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Search: Posts Made By: !Morte
Forum: Zombie Plague Mod 07-17-2017, 17:58
Replies: 6
Bug Report Help
Views: 2,319
Posted By !Morte
Re: Help

First, go to this function:

// Buy Menu 1
public show_menu_buy1(taskid)
{
// Get player's id
static id
(taskid > g_maxplayers) ? (id = ID_SPAWN) : (id = taskid);

// Player dead?
Forum: Zombie Plague Mod 07-17-2017, 14:46
Replies: 6
Bug Report Help
Views: 2,319
Posted By !Morte
Re: Help

Just


if (g_sniper[id])
return;


on

public show_menu_buy1(taskid)
Forum: Scripting Help 07-13-2017, 01:05
Replies: 0
Views: 886
Posted By !Morte
Bartime while button is pressed and aiming a player question...

While IN_USE button is held down and the player is aiming another player the bartime appears, and when the bartime ends something happend (that "something" is not coded). The thing is how can i make...
Forum: Scripting Help 05-23-2015, 14:18
Replies: 7
Views: 1,133
Posted By !Morte
Re: Confused about using functions including "health"

/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < amxmisc >
#include < fun >
#include < hamsandwich >

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR...
Forum: General 05-23-2015, 13:32
Replies: 6
Views: 1,973
Posted By !Morte
Re: Error on all text and .ini files every time i install amx mod x

Thanks, both solutions works, but anyway i will use the notepad++
Forum: Scripting Help 05-23-2015, 13:26
Replies: 4
Views: 1,197
Posted By !Morte
Re: Setting damage to weapons doesn't work

Forget it, i solved the problem, thanks :D
Forum: Scripting Help 05-22-2015, 19:02
Replies: 4
Views: 1,197
Posted By !Morte
Setting damage to weapons doesn't work

I'm trying to set 'x' damage to some weapons, something that I thought that it would be easy, but i don't know why the damage doesn't change.

This is the code:


new Float:g_damage[ ] =
{...
Forum: General 05-22-2015, 18:48
Replies: 6
Views: 1,973
Posted By !Morte
Error on all text and .ini files every time i install amx mod x

Every time i install AMX Mod X this happend with all the text and .ini files:

I don't know how to fix this and it starts to piss me off.

Thanks.
Forum: Scripting Help 06-22-2014, 14:54
Replies: 2
Views: 1,582
Posted By !Morte
Check if the player is over the entity and it's touching it

I have an entity with a box model, the objetive is everybody have a certain time to get on the entity or they will die.

I have something like this to check if the player is over the entity:

...
Forum: Scripting Help 06-11-2014, 22:36
Replies: 2
Views: 1,134
Posted By !Morte
Question about Vault

Long time ago i opened a server with an xp mod, and this one had an account system with nfVault which every time (sometimes one day, sometimes one week, just any random day) was erased.

Now my...
Forum: Scripting Help 06-11-2014, 11:22
Replies: 18
Views: 2,457
Posted By !Morte
Re: nvault to fvault

Well, you can use the nVault editor who bugsy upload to edit the .vault file and you will not have to use fvault
https://forums.alliedmods.net/showthread.php?p=581917?p=581917
Forum: Zombie Plague Mod 06-07-2014, 15:27
Replies: 2
Views: 851
Posted By !Morte
Re: Class, ammo, health below radar

const Float:HUD_STATS_X = 0.01
const Float:HUD_STATS_Y = 0.14
Forum: Scripting Help 06-07-2014, 08:41
Replies: 4
Views: 885
Posted By !Morte
Re: Xp skill mod problem x.X

Why you use a task to set the player gravity? :| And you have to clean the code, a lot.
Forum: Scripting Help 06-05-2014, 02:24
Replies: 12
Views: 2,553
Posted By !Morte
Re: set_user_rendering wtf?

Yes, it's the same method.
Forum: Zombie Plague Mod 06-04-2014, 22:21
Replies: 6
Views: 1,881
Posted By !Morte
Re: Countdown for zp 4.3

It's a simple countdown

#include < amxmodx >
#include < amxmisc >

const TASK_COUNTDOWN = 1000

new const countdown_sound[ ][ ] =
{
"count/one.wav",
Forum: Scripting Help 06-04-2014, 14:20
Replies: 12
Views: 2,553
Posted By !Morte
Re: set_user_rendering wtf?

I solved the problem, it was the model i was using. This make me angry because i was trying all the night making differents combinations of all fx and render it was possible, and i'm feel like a...
Forum: Scripting Help 06-04-2014, 03:44
Replies: 12
Views: 2,553
Posted By !Morte
set_user_rendering wtf?

I just can't make a player invisible, i don't fucking know what's the problem:

set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, HERE_IS_THE_PROBLEM )

If i put 128 o higher...
Forum: Zombie Plague Mod 06-04-2014, 03:29
Replies: 5
Views: 1,730
Posted By !Morte
Re: Autorespawn for ZP 4.3

// Respawning a player has never been so easy
ExecuteHamB(Ham_CS_RoundRespawn, id)

Maybe this can help you.
Forum: Scripting Help 06-03-2014, 18:33
Replies: 3
Views: 1,342
Posted By !Morte
Re: Player index question

To index an array for a player, you must use the [33], for every else you can use the number you want.

There you're trying to get the name/user id for a player, you must create an array in which...
Forum: Zombie Plague Mod 06-02-2014, 21:31
Replies: 8,632
Views: 6,655,211
Posted By !Morte
Re: [Zp] Another Zombie's models Collection

If you want i can make those models, but without the zombie textures because i'm fucking bad at using photoshop haha
Forum: Zombie Plague Mod 06-01-2014, 23:54
Replies: 8,632
Views: 6,655,211
Posted By !Morte
Re: [Zp] Another Zombie's models Collection

Cry of Fear models Pack #1

http://imageshack.com/a/img845/1117/0fznc.jpg

Download: https://www.mediafire.com/?ge43x26z5nq26ny
Forum: Zombie Plague Mod 05-13-2014, 20:01
Replies: 15
Subplugin Submission [ZP] Addon: Critical Hit v1.2
Views: 19,803
Posted By !Morte
Re: [ZP] Addon: Critical Hit v1.2

Updated to the real v1.2
Forum: Spanish 07-10-2012, 10:48
Replies: 1
Views: 965
Posted By !Morte
Re: Como ocultar o bloquear mensajes con empezados con /

En la funcion que llama /cam agregas un return PLUGIN_HANDLED; al final y listo, cuando lo escribis por say no sale
Forum: Off-Topic / Chat General 06-28-2012, 22:03
Replies: 26,241
Views: 8,848,836
Posted By !Morte
Re: Desvirtúe aquí.

Sisi seaquake es gay :S
Forum: Spanish 05-30-2012, 19:34
Replies: 12
Views: 2,036
Posted By !Morte
Re: Suprimir armas de los mapas FY

"armour_entity"? No deberia ser "weaponbox"?
Showing results 1 to 25 of 500

 
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