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Posts Made By:
klashfire
Forum:
Plugins
04-26-2016, 14:24
Replies:
36
[Any] Command Cooldowns
Views:
35,056
Posted By
klashfire
Re: [Any] Command Cooldowns
I know this is old and all, but I have 3 requests for this amazing plugin.
1. create a command parameter to execute from the server as opposed to or in addition to the reply parameter. Let's say I...
Forum:
Scripting
04-17-2016, 13:46
Replies:
1
Help With Keyvalues
Views:
400
Posted By
klashfire
Help With Keyvalues
I'm getting the hang of it, but I am a bit confused with the terminology and would like some help with it.
First off why does
if ( KvJumpToKey( DB, SID, true ) ) {
//some code here
}
work?...
Forum:
Scripting
04-12-2016, 12:16
Replies:
3
combine PrintToChat()'s
Views:
870
Posted By
klashfire
combine PrintToChat()'s
say I used
PrintToChat(client, "your messages were %s", msg1)
and then I wanted it to loop a print to chat until all messages were output, so
PrintToChat(client, "and %s", loopmsg)
so let's say...
Forum:
Scripting
04-11-2016, 18:49
Replies:
14
Help with this area in my plugin, arrays to filter out blues!
Views:
1,652
Posted By
klashfire
Re: Help with this area in my plugin, arrays to filter out blues!
I know this doesn't really pertain to the problem at hand, but wouldn't
for (int i = 1; i <= GetClientCount(true); i++)
{
PlayersInRaffle[player] = i;
player++;
}
work as a shorthand, just as...
Forum:
Scripting
04-09-2016, 21:47
Replies:
7
Plugin Crashes TF2
Views:
1,840
Posted By
klashfire
Re: Plugin Crashes TF2
wow, thanks!
Forum:
Scripting
04-08-2016, 18:39
Replies:
7
Plugin Crashes TF2
Views:
1,840
Posted By
klashfire
Re: Plugin Crashes TF2
yeah, I just edited it back to that when posting since I went through an unnecessary code fix. there was actually an 'int' before them, still returning the same error.
and yeah, I am not so...
Forum:
Scripting
04-08-2016, 17:38
Replies:
7
Plugin Crashes TF2
Views:
1,840
Posted By
klashfire
Re: Plugin Crashes TF2
It seems I have no idea what I'm doing. Any help with this? #pragma semicolon 1
#include <sourcemod>
public void OnPluginStart() {
RegAdminCmd("sm_timer", Command_SetTimer, ADMFLAG_SLAY,...
Forum:
Scripting
04-08-2016, 14:41
Replies:
7
Plugin Crashes TF2
Views:
1,840
Posted By
klashfire
Plugin Crashes TF2
(well, actually the server. Not the game itself.)
yeah, I kind of know why, even before I tested it, but I need a better alternative.
The plugin is not yet complete, but should be functional.
...
Forum:
Scripting
04-06-2016, 22:09
Replies:
5
Output Message With Spaces As One Argument
Views:
1,113
Posted By
klashfire
Re: Output Message With Spaces As One Argument
nice!
Side question: any reason for that tf2 update? I remember when it happened and realized it affected the sourcemod chat arguments, but I never knew why it was implemented.
Forum:
Scripting
04-06-2016, 21:51
Replies:
5
Output Message With Spaces As One Argument
Views:
1,113
Posted By
klashfire
Re: Output Message With Spaces As One Argument
oh, nvm actually - I had that in my code, but I accidentally had a conflicting command later on that overwrites it.
Thanks anyway.
Forum:
Scripting
04-06-2016, 21:29
Replies:
5
Output Message With Spaces As One Argument
Views:
1,113
Posted By
klashfire
Output Message With Spaces As One Argument
Well, first off - I'm new to sourcemod (coding, not server handling).
I want to know how to output a clients entire message to the chat even though they have spaces.
Let's say my plugin was just...
Forum:
General
01-12-2016, 22:59
Replies:
0
[TF2]does a gravetalk-alltalk combination exist?
Views:
552
Posted By
klashfire
[TF2]does a gravetalk-alltalk combination exist?
is there some plugin that disables dead players from talking to alive players, yet they can talk to the enemy team while dead?
I know tf_teamtalk 0 will give dead ppl a separate chat, but they...
Forum:
Plugins
08-01-2015, 22:18
Replies:
7
[TF2] Grappling Hook Toggler
Views:
12,478
Posted By
klashfire
Re: [TF2] Grappling Hook Toggler
you could make this plugin really nice by adding support for what entity the grapple can latch on to.
i.e. players, admins, walls, props
Forum:
Plugin/Gameplay Ideas and Requests
06-26-2015, 18:48
Replies:
1
[REQ] remove damage self toggle
Views:
514
Posted By
klashfire
[REQ] remove damage self toggle
titles is a bit too short. what I want is a plugin where a user can toggle on themselves to remove the ability to do damage. not to take damage.
The reason for this is that some plugins I have...
Forum:
TF2Items
06-23-2015, 22:55
Replies:
4
Rocket Jumper and Sticky Jumper do dmg
Views:
1,435
Posted By
klashfire
Re: Rocket Jumper and Sticky Jumper do dmg
thanks, did the trick
don't know why I only needed this now though
Forum:
TF2Items
06-22-2015, 21:34
Replies:
4
Rocket Jumper and Sticky Jumper do dmg
Views:
1,435
Posted By
klashfire
Re: Rocket Jumper and Sticky Jumper do dmg
and how would I do such a thing?
(before I had to update to the latest snapshot, they used stickyjumper and rocketjumper projectiles and did no damage w/o be doing anything)
Forum:
TF2Items
06-22-2015, 17:39
Replies:
4
Rocket Jumper and Sticky Jumper do dmg
Views:
1,435
Posted By
klashfire
Rocket Jumper and Sticky Jumper do dmg
well it seems after modifying the rocket and sticky jumper, they now shoot dmg projectiles. i.e. the stickyjumper shoots stickylauncher stickies, not the fun-looking round ones.
what in this code...
Forum:
TF2Items
06-22-2015, 17:08
Replies:
2
how to make infinite clip to a weapon
Views:
1,831
Posted By
klashfire
how to make infinite clip to a weapon
I know the attribute number for infinite ammo, just not the clip.
what I did, is give infinite clip to a weapon and also give it extremely fast reload, so that it completely reloads when M1 isn't...
Forum:
Unapproved Plugins
06-21-2015, 20:12
Replies:
511
[TF2] Unusual effects 2.19 SQL (21/12/2015)
Views:
311,494
Posted By
klashfire
Re: [TF2] Unusual effects 2.16.1 (01/14/2015)
yep, crashes for me. tf2 items updated with latest snapshot
Forum:
Plugins
06-16-2015, 18:27
Replies:
436
[TF2] Taunt 'em (v1.0.1, 06/23/2015)
Views:
270,002
Posted By
klashfire
Re: [TF2] Taunt 'em
for a week or two it didn't crash my server.
now it does.
anytime this plugin is used my server crashes. something is weird here
Forum:
TF2Items
05-20-2015, 19:10
Replies:
2
TF2 items crashes server
Views:
1,474
Posted By
klashfire
Re: TF2 items crashes server
I have downloaded it 6 times already.
Overwrote the files successfully each tine.
no change, still crashes the server.
Forum:
Unapproved Plugins
05-09-2015, 22:02
Replies:
489
[TF2] Friendly Mode (v. 16.0112)
Views:
207,894
Posted By
klashfire
Re: [TF2] Friendly Mode (v. 14.1119)
well, the original plugin allowed for medic griefing, to be able to build infinite uber at infinite length, this one just crashes my server.
any fixes?
Forum:
Plugins
05-09-2015, 21:33
Replies:
11
Friendly Mode Mod.
Views:
13,218
Posted By
klashfire
Re: Friendly Mode Mod.
you can use infinite uber by ubering a teammate in spawn, switching to friendly mode and not healing anyone.
uber is infinite and it's length is as well, target can be across the map, still working....
Forum:
Plugin/Gameplay Ideas and Requests
05-06-2015, 19:48
Replies:
1
modify grappling hook to not hit players?
Views:
492
Posted By
klashfire
modify grappling hook to not hit players?
I have seen someone posting that they had done this.
to make it not be able to hook on to players.
How can i do this?
Forum:
TF2Items
05-06-2015, 19:34
Replies:
2
TF2 items crashes server
Views:
1,474
Posted By
klashfire
TF2 items crashes server
it has been resolved
Showing results 1 to 25 of 89
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