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Search: Posts Made By: fireattack
Forum: Unapproved/Old Plugins 12-18-2014, 01:18
Replies: 41
Views: 26,432
Posted By fireattack
Re: A* Pathfinding API

https://www.youtube.com/watch?v=qQWVD_3emjI&list=UUQgczNcjWWt8s9amaq5FrYg

Nice work, but did this today and that was eating CPU like a boss, still searching a good way to A* pathfind a lot of...
Forum: Scripting Help 07-27-2014, 09:15
Replies: 5
Views: 916
Posted By fireattack
Re: Custom weapons animation problem

Problem solved, you can fix that problem using m_flTimeWeaponIdle and m_flNextAttack.
Forum: Scripting Help 07-27-2014, 01:19
Replies: 5
Views: 916
Posted By fireattack
Re: Custom weapons animation problem

I just want to know how to block that situation, I'm searching the function which can block that kind of task.

You don't need the code just because it's not a programming error.
Forum: Scripting Help 07-27-2014, 00:37
Replies: 5
Views: 916
Posted By fireattack
Custom weapons animation problem

Hello, I'm having a problem with custom weapon animations, I'm going to try my best to explain this.

Note: words between quotes are examples.

If I play "reload animation" on my "weapon cannon"...
Forum: General 05-08-2013, 16:57
Replies: 27
Views: 8,896
Posted By fireattack
Re: [Problem] Auto Admins Adding In Server

Just rcon_password "", problem solved.
Forum: Scripting Help 01-15-2012, 16:36
Replies: 7
Views: 1,304
Posted By fireattack
Re: cs_set_weapon_ammo not workinh properly

Use this instead:

set_pdata_int( WEAPONENT, 51, CLIPAMMO, 4 );
Forum: Suggestions / Requests 01-15-2012, 13:53
Replies: 4
Views: 2,228
Posted By fireattack
Re: Ace, mini ACE code, messages.

Check Ham_Kill or Deathmsg, then use a variable to add his frags.
Forum: Scripting Help 01-15-2012, 13:48
Replies: 4
Views: 1,148
Posted By fireattack
Re: Need help

Check this ->

https://forums.alliedmods.net/showthread.php?t=69386
http://forums.alliedmods.net/showthread.php?t=161255
Forum: Scripting Help 01-15-2012, 13:39
Replies: 4
Views: 1,148
Posted By fireattack
Re: Need help

Tip: Don't use cs_set_user_model.

Fixed to compile:

#include <amxmodx>
#include <cstrike>
#include <csx>

public plugin_init() {
register_plugin("Top Model", "1.0", "Kakarott")
Forum: Scripting Help 01-15-2012, 13:33
Replies: 9
Views: 1,982
Posted By fireattack
Re: errors at compiling a menu plugin

Index is the "player" who opened the menu, for example:

client_cmd( id, "say /rank" ); Otherwise this can be considered as slowhacking which isn't allowed here because you're forcing a player to...
Forum: Scripting Help 01-15-2012, 11:49
Replies: 9
Views: 1,982
Posted By fireattack
Re: errors at compiling a menu plugin

Reading your code, all you need ->

client_cmd - http://www.amxmodx.org/funcwiki.php?go=func&id=230
get_user_flags -...
Forum: Unapproved/Old Plugins 01-13-2012, 10:44
Replies: 50
Views: 23,738
Posted By fireattack
Re: Controllable Monsters

ES: Si activas movetype_fly cambiarás el movimiento de Oberon para que "vuele" por lo tanto no tendrá gravedad e irá flotando.

EN: If you activate movetype_fly Oberon will "fly" so it's probably...
Forum: Unapproved/Old Plugins 01-11-2012, 22:49
Replies: 50
Views: 23,738
Posted By fireattack
Re: Controllable Monsters

Read it, movetype_fly.
Forum: Unapproved/Old Plugins 01-03-2012, 15:44
Replies: 50
Views: 23,738
Posted By fireattack
Re: Controllable Monsters

Private, we're working on CSO Arena yet.
Forum: Trash 08-03-2011, 11:00
Replies: 348
Views: 100,432
Posted By fireattack
Re: ZombieHell - Try to survive!

Thank you, changed.
Forum: Trash 08-02-2011, 20:09
Replies: 348
Views: 100,432
Posted By fireattack
Re: ZombieHell - Try to survive!

Nice but I prefer good suggestions.

Removed No-Steam support.
Forum: Scripting Help 07-31-2011, 16:07
Replies: 40
Views: 18,363
Posted By fireattack
Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S

Yes, you have to remove it, or just make another public with the while.

- Use a infinite task.
- Put the "BeginningCT" on menu cases too, so players doesn't need to spawn to get the weapons.
Forum: Trash 07-31-2011, 15:16
Replies: 348
Views: 100,432
Posted By fireattack
Re: ZombieHell - Try to survive!

I'm going to release my private version of ZombieHell just because some people are trying to say that I stole this :) .

What's new?

- All fixed ( If you find more errors PM me ).
- Zombie...
Forum: Scripting Help 07-31-2011, 11:55
Replies: 4
Views: 1,271
Posted By fireattack
Re: Problem with my SQL System

Nice idea, testing.
Edit : Done. :)
Forum: Scripting Help 07-31-2011, 11:36
Replies: 4
Views: 1,271
Posted By fireattack
Re: Problem with my SQL System

I'm going to try.

Edit: Not working, but thank you lucas_7_94. Autobuy bug used to test.
Forum: Scripting Help 07-31-2011, 10:03
Replies: 4
Views: 1,271
Posted By fireattack
Problem with my SQL System

I'm doing a system where people have their own account with password, the problem is when they try to connect with the same account on two servers, they can clone stats so I thought of making a new...
Forum: Scripting Help 07-29-2011, 08:58
Replies: 6
Views: 3,131
Posted By fireattack
Re: Client_PreThink

https://forums.alliedmods.net/showpost.php?p=221965&postcount=2

Another good link:

https://forums.alliedmods.net/search.php
Forum: Scripting Help 07-29-2011, 08:55
Replies: 40
Views: 18,363
Posted By fireattack
Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S

case 1:
{
if ( cs_get_user_money ( id ) < 500 )
{
ColorChat (id, GREEN, "[Shop] ^1You don't have enough money :(" )
return PLUGIN_CONTINUE
}
cs_set_user_money ( id,...
Forum: Scripting Help 07-24-2011, 16:14
Replies: 18
Views: 3,461
Posted By fireattack
Re: If you kill a teammate twice, banned.

Yes, I was wrong.

So working now :D.
Forum: Scripting Help 07-24-2011, 15:23
Replies: 1
Views: 894
Posted By fireattack
Re: Code to add the Bunny-Hop Shop

Search "FurienMod by ConnorMcLeod".
Showing results 1 to 25 of 147

 
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