Posted By Nafrayu
Re: automated halloween gift queue plugin

My coding style in that plugin is horrible, but it ran for ~12 hours straight with no problems! I'll be back home in about 9 hours - as soon as i'm home i'll clean up my plugin and post it here - i...
Forum: Unapproved Plugins 11-04-2010, 19:16
Replies: 50
Views: 30,637
Posted By Nafrayu
Re: [TF2] Halloween Gift Timer

http://www.reddit.com/r/tf2items/comments/dzzpy/i_wrote_a_halloween_mask_autoqueue_sourcemod/c14ihdz
Forum: Source Servers (SRCDS) 06-25-2010, 08:48
Replies: 5
Views: 3,002
Posted By Nafrayu
Re: Server Tickrate Change Due To Update On June 23

This launch option has been removed for a reason ! (http://store.steampowered.com/news/3976/)
Don't use this if you don't know what you are doing.
Forum: Plugin/Gameplay Ideas and Requests 04-30-2010, 16:33
Replies: 2
Views: 963
Posted By Nafrayu
Force steamcommunity-nickname upon users in EP1

Is there any way to force users to use their steamcommunity-profile nickname as their ingame name in pre-orangebox games? I tried something with sockets (Mainly copypasta, but it works), though i'm...
Forum: Approved Plugins 11-26-2006, 10:18
Replies: 152
Views: 202,484
Posted By Nafrayu
Re: Nice player trail plugin

can i change the max. trail lifetime in the source ?
i want trails up to 5minutes :mrgreen:
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