Raised This Month: $248 Target: $400
 62% 

Showing results 1 to 25 of 159
Search took 0.01 seconds.
Search: Posts Made By: Whai
Forum: Scripting 07-29-2020, 15:27
Replies: 3
Views: 609
Posted By Whai
Re: [TF2] Spy Enforcer Weapon Attributes

I don't know if it is solved but did you try this ?

TF2Attrib_RemoveByDefIndex(weapon, 797);
Forum: Scripting 11-20-2019, 18:06
Replies: 10
Views: 1,032
Posted By Whai
Re: [TF2] Client game crash when the client get a weapon

Ok, I found out the issue,


This is due to the attribute "min_viewmodel_offset" (index : 796) that made the client's game crash.

I just have to remove this attribute.

[EDIT]
...or just add...
Forum: Scripting 11-20-2019, 11:40
Replies: 10
Views: 1,032
Posted By Whai
Re: [TF2] Client game crash when the client get a weapon

The reason that I didn't use tf2 econ data is because of this:





So, did you also test on a weapon wearable ? like the index 131 (The Chargin' Targe) ?
Forum: Scripting 11-15-2019, 16:24
Replies: 10
Views: 1,032
Posted By Whai
Re: [TF2] Client game crash when the client get a weapon

It still crashing, I added this function right before the EquipPlayerWeapon()
TF2_SwitchtoSlot(iTarget, (!iSlot ? 2 : 0));
The game doesn't crash instantly but crashes when I switch to the new...
Forum: Scripting 11-12-2019, 18:54
Replies: 10
Views: 1,032
Posted By Whai
[TF2] Client game crash when the client get a weapon

The client game crash (so not the server) when he is given a weapon

Here is a part of the code


bool TF2_GivePlayerItem(int iClient, int iTarget, int iItemID)
{...
Forum: Scripting 08-14-2019, 04:20
Replies: 24
Views: 1,421
Posted By Whai
Re: [TF2] Client is not in game bug

Yes I know it checks only when the player is not in-game anymore on the timer’s code block but I don’t know what I can do except adding IsClientInGame again
Forum: Scripting 08-14-2019, 04:05
Replies: 24
Views: 1,421
Posted By Whai
Re: [TF2] Client is not in game bug

GetClientOfUserId is supposed return 0 if the userid is not valid as I understood so it should return 0 if the client is not in-game. I suggest to add IsClientInGame before IsPlayerAlive
Forum: Scripting 08-14-2019, 03:52
Replies: 24
Views: 1,421
Posted By Whai
Re: [TF2] Client is not in game bug

Client 0 is the world/console
Forum: Scripting 08-14-2019, 03:45
Replies: 24
Views: 1,421
Posted By Whai
Re: [TF2] Client is not in game bug

You have to do that :

if ( iClient )
if ( !IsPlayerAlive( iClient ) )
TF2_RespawnPlayer( iClient );

Because your code checks the client index is not equal to 0 BUT also checks at the...
Forum: Plugin/Gameplay Ideas and Requests 08-07-2019, 14:14
Replies: 3
Views: 1,180
Posted By Whai
Re: Player suffers damage when touching another player

That’s not what he wants, he wants a plugin when players touch each other getting damaged.

So we need to hook on touch and doing SDKHook_Damage function
Forum: Scripting 07-13-2019, 13:46
Replies: 15
Views: 1,129
Posted By Whai
Re: teleport

The "IsClientConnected" with "IsPlayerAlive" (I forgot about that) have to be after the comparison, because it would check on every client
Change "tp <client>" into "sm_tp <client>"
Forum: Scripting 07-13-2019, 13:33
Replies: 15
Views: 1,129
Posted By Whai
Re: teleport

Can you write you code in PHP quote ? because it is better with colors.



because you write in your console "tp" instead of "sm_tp" as I can see on your RegAdminCmd
Forum: Scripting 07-13-2019, 13:18
Replies: 15
Views: 1,129
Posted By Whai
Re: teleport

"IsClientConnected" should be before "IsPlayerAlive".
You have compared an integer with a string. You have to use GetClientName (https://sm.alliedmods.net/new-api/clients/GetClientName) to get the...
Forum: Scripting 07-11-2019, 11:23
Replies: 6
Views: 1,078
Posted By Whai
Re: How to change string into int?

