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Posts Made By:
QuantumToast
Forum:
Plugin/Gameplay Ideas and Requests
09-18-2017, 13:08
Replies:
2
[PAID] Looking for a developer for a new TF2 competitive league.
Views:
763
Posted By
QuantumToast
Re: [PAID] Looking for a developer for a new TF2 competitive league.
Added. Thanks for your time :)
Forum:
Plugin/Gameplay Ideas and Requests
09-17-2017, 19:47
Replies:
2
[PAID] Looking for a developer for a new TF2 competitive league.
Views:
763
Posted By
QuantumToast
[PAID] Looking for a developer for a new TF2 competitive league.
Hi there - we are starting a new competitive gamemode for TF2 - It is highly reliant on a strict list of allowed weapons and classes. Our server currently runs the following plugins:
Weapon Blocker...
Forum:
Plugins
07-12-2017, 13:28
Replies:
87
[TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Views:
52,803
Posted By
QuantumToast
Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Not sure if this is in the plugin already (haven't tested it), but does this plugin allow rockets to speed up over time even without being reflected? I've been using ClassicGuzzi's Dodgeball Redux...
Forum:
Plugins
07-10-2017, 01:41
Replies:
38
[ANY] Auto File Loader (Automatic Precaching/Downloads)
Views:
28,186
Posted By
QuantumToast
Re: [ANY] Auto File Loader (Automatic Precaching/Downloads)
Could you give an example of the contents of the exclusions file? I'm not sure if I'm doing it incorrectly, but it does not seem to be excluding files properly.
Also, could it have something to do...
Forum:
VSH / Freak Fortress
06-30-2017, 13:23
Replies:
145
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
79,827
Posted By
QuantumToast
Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
I know this plugin is designed with SourcePawn coders and programmers in mind, but if you ever have the time to create either a tutorial for simple boss creation or even just an explanation of the...
Forum:
VSH / Freak Fortress
06-28-2017, 12:39
Replies:
145
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
79,827
Posted By
QuantumToast
Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Apologies for using the wrong word - but it tells me to backup and delete the cfg so it will generate a new one...then it gives me that warning when the plugin starts again. Every time I start the...
Forum:
General
06-27-2017, 18:18
Replies:
2
[TF2] FastDL issues with VSH2
Views:
819
Posted By
QuantumToast
Re: [TF2] FastDL issues with VSH2
I wouldn't call this a fix, but I was able to workaround this issue by using Auto File Loader (https://forums.alliedmods.net/showthread.php?p=2490210). So I'll leave that link for anyone who's having...
Forum:
VSH / Freak Fortress
06-27-2017, 17:08
Replies:
145
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
79,827
Posted By
QuantumToast
Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
L 06/27/2017 - 16:07:52: [vsh2.smx] [VSH2] Warning: your config may be outdated. Back up your tf/cfg/sourcemod/VSHv2.cfg file and delete it, and this plugin will generate a new one that you can then...
Forum:
General
06-27-2017, 16:12
Replies:
2
[TF2] FastDL issues with VSH2
Views:
819
Posted By
QuantumToast
[TF2] FastDL issues with VSH2
Hello to you all. I'm trying to install nergal's Versus Saxton Hale Version 2 (https://forums.alliedmods.net/showthread.php?t=286701), and I haven't had any problems installing the plugin itself, but...
Forum:
Scripting
06-27-2017, 13:10
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
Well, I haven't had much time to work on the plugin, but I have a small optimization-related question:
Would it be more efficient to have a single command hook callback for commands like sm_kick,...
Forum:
VSH / Freak Fortress
06-23-2017, 19:33
Replies:
145
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
79,827
Posted By
QuantumToast
Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Hey there, nergal, really love the work you've put into this. I've gotten the plugin installed and working correctly, but I'm wondering if you could help me out with a small but related part. If I'm...
Forum:
Scripting
06-23-2017, 12:23
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
Apologies for the second post so quickly.
Based on that, if I'm reading correctly, I will have to actually run a query to check for infractions before I actually read that information into...
Forum:
Scripting
06-23-2017, 12:14
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
Silly as it sounds, never expected to see you in my thread :shock:
Based on what you and psychonic said, there should be no problem listening for sm_kick?
Forum:
Scripting
06-22-2017, 17:24
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
Alright, I re-wrote it all pretty much from scratch again, borrowing from Kryptanyte's example. Note: Everything in the body of PlayerHasInfractions is just a placeholder until I implement actual...
Forum:
Scripting
06-22-2017, 16:04
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
I appreciate all your help, as always :) A couple of questions, though:
Firstly, while I can agree with you that using a forward instead of hooking into an event would be easier, but can I block an...
Forum:
Plugins
06-21-2017, 12:57
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,821
Posted By
QuantumToast
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
If anyone else was getting frustrated in 1v1 mode with the annotation over the enemy with their health, blocking the rocket occasionally, I made a small edit that completely removed that...
Forum:
Scripting
06-20-2017, 12:22
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
I'm hooking player_connect (https://wiki.alliedmods.net/Generic_Source_Server_Events#player_connect), and index is the client index - right? Here's my mental steps for what I want the function to do:...
Forum:
Scripting
06-19-2017, 13:40
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
Sorry I've been absent, I had a busy weekend. Last night and this morning, I threw together this function, Event_CheckInfractionsOnConnect. The entire plugin compiles successfully, but of course that...
Forum:
Scripting
06-18-2017, 06:02
Replies:
2
Help a noob set up SQL for their server.
Views:
738
Posted By
QuantumToast
Help a noob set up SQL for their server.
Hello all, you might recognize me from my oh-so-popular thread over here (https://forums.alliedmods.net/showthread.php?t=298484), Infractions. I know absolutely nothing about SQL, outside of the tiny...
Forum:
Scripting
06-16-2017, 18:28
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
I apologize, I am not actually using the old format, I directly copy/pasted that from someone else's old plugin source, after searching around for some examples of player_connect event hooks :/ But...
Forum:
Scripting
06-16-2017, 15:13
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
Looking at some examples of plugins that use some sort of hook to player_connect, they seem to follow this format:public Action Event_PlayerConnect(Handle event, const String name[], bool...
Forum:
Scripting
06-16-2017, 13:12
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
Apologies for posting so much, but I think I've finalized OnCustomCommandChange. I didn't like that it would have to check if the command was valid more than once, so I just made it its own if...
Forum:
Scripting
06-16-2017, 12:49
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
Thank you for that, I'm pretty used to some of my previous languages and how they handle if statements, so I kind of autopiloted :P
Now, I'm writing a new function,...
Forum:
Scripting
06-15-2017, 15:19
Replies:
44
Infractions - The Early Stages
Views:
6,655
Posted By
QuantumToast
Re: Infractions - The Early Stages
I have improved the OnCustomCommandChange function to cover nearly all cases. Anything I seem to be missing?
public void OnCustomCommandChange(ConVar convar, const char[] oldValue, const char[]...
Forum:
Scripting
06-15-2017, 14:32
Replies:
7
How to set a server variable via command?
Views:
1,608
Posted By
QuantumToast
Re: How to set a server variable via command?
You're trying to set the variable for the cvar to 1, not the actual value. If I'm reading that correctly.
Try using SetConVarInt:
SetConVarInt(Handle convar, int value, bool replicate, bool...
Showing results 1 to 25 of 35
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