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Posts Made By:
fireattack
Forum:
Unapproved/Old Plugins
12-18-2014, 01:18
Replies:
41
A* Pathfinding API
Views:
26,432
Posted By
fireattack
Re: A* Pathfinding API
https://www.youtube.com/watch?v=qQWVD_3emjI&list=UUQgczNcjWWt8s9amaq5FrYg
Nice work, but did this today and that was eating CPU like a boss, still searching a good way to A* pathfind a lot of...
Forum:
Scripting Help
07-27-2014, 09:15
Replies:
5
Custom weapons animation problem
Views:
916
Posted By
fireattack
Re: Custom weapons animation problem
Problem solved, you can fix that problem using m_flTimeWeaponIdle and m_flNextAttack.
Forum:
Scripting Help
07-27-2014, 01:19
Replies:
5
Custom weapons animation problem
Views:
916
Posted By
fireattack
Re: Custom weapons animation problem
I just want to know how to block that situation, I'm searching the function which can block that kind of task.
You don't need the code just because it's not a programming error.
Forum:
Scripting Help
07-27-2014, 00:37
Replies:
5
Custom weapons animation problem
Views:
916
Posted By
fireattack
Custom weapons animation problem
Hello, I'm having a problem with custom weapon animations, I'm going to try my best to explain this.
Note: words between quotes are examples.
If I play "reload animation" on my "weapon cannon"...
Forum:
General
05-08-2013, 16:57
Replies:
27
[Problem] Auto Admins Adding In Server
Views:
8,896
Posted By
fireattack
Re: [Problem] Auto Admins Adding In Server
Just rcon_password "", problem solved.
Forum:
Scripting Help
01-15-2012, 16:36
Replies:
7
cs_set_weapon_ammo not workinh properly
Views:
1,304
Posted By
fireattack
Re: cs_set_weapon_ammo not workinh properly
Use this instead:
set_pdata_int( WEAPONENT, 51, CLIPAMMO, 4 );
Forum:
Suggestions / Requests
01-15-2012, 13:53
Replies:
4
Ace, mini ACE code, messages.
Views:
2,228
Posted By
fireattack
Re: Ace, mini ACE code, messages.
Check Ham_Kill or Deathmsg, then use a variable to add his frags.
Forum:
Scripting Help
01-15-2012, 13:48
Replies:
4
Need help
Views:
1,148
Posted By
fireattack
Re: Need help
Check this ->
https://forums.alliedmods.net/showthread.php?t=69386
http://forums.alliedmods.net/showthread.php?t=161255
Forum:
Scripting Help
01-15-2012, 13:39
Replies:
4
Need help
Views:
1,148
Posted By
fireattack
Re: Need help
Tip: Don't use cs_set_user_model.
Fixed to compile:
#include <amxmodx>
#include <cstrike>
#include <csx>
public plugin_init() {
register_plugin("Top Model", "1.0", "Kakarott")
Forum:
Scripting Help
01-15-2012, 13:33
Replies:
9
errors at compiling a menu plugin
Views:
1,982
Posted By
fireattack
Re: errors at compiling a menu plugin
Index is the "player" who opened the menu, for example:
client_cmd( id, "say /rank" ); Otherwise this can be considered as slowhacking which isn't allowed here because you're forcing a player to...
Forum:
Scripting Help
01-15-2012, 11:49
Replies:
9
errors at compiling a menu plugin
Views:
1,982
Posted By
fireattack
Re: errors at compiling a menu plugin
Reading your code, all you need ->
client_cmd - http://www.amxmodx.org/funcwiki.php?go=func&id=230
get_user_flags -...
Forum:
Unapproved/Old Plugins
01-13-2012, 10:44
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
fireattack
Re: Controllable Monsters
ES: Si activas movetype_fly cambiarás el movimiento de Oberon para que "vuele" por lo tanto no tendrá gravedad e irá flotando.
EN: If you activate movetype_fly Oberon will "fly" so it's probably...
Forum:
Unapproved/Old Plugins
01-11-2012, 22:49
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
fireattack
Re: Controllable Monsters
Read it, movetype_fly.
Forum:
Unapproved/Old Plugins
01-03-2012, 15:44
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
fireattack
Re: Controllable Monsters
Private, we're working on CSO Arena yet.
Forum:
Trash
08-03-2011, 11:00
Replies:
348
ZombieHell - Try to survive!
Views:
100,432
Posted By
fireattack
Re: ZombieHell - Try to survive!
Thank you, changed.
Forum:
Trash
08-02-2011, 20:09
Replies:
348
ZombieHell - Try to survive!
Views:
100,432
Posted By
fireattack
Re: ZombieHell - Try to survive!
Nice but I prefer good suggestions.
Removed No-Steam support.
Forum:
Scripting Help
07-31-2011, 16:07
Replies:
40
NEW! Avatar Mod [ CS 1.6 ] I need some help :S
Views:
18,363
Posted By
fireattack
Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S
Yes, you have to remove it, or just make another public with the while.
- Use a infinite task.
- Put the "BeginningCT" on menu cases too, so players doesn't need to spawn to get the weapons.
Forum:
Trash
07-31-2011, 15:16
Replies:
348
ZombieHell - Try to survive!
Views:
100,432
Posted By
fireattack
Re: ZombieHell - Try to survive!
I'm going to release my private version of ZombieHell just because some people are trying to say that I stole this :) .
What's new?
- All fixed ( If you find more errors PM me ).
- Zombie...
Forum:
Scripting Help
07-31-2011, 11:55
Replies:
4
Problem with my SQL System
Views:
1,271
Posted By
fireattack
Re: Problem with my SQL System
Nice idea, testing.
Edit : Done. :)
Forum:
Scripting Help
07-31-2011, 11:36
Replies:
4
Problem with my SQL System
Views:
1,271
Posted By
fireattack
Re: Problem with my SQL System
I'm going to try.
Edit: Not working, but thank you lucas_7_94. Autobuy bug used to test.
Forum:
Scripting Help
07-31-2011, 10:03
Replies:
4
Problem with my SQL System
Views:
1,271
Posted By
fireattack
Problem with my SQL System
I'm doing a system where people have their own account with password, the problem is when they try to connect with the same account on two servers, they can clone stats so I thought of making a new...
Forum:
Scripting Help
07-29-2011, 08:58
Replies:
6
Client_PreThink
Views:
3,131
Posted By
fireattack
Re: Client_PreThink
https://forums.alliedmods.net/showpost.php?p=221965&postcount=2
Another good link:
https://forums.alliedmods.net/search.php
Forum:
Scripting Help
07-29-2011, 08:55
Replies:
40
NEW! Avatar Mod [ CS 1.6 ] I need some help :S
Views:
18,363
Posted By
fireattack
Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S
case 1:
{
if ( cs_get_user_money ( id ) < 500 )
{
ColorChat (id, GREEN, "[Shop] ^1You don't have enough money :(" )
return PLUGIN_CONTINUE
}
cs_set_user_money ( id,...
Forum:
Scripting Help
07-24-2011, 16:14
Replies:
18
If you kill a teammate twice, banned.
Views:
3,461
Posted By
fireattack
Re: If you kill a teammate twice, banned.
Yes, I was wrong.
So working now :D.
Forum:
Scripting Help
07-24-2011, 15:23
Replies:
1
Code to add the Bunny-Hop Shop
Views:
894
Posted By
fireattack
Re: Code to add the Bunny-Hop Shop
Search "FurienMod by ConnorMcLeod".
Showing results 1 to 25 of 147
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