Just do "if(args != 2)"


If you don't put the return Plugin_Handled, when you enter the command in console : it will say to you "Unknown command" even when the command is executed


Well, you...
Forum: Scripting 07-11-2019, 07:34
Replies: 4
Views: 924
Posted By Whai
Re: How to set up weapons ammo CSGO?

SetEntProp(weaponEnt, Prop_Send, "m_iPrimaryReserveAmmoCount", 0);
SetEntProp(weaponEnt, Prop_Send, "m_iSecondaryReserveAmmoCount", 0);


Change the 0 into another number ?
Forum: Scripting 07-11-2019, 07:33
Replies: 11
Views: 1,457
Posted By Whai
Re: How to get all the player a weapon?

if(IsClientInGame(i)
{
if(IsPlayerAlive(i)
{
}
}
Forum: Scripting 07-10-2019, 19:52
Replies: 11
Views: 1,457
Posted By Whai
Re: How to get all the player a weapon?

Sorri, I totally forgot : I made a mystake. You have to put the IsPlayerAlive after the IsClientInGame, else it will do errors on your server console
Forum: Scripting 07-10-2019, 16:07
Replies: 11
Views: 1,457
Posted By Whai
Re: How to get all the player a weapon?

I forgot to say you have to put "IsPlayerAlive" with the condition "IsClientInGame"
Forum: Scripting 07-10-2019, 16:01
Replies: 10
Views: 1,117
Posted By Whai
Re: [HELP] ERROR: function prototypes do not match

Ok, now I know what you want,


Create a global array bool variable (name whatever you want like for exemple : "g_bTagHid") with the sizeof MAXPLAYERS + 1
On "public Action Command_hidetag(int...
Forum: Scripting 07-10-2019, 14:34
Replies: 10
Views: 1,117
Posted By Whai
Re: [HELP] ERROR: function prototypes do not match

You do not need to put in
public Action Command_hidetag(int iClient, int sArgs)

just put in
public Action OnClientSayCommand(int iClient, const char[] sCommand, const char[] sArgs)
it will do...
Forum: Scripting 07-10-2019, 14:32
Replies: 20
Views: 1,432
Posted By Whai
Re: how can you scan a variable and then apply it?

Here is the list of CSGO ConVars (https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars)

A ConVar is just the abbreviation of Console Variable : it is like "sv_cheats", "mp_restartgame" et...
Forum: Scripting 07-10-2019, 13:36
Replies: 10
Views: 1,117
Posted By Whai
Re: [HELP] ERROR: function prototypes do not match

Ok, now I understand what you're looking for, but you still don't need "if (StrEqual(sCommand, "say"))" for the same reason I said above.

Use instead :

if (StrEqual(sArgs, "!hidetag") ||...
Forum: Scripting 07-10-2019, 13:30
Replies: 11
Views: 1,457
Posted By Whai
Re: How to get all the player a weapon?

I think I should shut my mouth when I take people for a dummy (not mean to do). Sorry.



If you mean to give ammo, here is GivePlayerAmmo...
Forum: Scripting 07-10-2019, 13:07
Replies: 10
Views: 1,117
Posted By Whai
Re: [HELP] ERROR: function prototypes do not match

Why do you need
if (StrEqual(sCommand, "say"))
on Command_hidetag callback and OnClientSayCommand forward ?

that is useless, just remove it because :
_ OnClientSayCommand is triggered when a...
Forum: Scripting 07-10-2019, 12:46
Replies: 3
Views: 891
Posted By Whai
Re: l4d2 srcds maxclients can't fix

Try to change the ConVar "sv_visiblemaxplayers", maybe it is the problem
Showing results 1 to 25 of 159

 
Forum Jump

All times are GMT -4. The time now is 10:55.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode