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Search: Posts Made By: TheDS1337
Forum: Off-Topic 03-22-2022, 18:15
Replies: 6
Views: 2,337
Posted By TheDS1337
Re: Year 2038 problem

Well, if we don't get the mess of a world war 3, that should be more than enough :))
Forum: Plugins 04-03-2020, 05:27
Replies: 175
Views: 111,199
Posted By TheDS1337
Re: [CS:GO] -N- Arms Fix [2.0.2 | 2019-11-29]

Because that's what the extension does, it renders part of the model invisible (valve changed how arm models work since shattered web operation update). the old system still works however, so what I...
Forum: Plugins 03-29-2020, 08:20
Replies: 175
Views: 111,199
Posted By TheDS1337
Re: [CS:GO] -N- Arms Fix [2.0.2 | 2019-11-29]

CSGO-ArmsFix extension for linux is here: https://github.com/TheDS1337/CSGO-ArmsFix
Forum: Off-Topic 03-27-2020, 16:08
Replies: 3,303
Views: 842,815
Posted By TheDS1337
Forum: Off-Topic 03-03-2020, 12:16
Replies: 3
Views: 2,273
Posted By TheDS1337
Re: Tatyana - My Love

Hello Gaara!

Pretty nice to see some old people still here, I'm happy for both you and Tatyana :)
Forum: Extensions 02-16-2020, 13:22
Replies: 6
Views: 4,169
Posted By TheDS1337
Re: [EXTENSION] Double extension

What would be the usage of this? I don't think anybody doing sm is going to do some numerical analysis to care enough about such precisions.
Forum: Coding MM:S Plugins & SM Extensions 02-11-2020, 09:11
Replies: 1
Views: 8,432
Posted By TheDS1337
Re: VCall Crashes upon execution

Looks like you forgot to get the pWarpper pointer. that is the first thing I noticed, try this:

static cell_t Native_IsPlayer(IPluginContext* pContext, const cell_t* params)
{
CBaseEntity*...
Forum: Snippets and Tutorials 02-10-2020, 14:43
Replies: 17
Views: 11,585
Posted By TheDS1337
Re: [INC] ColorLib

If you write %t to include translations it won't work, it only works with %T, I hope you add support for %t if plausible.
Forum: Coding MM:S Plugins & SM Extensions 01-13-2020, 00:43
Replies: 4
Views: 9,734
Posted By TheDS1337
Re: How i can get object pointer?

If I recall correctly:
IPluginRuntime *CreateEmptyRuntime(const char *name, uint32_t memory) is what the OP asked for.
Forum: Coding MM:S Plugins & SM Extensions 01-10-2020, 04:00
Replies: 4
Views: 9,095
Posted By TheDS1337
Re: Hooking IServerTools finctions leads to compile-time errors

I agree with what Fyren said.

EmitSound methods are overloaded too and they use something similar in SDKTools.
Forum: Coding MM:S Plugins & SM Extensions 11-22-2019, 06:45
Replies: 369
Views: 255,714
Posted By TheDS1337
Re: Signature Request Thread

Well, in that case, I've looked for functions signatures similar to the old one and I came down to these 4, you might wanna try them one by one, maybe one of them works.

...
Forum: Coding MM:S Plugins & SM Extensions 11-20-2019, 13:46
Replies: 369
Views: 255,714
Posted By TheDS1337
Re: Signature Request Thread

Well, I tried to find it for you but unfortunately without any success, it's complicated in windows...

But after a long, I just noticed that the function you are looking for itself is easily...
Forum: Coding MM:S Plugins & SM Extensions 11-15-2019, 02:52
Replies: 369
Views: 255,714
Posted By TheDS1337
Re: Signature Request Thread

You should consider providing l4d1 latest binaries in case someone doesn't have them
Forum: Module Coding 11-14-2019, 01:47
Replies: 4
Views: 6,269
Posted By TheDS1337
Re: Make tasks inside ServerFrame loop

If the looping is what you are worried about, then it is totally safe, as both SM and AMXx does it that one.

Also,

void cTask::Run() // StartFrame_Post
{
for(auto it =...
Forum: Module Coding 11-13-2019, 14:58
Replies: 4
Views: 6,269
Posted By TheDS1337
Re: Make tasks inside ServerFrame loop

What is not sane about it? SM (and I think AMXx too) both use OnGameFrame to check for timers (tasks). and then execute them one by one depending on plugin order. this if more than one plugin are...
Forum: Off-Topic 10-22-2019, 15:30
Replies: 74
Views: 24,482
Posted By TheDS1337
Re: Your favorite programming language?

SM is not a language :nono: SP however may count
Forum: Metamod:Source Questions 10-04-2019, 01:34
Replies: 5
Views: 12,272
Posted By TheDS1337
Re: IClient

Yes, I just noticed he's using the engine interface here, which had additional functions added for CS:GO last month. so that could be his problem.
Forum: Off-Topic 09-25-2019, 04:38
Replies: 74
Views: 24,482
Posted By TheDS1337
Re: Your favorite programming language?

Thought CSS was a game but okay
Forum: Scripting 08-22-2019, 16:05
Replies: 15
Views: 3,693
Posted By TheDS1337
Re: [Question] Entity Index

smokegrenade_projectile, hegrenade_projectile, flashbang_projectile, decoy_projectile, molotov_projectile, incgrenade_projectile, tagrenade_projectile and breachcharge for the breach charge added in...
Forum: Scripting 08-22-2019, 14:48
Replies: 15
Views: 3,693
Posted By TheDS1337
Re: [Question] Entity Index

iEntity is an integer (entity index), "grenade_projectile" is a string (entity classname)

You should use GetEntityClassname EntityName and see if it's equal to grenade_projectile using StrEqual...
Forum: Code Snippets/Tutorials 08-15-2019, 05:24
Replies: 16
Views: 16,622
Posted By TheDS1337
Re: [TUT] Creating AMXX modules (The easiest way)

Afaik AMXx uses AMBuild that have been used in SM for ages, so MSVC is not really a requirement. this is the modern way of working with modules/extensions.
Forum: Scripting 08-10-2019, 18:40
Replies: 2
Views: 1,360
Posted By TheDS1337
Re: Multiple BeamRingPoints

You can do it of course, however you'll have to do something like this:

float pos[3];
pos[0] = g_fMakerPos[marker][0];
pos[1] = g_fMakerPos[marker][1];
pos[2] =...
Forum: Scripting 08-08-2019, 11:27
Replies: 2
Views: 1,268
Posted By TheDS1337
Re: CSGO Paintball problem

The plugin according to github hasn't been modified in 4 years, so there'll be problems with the offsets obviously caused by the continuous updates that may or may not change the different vtables,...
Forum: Scripting 07-31-2019, 05:26
Replies: 4
Views: 1,950
Posted By TheDS1337
Re: Simulate thunders & lightning

I don't think it's possible, it's only loaded when a map is loaded :/ we need to email valve to atleast get the "a" lightening fixed because if you already tried it... it makes most of the map...
Forum: Scripting 07-30-2019, 12:28
Replies: 4
Views: 1,950
Posted By TheDS1337
Re: Simulate thunders & lightning

I'm assuming this is for CS:GO, I know that CS:GO has a very weird bug with lightning even if you could achieve it without having to restart the map and/or disconnect all clients and reconnect them....
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