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Posts Made By:
Fenderic
Forum:
Plugins
09-27-2011, 14:12
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
i've been getting a pretty positive response from the community.
if you end up running it on a server, let me know!
Forum:
Plugins
09-20-2011, 16:45
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
hmm
yeah sure, i can't really work on this until winter break anyways
Forum:
Plugins
09-18-2011, 14:39
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
hmm, is that happening to you all the time? because i've never had that issue.
Forum:
Plugins
09-13-2011, 16:26
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
updated the main post with more maps and a link to the prefab for making your own (also found here: http://www.gamebanana.com/prefabs/5765)
Forum:
Plugins
08-28-2011, 10:24
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
ok cool! thank you for testing!
Forum:
Plugins
08-26-2011, 13:30
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
edit: new version of axis is uploaded, http://www.gamebanana.com/maps/159268
Thank you! Yeah, it really is a lot of fun when you get a good group of people playing.
Hey yeah, I'll get...
Forum:
Plugins
08-25-2011, 13:37
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
hmm, yeah there aren't any resupply cabinets, but i want players to be allowed to carry jarate.
Forum:
Plugins
08-25-2011, 09:10
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
Hey Mecha!
Yeah it has been like 2 years since we were testing out my idea with MFGG!
Really? That's strange, because it worked fine for me when I ran it on a dedicated server off my parents...
Forum:
Plugins
08-25-2011, 01:22
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
Re: [TF2] Glass Attack (0.4)
oh ok, thanks, i will do that.
Forum:
Plugins
08-25-2011, 01:01
Replies:
28
[TF2] Glass Attack (0.4)
Views:
22,830
Posted By
Fenderic
[TF2] Glass Attack (0.4)
hey, first plugin, hopefully i am posting this properly, if not just yell at me!
Summary:
Glass Attack is an arena / team deathmatch type gamemode based on a custom map I used to play on COD. ...
Forum:
Scripting
08-14-2011, 19:41
Replies:
5
[TF2] Map Prefix Checking
Views:
2,082
Posted By
Fenderic
Re: [TF2] Map Prefix Checking
I tried raising it to 64, but then whenever i try to connect, my connection times out and an Engine Error pops up on the computer i am using to host that says "ED_Alloc: no free edicts"
i feel...
Forum:
Plugins
08-14-2011, 01:17
Replies:
42
[TF2] Nightfire: Assassination (v1.1.2.48, 20/10/11)
Views:
27,881
Posted By
Fenderic
Re: [TF2] Nightfire: Assassination (BETA v0.1.0.40, 12/08/11)
it appears as though he is remaking levels from nightfire specifically for this gamemode, but since it is a deathmatch variant, i'm sure it would run smoothly on arena maps aswell.
Forum:
Plugins
08-13-2011, 15:12
Replies:
42
[TF2] Nightfire: Assassination (v1.1.2.48, 20/10/11)
Views:
27,881
Posted By
Fenderic
Re: [TF2] Nightfire: Assassination (BETA v0.1.0.40, 12/08/11)
i haven't had a chance to try out the plugin yet, it sounds quite interesting though.
from the screenshots provided, i don't think the indicators match the tf2 style very well. Like suggested...
Forum:
Scripting
08-13-2011, 15:04
Replies:
5
[TF2] Map Prefix Checking
Views:
2,082
Posted By
Fenderic
Re: [TF2] Map Prefix Checking
hmm, well that certainly lets it compile, but when i try to run it on my server, my console floods with errors.
it says "[SM] plugin encountered error 8: Not enough space on the stack"
then "[SM]...
Forum:
Scripting
08-11-2011, 20:07
Replies:
5
[TF2] Map Prefix Checking
Views:
2,082
Posted By
Fenderic
[TF2] Map Prefix Checking
hey, i'm having some trouble compiling my plugin and i was wondering if anyone could give me some insight on how to fix it.
here's the deal. i wrote my plugin and compiled it on the main website,...
Forum:
Extensions
08-08-2011, 10:37
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,782,722
Posted By
Fenderic
Re: SDK Hooks 2.0 - It's beta time again!
hey, i'm having some trouble compiling my plugin and i was wondering if anyone could give me some insight on how to fix it.
I am able to compile this:
#include <sourcemod>
#include <sdkhooks>...
Forum:
Extensions
08-03-2011, 19:28
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,782,722
Posted By
Fenderic
Re: SDK Hooks 2.0 - It's beta time again!
hey sorry, but i'm a bit confused on how i am supposed to compile a plugin that uses SDK Hooks commands. Could someone clear that up for me?
Thank you!
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2009, 13:16
Replies:
0
[REQ][TF2] Snipers only, no SMG
Views:
847
Posted By
Fenderic
[REQ][TF2] Snipers only, no SMG
hey there,
i have been trying to edit the Crabmod Plugin (http://forums.alliedmods.net/showthread.php?t=97441&highlight=crabmod) to fit my needs, but i do not understand SourceMod scripting at all....
Forum:
Plugin/Gameplay Ideas and Requests
09-27-2009, 15:16
Replies:
1
[TF2] Class and Weapon Restrictions
Views:
5,389
Posted By
Fenderic
[TF2] Class and Weapon Restrictions
hey there everyone.
I have been working on a series of maps specifically designed for snipers only, and the sniper gets his huntsman and smg stripped from him.
I have been able to restrict and...
Showing results 1 to 19 of 19
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