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Posts Made By:
Hagvan
Forum:
Scripting
07-06-2019, 05:20
Replies:
2
Let server run this cheat command
Views:
1,408
Posted By
Hagvan
Re: Let server run this cheat command
Many thanks! :)
Forum:
Scripting
07-05-2019, 15:59
Replies:
2
Let server run this cheat command
Views:
1,408
Posted By
Hagvan
Let server run this cheat command
Hello, I want to run the command "mp_forcewin" using ServerCommand() but the console says I need cheats enabled. Can someone help me bypass this in one way or the other so it is not visible to the...
Forum:
Scripting
03-05-2019, 12:55
Replies:
0
Disable setup uber/upgrading speedup?
Views:
990
Posted By
Hagvan
Disable setup uber/upgrading speedup?
Hello, I need a way to disable the buff which speeds up medic's ubercharge build and engineer's double upgrade speed. How can I do that?
"During Setup time, Medic's Medi Guns charge at an...
Forum:
Scripting
03-03-2019, 06:08
Replies:
7
HUD messages in multiple locations
Views:
2,275
Posted By
Hagvan
Re: HUD messages in multiple locations
I used the first option, thanks to the channels it is working fine for updating the text. I'll later upload the plugin I made. It will still need some work, but maybe people will like it.
Forum:
Scripting
03-01-2019, 05:56
Replies:
7
HUD messages in multiple locations
Views:
2,275
Posted By
Hagvan
Re: HUD messages in multiple locations
So, I don't have to use HUD Synchronizer?
Forum:
Scripting
03-01-2019, 05:24
Replies:
7
HUD messages in multiple locations
Views:
2,275
Posted By
Hagvan
HUD messages in multiple locations
Hello everyone,
I am making a plugin which makes use of the HUD feature. How can I have multiple channels assigned to different locations on the screen? For an example, I want some general info to...
Forum:
Scripting
11-30-2018, 11:12
Replies:
5
[TF2] How to force a round win aside from objective?
Views:
1,551
Posted By
Hagvan
Re: [TF2] How to force a round win aside from objective?
I remember I used mp_forcewin once but I think it required sv_cheats 1 to work so I started to look for an alternative straight away.
Forum:
Scripting
11-30-2018, 10:47
Replies:
5
[TF2] How to force a round win aside from objective?
Views:
1,551
Posted By
Hagvan
Re: [TF2] How to force a round win aside from objective?
Nevermind, I found the solution inside Zombie Fortress source code. All that I needed is use "team_control_point_master" entity instead. Close the thread as solved, please.
Forum:
Scripting
11-30-2018, 10:33
Replies:
5
[TF2] How to force a round win aside from objective?
Views:
1,551
Posted By
Hagvan
[TF2] How to force a round win aside from objective?
Right now I'm trying to use "game_round_win" tf2 entity, but when it forces a win it doesn't increment the team score and the hud shows a gray window with "X TEAM DEFENDS!" and 3 MVPs. How can I...
Forum:
Scripting
09-01-2018, 07:39
Replies:
0
Change position of VPhysics object
Views:
392
Posted By
Hagvan
Change position of VPhysics object
So, I'm making a plugin which requires to change the position of an entity, for an example tf_projectile_pipe. When I try to edit the m_vecOrigin, it changes for the frame and then the world...
Forum:
Scripting Help
09-01-2018, 07:38
Replies:
3
Change position of VPhysics object
Views:
793
Posted By
Hagvan
Re: Change position of VPhysics object
Oh alright, I just noticed. Sorry about that. Close the thread.
Forum:
Scripting Help
08-31-2018, 13:22
Replies:
3
Change position of VPhysics object
Views:
793
Posted By
Hagvan
Change position of VPhysics object
So, I'm making a plugin which requires to change the position of an entity, for an example tf_projectile_pipe. When I try to edit the m_vecOrigin, it changes for the frame and then the world...
Forum:
Source Servers (SRCDS)
04-09-2018, 12:06
Replies:
1
Wierd problem
Views:
941
Posted By
Hagvan
Wierd problem
Hello, so I'm making a map with a friend and we invite our friends to play on it. When I host a server, everyone can join, but I keep receiving: "Connection failed after 4 retries". What could cause...
Showing results 1 to 13 of 13
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