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Search: Posts Made By: bibu
Forum: New Plugin Submissions 06-13-2020, 07:28
Replies: 14
Views: 2,887
Posted By bibu
Re: C4 Death Icon

Thanks bugsy. Yeah like you mentioned, without showing the killer and noticing that the bomb has blown off, players will know they died from the bomb.


@Napoleon_be:
Unfortunately that's not...
Forum: New Plugin Submissions 06-06-2020, 07:32
Replies: 14
Views: 2,887
Posted By bibu
Re: C4 Death Icon

Like DruGzOG already said. I was surprised that such plugin didn't exist on plugin and I can see it to be very useful.
I was thinking of implenting also the other new kill icons like; noscope, shot...
Forum: New Plugin Submissions 05-28-2020, 17:30
Replies: 14
Views: 2,887
Posted By bibu
C4 Death Icon

C4 Death Icon

by "KayDee"

Because of todays update in CS:GO, I decided to create this plugin. The plugin adds a kill feed icon when players die from C4 explosions. Look for these the next time...
Forum: Suggestions / Requests 03-18-2020, 17:53
Replies: 4
Views: 631
Posted By bibu
Re: Block pickup Secondary weapon only?

Try this:

#include <amxmodx>
#include <engine>

public plugin_init()
{
register_plugin("Block Secondary Weapon Pickup", "1.0", "AMXX Community");

...
Forum: Zombie Plague Mod 06-04-2019, 03:48
Replies: 14
Subplugin Submission [ZP] Class: Chainsaw zombie
Views: 12,253
Posted By bibu
Re: [ZP] Class: Chainsaw zombie

Since the author is inactive, I edited the plugin:

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>

new const zclass_name[] = { "Chainsaw Zombie" }
new...
Forum: Scripting Help 07-09-2017, 17:38
Replies: 11
Views: 1,548
Posted By bibu
Re: Change light environment

Show your code..
Forum: Approved Plugins 07-09-2017, 14:07
Replies: 10
Views: 4,167
Posted By bibu
Re: Buy Icon Fix

I don't think such statement would apply to any of my plugin.



I really doubt, that there is any difference in the output.

:roll: updated..
Forum: Unapproved/Old Plugins 07-09-2017, 14:01
Replies: 6
Views: 1,734
Posted By bibu
Re: Block Late Spawn

My second statement makes this plugin already more efficient than the other plugin, it's set upon team join.
And I don't really see the necessity of having a cvar. If needed, you can disable it by...
Forum: Scripting Help 07-09-2017, 10:09
Replies: 11
Views: 1,548
Posted By bibu
Re: Change light environment

You could use pfnKeyValue to hook for it's properties and use DispatchKeyValue to change it.
These are the options to change:

http://files.gamebanana.com/img/ss/tuts/10299c.jpg
Forum: Scripting Help 07-09-2017, 10:07
Replies: 4
Views: 983
Posted By bibu
Re: Set Glow on Weapon entity

Same for p_* models. You can't render it.
The possible ones are w_* models.
Forum: Unapproved/Old Plugins 07-09-2017, 10:06
Replies: 6
Views: 1,734
Posted By bibu
Re: Block Late Spawn

Didn't see that one.
Well still, mine doesn't have a cvar and doesn't require to loop through the players, since it detects it on team join instead of connection.
Forum: Approved Plugins 07-09-2017, 10:04
Replies: 10
Views: 4,167
Posted By bibu
Re: Buy Icon Fix

I don't think, that these are reasons to decide wether to approve the plugin or not.
I'd like to know the benefits/optimization on this.
Forum: Scripting Help 07-07-2017, 15:41
Replies: 4
Views: 983
Posted By bibu
Re: Set Glow on Weapon entity

You can't render view models with by amxx.
You would need to edit the model.
Forum: Approved Plugins 07-06-2017, 14:26
Replies: 10
Views: 4,167
Posted By bibu
Buy Icon Fix

Buy Icon Fix

by "KayDee"

This plugin removes the buy icon from players screen, when there are not supposed to buy anything. (Example maps: awp_map, aim_crazyjump...)
Forum: Unapproved/Old Plugins 07-06-2017, 14:02
Replies: 6
Views: 1,734
Posted By bibu
Block Late Spawn

Block Late Spawn

by "KayDee"

Ever had the situation on small maps, where you would eliminate the enemy team and think the round is over, but just at this very end of the round a player spawns...
Forum: Module Coding 07-05-2017, 15:00
Replies: 126
Views: 48,707
Posted By bibu
Re: Module: Okapi

I wonder if there is a native equivalent as this on Orpheu:
Forum: Suggestions / Requests 06-26-2017, 13:16
Replies: 8
Views: 1,052
Posted By bibu
Re: [REG] Water Plugin

You can either tell what you want exactly, what map and what color. Or you can try using that if it works on water: https://forums.alliedmods.net/showthread.php?t=212653
Forum: Scripting Help 06-24-2017, 16:28
Replies: 8
Views: 1,125
Posted By bibu
Re: Hook entity creation

I'm trying to get rid off entities, in order to avoid the precache limit.
Since such brush entities do count to the models limit aswell, I don't want them to be created at all.
And I'm not gonna...
Forum: Scripting Help 06-24-2017, 04:06
Replies: 8
Views: 1,125
Posted By bibu
Re: Hook entity creation

@eyal:

Well it's not an entity by amxx plugin, it's coming from a map.

@justgo:

Please re-read, I want it to have not spawned at all. So at this point, it's already late.
Forum: Scripting Help 06-23-2017, 17:24
Replies: 8
Views: 1,125
Posted By bibu
Hook entity creation

I'd like to hook this function and block the entity from being created at all.



So far I tried Ham_Spawn, FM_SetModel, FM_CreateNamedEntity, FM_CreateEntity, fwd_keyvalue (fakemeta and engine...
Forum: Suggestions / Requests 06-21-2017, 15:13
Replies: 8
Views: 1,052
Posted By bibu
Re: [REG] Water Plugin

You can't change its texture, but you can change its render properties including color by using DispatchKeyValue on it.
Forum: Approved Plugins 05-20-2017, 13:53
Replies: 1
Views: 2,241
Posted By bibu
Vehicle Knife Sound Fix

Vehicle Knife Sound Fix

by "KayDee"

This plugin fixes the bug, that when you are trying to knife a vehicle, that it no more sounds like hitting a player.
Forum: Code Snippets/Tutorials 05-06-2017, 16:28
Replies: 60
Views: 68,218
Posted By bibu
Forum: Scripting Help 04-30-2017, 12:20
Replies: 1
Views: 484
Posted By bibu
Register damage taken/done for each player

Hi there,

The title says it all, what I'd like todo is to register damage taken/done for each individual player.
So there are plugins which do record how many hits you've done or taken, but it's...
Forum: Scripting Help 03-29-2017, 05:59
Replies: 3
Views: 580
Posted By bibu
Hook auto balanced player

I'm trying to hook the event, when a player gets auto team balanced next round (mp_autoteambalance 1). So far I can hook the message "Teams will be autobalanced next round". But I'm unable to hook...
Showing results 1 to 25 of 500

 
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