Raised This Month: $104 Target: $400
 26% 

Showing results 1 to 25 of 500
Search took 0.14 seconds.
Search: Posts Made By: Leonardo
Forum: Plugins 10-23-2018, 09:19
Replies: 26
Views: 11,858
Posted By Leonardo
Re: [NMRiH] Team Kill Punishment v1.3.2 (14 Oct 2018)

Fixed major issue caused by newly added "npctype" variable, should credit death to NPCs properly now.
Also removed Bury penalty because, when only buried player(s) are left alive, zombies cannot...
Forum: Plugins 10-23-2018, 09:15
Replies: 9
Views: 6,304
Posted By Leonardo
Re: [NMRiH] Death Notifications v1.2 (02 Feb 2014)

Fixed major issue caused by newly added "npctype" variable, should credit death to NPCs properly now.
Forum: Plugins 05-18-2018, 08:22
Replies: 23
Views: 12,431
Posted By Leonardo
Forum: Extensions 02-25-2018, 05:18
Replies: 44
Views: 7,798
Posted By Leonardo
Re: [EXTENSION] Late Downloads

Compiled with MSVC v14.0 against sdk2013 on windows x64, AddLateDownloads with addAsStatic=true always returns 0. This happens when filled addedFiles is passed to SendFiles function via pointer....
Forum: Plugins 02-23-2018, 05:34
Replies: 84
Views: 32,447
Posted By Leonardo
Re: [ANY] tEntDev v0.1.1 (2010-12-04)

Plugin is compiled with Colors.inc (https://forums.alliedmods.net/showthread.php?t=96831), that uses SayText2 to render colored text. You have to edit it and remove CPrintToChat, or maybe try...
Forum: Plugins 03-09-2017, 07:16
Replies: 17
Views: 11,767
Posted By Leonardo
Re: [TF2] Bot Quota Fix v1.2 (15 Aug 2013)

Noone will be able to connect then, saying "Server is full."
Forum: Plugins 02-26-2017, 04:41
Replies: 4
Views: 6,518
Posted By Leonardo
Re: [NMRIH] Infinity 1.1

It does have cvars to set these features for everyone though.
Forum: Plugins 05-15-2016, 08:34
Replies: 6
Views: 3,449
Posted By Leonardo
Re: [NMRiH] Cyclop's beam (2016/05/03)

Could possibly be adapted for any game, I think.
Forum: Plugins 11-28-2015, 03:29
Replies: 17
Views: 13,995
Posted By Leonardo
Re: [NMRiH] Give Weapons v1.1.6 (22 Aug 2014)

Ammoboxes were tricky to spawn. I haven't figured out how to do it back then. Sadly, I'm not able to try again soon.
Forum: Plugins 05-12-2015, 16:54
Replies: 3
Views: 2,778
Posted By Leonardo
Forum: Scripting 03-27-2015, 13:38
Replies: 2
Views: 426
Posted By Leonardo
[Solved] Error 057

if(
!bBoolean[iClient]
#if defined MY_CHECK_BOTS
|| IsFakeClient( iClient )
#endif
)
MyFunction( iClient );
error 057: unfinished expression before compiler directive
A bug?
Forum: Plugins 03-12-2015, 01:27
Replies: 608
Views: 200,434
Posted By Leonardo
Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)

So, basically, you say that scanning all items to selecting only valid ones, and picking a random one afterwards - is bad?
Making static lists of equipments thatcould be changed/removed by valve by...
Forum: Scripting 02-22-2015, 12:27
Replies: 2
Views: 508
Posted By Leonardo
Re: Gamedata again

That was close, but, sadly, didn't work.
"Games"
{
/* DA:B */
"dab"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
Forum: Scripting 02-22-2015, 10:10
Replies: 2
Views: 508
Posted By Leonardo
Gamedata again

Hello!
Today I'm trying to get netprops from Double Action: Boogaloo's (Steam version) gamerules entity (sdk_gamerules, CSDKGameRulesProxy).
I did create a...
Forum: Scripting 02-17-2015, 13:58
Replies: 8
Views: 841
Posted By Leonardo
Re: Make ForceChangeLevel work

Like this? (https://github.com/alliedmodders/sourcemod/blob/678e743819451bf87c081971528a4e0b1e844bb1/extensions/sdktools/inputnatives.cpp#L73)
Forum: Scripting 02-17-2015, 13:14
Replies: 8
Views: 841
Posted By Leonardo
Re: Make ForceChangeLevel work

L 02/14/2015 - 11:01:49: [SM] Native "AcceptEntityInput" reported: "AcceptEntityInput" not supported by this mod
L 02/14/2015 - 11:01:49: [SM] Displaying call stack trace for plugin "umc-core.smx":...
Forum: Scripting 02-17-2015, 00:18
Replies: 8
Views: 841
Posted By Leonardo
Re: Make ForceChangeLevel work

Ok then another question:
How do I get IDA5 work properly? Generated file with vtable offsets is kinda incorrect.
// Auto reconstructed from vtable block @ 0x00000000
// from "server.so", by...
Forum: Scripting 02-14-2015, 05:14
Replies: 8
Views: 841
Posted By Leonardo
Make ForceChangeLevel work

Running a sdk013 mod, what should I configure to get ForceChangeLevel working? Thanks.
Forum: Plugins 01-28-2015, 15:11
Replies: 608
Views: 200,434
Posted By Leonardo
Forum: Scripting 01-24-2015, 17:22
Replies: 23
Views: 2,337
Posted By Leonardo
Re: Array index is out of bounds

I dont see any client ids checks inside OnTakeDamage. You definitely should check for it, at least if(0 < iClientID <= MaxClients)
Forum: Scripting 01-24-2015, 17:16
Replies: 4
Views: 596
Posted By Leonardo
Re: Remove Teamattack message

Not sure if it'll work in cago, but in older games you could simply block a specific chat text ('SayText' or 'SayText2' usermessage) coming from user #0
Forum: Plugins 01-24-2015, 10:26
Replies: 608
Views: 200,434
Posted By Leonardo
Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)

Sorry, file server is currently down. Uploaded all files here.
Forum: Plugins 01-18-2015, 09:50
Replies: 32
Views: 7,684
Posted By Leonardo
Forum: Plugin/Gameplay Ideas and Requests 01-17-2015, 19:34
Replies: 1
Views: 411
Posted By Leonardo
Re: FistFull of Frags weapon boxes and time to open

I do believe it's client-side, and you can't deal with it.
Forum: Plugins 01-17-2015, 19:26
Replies: 32
Views: 7,684
Posted By Leonardo
Re: [TF2] Plugin keeper for tf2itemsinfo

The main issue is how the data is being stored in memory.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 19:10.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode