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Posts Made By:
maqi
Forum:
Scripting Help
07-23-2018, 15:08
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
Nvm, you are right, keep doing what you were doing. All good
Forum:
Scripting Help
07-23-2018, 12:24
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
We are not here to talk about our feelings, second time already I offered to help, and you insist on things like "Read the code before posting" and "No shit sherlock". And if I might add I did read...
Forum:
Scripting Help
07-23-2018, 11:52
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
Don't give me that attitude again dude, check your code again, accept when you are wrong.
As for what Ghosted said:
First check if array has items, then and only then u can generate a random...
Forum:
Scripting Help
07-23-2018, 10:13
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
public RoundStarted( )
{
ArrayClear( g_aOrigins ); // This is a clear btw :D
RetrieveOrigins( );
GetRandomOrigin( fOrigin );
}
Forum:
Scripting Help
07-23-2018, 09:46
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
It won't clear the array on it's own for no reason
Forum:
Scripting Help
07-23-2018, 08:04
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
Yes it's 182, which you can figure by the formatting of the error he had.
But whatever the error says, the nature of it is still the same, you can't get from an empty array.
Forum:
Scripting Help
07-23-2018, 07:47
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
ArraySize()
Forum:
Scripting Help
07-22-2018, 21:25
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
I think you are wrong. It's always the same error, where the first parameter indicates the handle id, the second index to get and the third size of the array, as the size is 0, there is nothing to...
Forum:
Scripting Help
07-22-2018, 20:06
Replies:
39
Solved
Invalid cellvector handle
Views:
5,553
Posted By
maqi
Re: Invalid cellvector handle
You are trying to get from an empty array.
Forum:
Suggestions / Requests
07-22-2018, 18:14
Replies:
8
Trying to find this plugin, rewarded with AWP with double damage (ultra AWPx2?)
Views:
1,335
Posted By
maqi
Re: Trying to find this plugin, rewarded with AWP with double damage (ultra AWPx2?)
Try it out ( untested )
#include < amxmodx >
#include < hamsandwich >
#include < fun >
#include < cstrike >
#pragma semicolon 1
#define MAX_PLAYERS 32
Forum:
Suggestions / Requests
07-22-2018, 10:48
Replies:
8
Trying to find this plugin, rewarded with AWP with double damage (ultra AWPx2?)
Views:
1,335
Posted By
maqi
Re: Trying to find this plugin, rewarded with AWP with double damage (ultra AWPx2?)
Hmm, let's say we believe you. You still shouldn't post pictures or advertise hacks and game exploits in any context. Just delete it could be explained easily with words.
I might make it later if...
Forum:
Suggestions / Requests
07-22-2018, 08:11
Replies:
8
Trying to find this plugin, rewarded with AWP with double damage (ultra AWPx2?)
Views:
1,335
Posted By
maqi
Re: Trying to find this plugin, rewarded with AWP with double damage (ultra AWPx2?)
I lol'd so hard :D
Forum:
Scripting Help
07-21-2018, 16:24
Replies:
11
Chicken spawner
Views:
4,389
Posted By
maqi
Re: Chicken spawner
Because the plugin is terrible, which you can tell from the responses so far, not to mention it's 11years old and the user is also banned so yea :D
Forum:
Scripting Help
07-21-2018, 13:00
Replies:
19
Solved
Hide custom entity, Game not loading functions first time, Entity ID problems
Views:
2,415
Posted By
maqi
Re: Hide custom entity, Game not loading functions first time, Entity ID problems
What you can do is when the player will touch the weaponbox apply the same flag from pev_iuser2 to the weapon entity. Next, when player tries to drop check if the item that's being dropped contains...
Forum:
Scripting Help
07-21-2018, 12:43
Replies:
19
Solved
Hide custom entity, Game not loading functions first time, Entity ID problems
Views:
2,415
Posted By
maqi
Re: Hide custom entity, Game not loading functions first time, Entity ID problems
Use pev_iuser3 or 4 then if 2 is reserved for rarity.
Forum:
Scripting Help
07-20-2018, 10:54
Replies:
14
Spawn Points
Views:
2,360
Posted By
maqi
Re: Spawn Points
Right, It was a pre initially, thanks for catching. (edited)
As for the rest, this is what he requested, so it's up to him to check for everything and find spawn points.
Forum:
Scripting Help
07-20-2018, 10:44
Replies:
14
Spawn Points
Views:
2,360
Posted By
maqi
Re: Spawn Points
Never tried this, so don't know how efficient it is:
#include < amxmodx >
#include < hamsandwich >
#include < fakemeta >
#include < cstrike >
#pragma semicolon 1
new const...
Forum:
Scripting Help
07-20-2018, 10:27
Replies:
14
Spawn Points
Views:
2,360
Posted By
maqi
Re: Spawn Points
Then you are in the wrong section
Forum:
Suggestions / Requests
07-20-2018, 07:53
Replies:
30
Plugin Error.
Views:
4,006
Posted By
maqi
Re: Plugin Error.
This should fix it, but I have no idea honestly
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <hamsandwich>
#define PLUGIN "Retry...
Forum:
Suggestions / Requests
07-19-2018, 09:44
Replies:
4
how to use for loop in switch?
Views:
1,167
Posted By
maqi
Re: how to use for loop in switch?
What kind of help do you need ? Because most of this code is really bad, maybe you should brush up on some basic pawn tutorials, no offense :D
Anyway, you can't create a player menu without...
Forum:
Scripting Help
07-19-2018, 02:30
Replies:
53
Optimize Plugin
Views:
7,427
Posted By
maqi
Re: Optimize Plugin
wtf_is_this_shit_?();
Also your question has been answered, multiple times with multiple explanations.
Forum:
Scripting Help
07-18-2018, 22:11
Replies:
53
Optimize Plugin
Views:
7,427
Posted By
maqi
Re: Optimize Plugin
If( TalkingRandomStuff(GetUserid("Ghosted") )
set_fail_stare( "Giving up..." );
Forum:
Scripting Help
07-18-2018, 12:29
Replies:
53
Optimize Plugin
Views:
7,427
Posted By
maqi
Re: Optimize Plugin
Wtf :shock:
Forum:
Scripting Help
07-18-2018, 11:59
Replies:
53
Optimize Plugin
Views:
7,427
Posted By
maqi
Re: Optimize Plugin
It was an example where this check would be needed :bee:
Which functions throw an error or crash the server when provided with a not connected player, is another story.
Forum:
Scripting Help
07-18-2018, 11:47
Replies:
26
Solved
Making an entity levitate and player follow it
Views:
3,305
Posted By
maqi
Re: Making an entity levitate and player follow it
With MOVETYPE_FLY the entity with velocity should move forever, untill killed.
Also velocity_by_aim should throw an error in your case, it's used to calculate the velocity in the direction the...
Showing results 1 to 25 of 395
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