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Search: Posts Made By: MaNaReaver
Forum: Suggestions / Requests 09-16-2020, 01:51
Replies: 1
Views: 209
Posted By MaNaReaver
Re: Show 1st/3rd person specmode in specinfo

Anyone who can help out with this? Thanks.
Forum: Suggestions / Requests 09-07-2020, 18:11
Replies: 1
Views: 209
Posted By MaNaReaver
Show 1st/3rd person specmode in specinfo

Hey AM,

Can anyone edit the specinfo plugin to include spectator modes too? This should show the player's spectator mode (1st/3rd person) beside their names.

Thanks and best regards,...
Forum: Scripting Help 09-05-2020, 19:15
Replies: 2
Views: 303
Posted By MaNaReaver
Re: Using fgets/parse for files with different formats

Thanks Bugsy, I was unable to differentiate between the two, and now I understand :D
Forum: Scripting Help 09-03-2020, 09:01
Replies: 2
Views: 303
Posted By MaNaReaver
Using fgets/parse for files with different formats

Hey AM,

I had two sorts of files with formats: [Mapname] and [Mapname] [Info]. I was trying to use fgets for this, and wanted to know whether fgets reads just a single line at a time, or can it...
Forum: Scripting Help 08-23-2020, 14:11
Replies: 3
Views: 293
Posted By MaNaReaver
Re: Help on register_forward

I was working on rewriting this plugin, and I was unsure as to how I should use register_touch to work for a specific player. The code's attached below. Do you think this would be inefficient, and...
Forum: Scripting Help 08-23-2020, 11:55
Replies: 3
Views: 293
Posted By MaNaReaver
Help on register_forward

Hey AM,

I wanted to know whether register_forward is hooked onto a player to detect something, or is it only called when someone carries out the action. For example:

register_forward( FM_Touch,...
Forum: Code Snippets/Tutorials 08-18-2020, 10:01
Replies: 70
Views: 16,253
Posted By MaNaReaver
Re: Orpheu Signatures Collection

Hey, is it possible to develop signatures for PM_AirMove and PM_Move on ReHLDS? It seems that ReAPI's RG_PM_AirMove is buggy, and I wanted to try out an orpheu plugin that can help achieve...
Forum: Suggestions / Requests 08-15-2020, 12:11
Replies: 2
Views: 214
Posted By MaNaReaver
Re: Bhop Blocks behaving as Trampoline

I use the mpbhop plugin that most people use for their servers. Here's the link (https://forums.alliedmods.net/showthread.php?t=90242). This plugin detects bhop blocks and players that touch the...
Forum: Suggestions / Requests 08-15-2020, 05:56
Replies: 2
Views: 214
Posted By MaNaReaver
Bhop Blocks behaving as Trampoline

Hey AM,

Is there a way to turn bhop blocks into trampolines that push a player into the air with certain velocity?

Best regards,
MaNaReaver.
Forum: Suggestions / Requests 08-12-2020, 09:25
Replies: 4
Views: 269
Posted By MaNaReaver
Re: [VIP Extra Item] "HP 500"

I'm guessing he's talking about Zombie Plague with Admin flags classified as VIPs. There are several plugins, but OciXCrom's Custom Shop (https://forums.alliedmods.net/showthread.php?t=284603) can...
Forum: Suggestions / Requests 08-12-2020, 03:36
Replies: 0
Views: 173
Posted By MaNaReaver
Preventing Pause in Air for ProKreedz

Hey AM,

There are certain KZ maps that require you to fall from a certain height and perform bugs (jumpbug, edgebug, wallbug, etc), and people can pause their timer in air to reduce fall damage,...
Forum: Suggestions / Requests 08-12-2020, 02:36
Replies: 6
Views: 267
Posted By MaNaReaver
Re: Kicking players with cl_filterstuffcmd

Yeah, I read your thread on it earlier, but was confused whether it could be achieved as Borjomi used that logic in his uq_jumpstats code.
Forum: Suggestions / Requests 08-12-2020, 02:16
Replies: 6
Views: 267
Posted By MaNaReaver
Re: Kicking players with cl_filterstuffcmd

