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Search: Posts Made By: JusTGo
Forum: Scripting Help 10-29-2023, 06:30
Replies: 7
Views: 862
Posted By JusTGo
Re: Catch the event of a player untouching an entity

It's possible, in register_touch use set_task with 0.1 or for more accuracy do RequestFrame and in the callback check if the player is still touching the entity.
Forum: Scripting Help 07-15-2023, 15:05
Replies: 8
Views: 967
Posted By JusTGo
Re: FM_ShouldCollide is never called.

Are using ReHLDS? also show your code so we can reproduce it
Forum: Scripting Help 07-15-2023, 03:19
Replies: 8
Views: 967
Posted By JusTGo
Re: FM_ShouldCollide is never called.

Is your NPC solid? If I remember correctly not all SOLID types gets called in pfnShouldCollide
Forum: Scripting Help 04-30-2023, 06:05
Replies: 2
Views: 644
Posted By JusTGo
Re: [REGAMEDLL/REAPI] How to hook pfnSpawn/DispatchSpawn

Just hook "FM_Spawn" with fakemeta it's the equivalent of pfnSpawn.
Forum: Scripting Help 04-07-2023, 05:31
Replies: 1
Views: 418
Posted By JusTGo
Re: Block weapon reload for player

there isn't a function called "get_pev", it's just "pev" without the "get_" prefix.

set_pev(id, pev_button, pev(id, pev_button) & ~IN_RELOAD);
Forum: Code Snippets/Tutorials 04-04-2023, 17:19
Replies: 9
Views: 2,193
Posted By JusTGo
Forum: Scripting Help 03-24-2023, 12:15
Replies: 3
Views: 569
Posted By JusTGo
Re: Force Round End?

if you are using ReAPI then use rg_round_end
Forum: Suggestions / Requests 03-14-2023, 18:10
Replies: 2
Views: 496
Posted By JusTGo
Re: Shields in BackWeapons

What equation, you want the sheild to block damage when on the back?
Forum: Suggestions / Requests 03-10-2023, 04:10
Replies: 6
Views: 678
Posted By JusTGo
Re: How to detect if player is trying to send voice?

If you are using ReAPI + VTC you can use this forward:

/*
* Called when the player started talking.
*
* @param index Client index
*
* @noreturn
*/
forward VTC_OnClientStartSpeak(const...
Forum: Suggestions / Requests 02-23-2023, 10:39
Replies: 1
Views: 462
Posted By JusTGo
Re: Auto Restart Round [Different]

Try this:

#include <amxmodx>

new bool:g_RoundRestarted

public plugin_init() {
register_plugin("Auto Round Restart", "0.0.1", "JustGo")

g_RoundRestarted = false
Forum: Suggestions / Requests 02-23-2023, 10:27
Replies: 3
Views: 544
Posted By JusTGo
Re: Block the gravity first round

Try this:

#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>

#define VERSION "5.4"
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )
Forum: Scripting Help 02-21-2023, 13:55
Replies: 3
Views: 771
Posted By JusTGo
Re: How to hide door only for a player

This plugin hides doors for admins, you can edit to choose the players to hide the entity for

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

public plugin_init() {
...
Forum: Suggestions / Requests 02-20-2023, 12:18
Replies: 4
Views: 610
Posted By JusTGo
Re: Create entity over player's head

I guess creating a cube over the player's head might work but there is an issue, the cube has to be solid in order to be shootable, so if a player jumps over another player they will collide and be...
Forum: Suggestions / Requests 02-18-2023, 11:05
Replies: 3
Views: 693
Posted By JusTGo
Re: more than 1 terr in deathrun

which deathrun plugin are you using to transfer 1 terr
Forum: New Plugin Submissions 02-18-2023, 10:09
Replies: 54
Views: 22,721
Posted By JusTGo
Re: Nade Semiclip v2.6

Updated:

-V2.7
* Fixed a bug with cvars conflicting.
* Optimized and refactored the plugin.
Forum: General 02-18-2023, 09:59
Replies: 1
Views: 572
Posted By JusTGo
Re: How to put custom skin only for a specific person

Try this:
https://forums.alliedmods.net/showthread.php?p=958925
Forum: Zombie Plague Mod 02-14-2023, 04:13
Replies: 4
Help / Support ZP Countdown
Views: 1,143
Posted By JusTGo
Re: ZP Countdown

Try this:

#include <amxmodx>

#define PLUGIN "Countdown"
#define VERSION "1.0"
#define AUTHOR "MooxnS"

#define TASK_COUNTDOWN 458496
new g_iCountdown
Forum: Scripting Help 02-13-2023, 03:35
Replies: 4
Views: 1,032
Posted By JusTGo
Re: MSG_ReadBitString: buffer overflow error

You can try removing the plugins one by one till you get a clue of the source of the issue.
Forum: Scripting Help 02-13-2023, 03:32
Replies: 9
Views: 1,343
Posted By JusTGo
Re: Generate prefap in the map with AMXX

I think you can convert the prefab to .bsp and then precache the .bsp file and spawn it with AMXX, I guess I saw this getting done before but not sure where I can find it now.
Forum: Off-Topic 02-09-2023, 04:14
Replies: 3
Views: 1,696
Posted By JusTGo
Re: CS 1.6 LGSM VPS server is not responding

Not sure if you have the same issue, but I had a similar problem with my server in the past and installing 32-bit libraries and restarting the server fixed it
...
Forum: New Plugin Submissions 02-04-2023, 13:47
Replies: 845
Views: 236,015
Posted By JusTGo
Re: OciXCrom's Rank System [XP|Levels|Ranks]

Looking at the plugin's code it seems that the best place to mark data as loaded is inside QueryLoadData forward just after using SQL_ReadResult native
Forum: New Plugin Submissions 02-04-2023, 13:27
Replies: 845
Views: 236,015
Posted By JusTGo
Re: OciXCrom's Rank System [XP|Levels|Ranks]

Yes it should be easy to fix, Just create a variable and set it to true once the player data is loaded, Then when saving data use the variable to see if the player's data got loaded and only save if...
Forum: Off-Topic 01-26-2023, 12:39
Replies: 3
Views: 1,670
Posted By JusTGo
Re: Help with crash

try removing SafeNameAndChat
Forum: Zombie Plague Mod 01-03-2023, 08:30
Replies: 4
Views: 915
Posted By JusTGo
Re: Looking for a Pawn scripter

He is not a scammer, I sent him the plugin and he paid me for it.
Forum: Scripting Help 08-12-2022, 05:08
Replies: 1
Views: 458
Posted By JusTGo
Re: FakeMeta Invalid Entity

Which version of HLDS are you using?
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