You're right, I'll change the code to check fps_max instead, thanks.
Forum: Suggestions / Requests 08-12-2020, 00:29
Replies: 6
Views: 267
Posted By MaNaReaver
Re: Kicking players with cl_filterstuffcmd

Several servers require an fps cap to prevent others from misusing on higher fps. cl_filterstuffcmd bypasses client_cmd and there's a need to kick such players.
Forum: Suggestions / Requests 08-12-2020, 00:15
Replies: 6
Views: 267
Posted By MaNaReaver
Kicking players with cl_filterstuffcmd

Hey AM,

I was using uq_jumpstats which detects user cvar "cl_filterstuffcmd 1", but kicks players even if they have it set to 0. How to fix this?


public tskFps(id)
{
if(is_user_alive(id)...
Forum: Suggestions / Requests 08-10-2020, 14:42
Replies: 0
Views: 170
Posted By MaNaReaver
Rocket Jumping in Counter-Strike 1.6

Hey AM,

I went through the submission for Rocket Jumping (https://forums.alliedmods.net/showthread.php?t=61325) which is for HL RPG. Are there ways to implement such a feature in CS 1.6, as...
Forum: Suggestions / Requests 08-10-2020, 12:32
Replies: 3
Views: 241
Posted By MaNaReaver
Re: ProKreedz Disarm on starting climb

Thanks Joc, but the issue is that if someone has a scout and doesn't have his weapons stripped, he will be shown in nub15 despite having usp in hand. Is there a way to just remove scout from a...
Forum: Suggestions / Requests 08-08-2020, 09:54
Replies: 2
Views: 512
Posted By MaNaReaver
Re: Custom Air-Accelerate Implementation on ReHLDS.

Yeah, this should help reduce the memory load from the hookchain. But the major issue seems to be with how reapi works, so an airacceleration other than the server's default one, will still cause...
Forum: New Plugin Submissions 08-08-2020, 06:43
Replies: 31
Views: 8,155
Posted By MaNaReaver
Re: MatterAMXX: Chat relay between many services [Includes API]

Hey Gabe, my servers are currently down, and I was working on getting them back. I'll get in touch as soon as things get better. Thanks for helping out again :)
Forum: Suggestions / Requests 08-08-2020, 06:39
Replies: 3
Views: 241
Posted By MaNaReaver
Re: ProKreedz Disarm on starting climb

I also tried this, but this too doesn't work. If someone has a weapon other than scout they get disarmed and get just usp and knife on starting the timer.


for(new i = 0; i < 8; i++)
{
...
Forum: Suggestions / Requests 08-08-2020, 06:18
Replies: 3
Views: 241
Posted By MaNaReaver
ProKreedz Disarm on starting climb

Hey AM!

I was working on allowing players to use weapons for ProKreedz 2.31, and not disarming them when they start their climb, except if they have a scout (to allow for nub15 records). I tried...
Forum: New Plugin Submissions 07-30-2020, 16:45
Replies: 31
Views: 8,155
Posted By MaNaReaver
Re: MatterAMXX: Chat relay between many services [Includes API]

Yeah, the matterbridge.toml and executable are accessable through the web, but the same error message pops up. I've changed the BindAddress to 0.0.0.0:27010 and 27020. My gateway name's cstrike, and...
Forum: New Plugin Submissions 07-30-2020, 15:30
Replies: 31
Views: 8,155
Posted By MaNaReaver
Re: MatterAMXX: Chat relay between many services [Includes API]

I tried out http://localhost:80, http://localhost:27010, http://localhost:27020, and my IP addresses as bridge, but I was receiving the error: "[MatterAMXX] Invalid message arrived, ignoring."

I...
Forum: Scripting Help 07-30-2020, 13:44
Replies: 17
Views: 878
Posted By MaNaReaver
Re: Communication between two servers

So, I put the executable and .toml file in a folder, and added gRIP module. I also compiled matteramxx, but the relay isn't happening. Also, what do I need to have in amx_matter_bridge_url? Should it...
Forum: Scripting Help 07-30-2020, 12:48
Replies: 17
Views: 878
Posted By MaNaReaver
Re: Communication between two servers

Thanks everyone. I was unsure as to how I should install it, in terms of, should I just extract the files somewhere, or should I compile/build them using sudo apt-get install. Also, I installed...
Showing results 1 to 25 of 70

 
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