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Posts Made By:
lightphoenix2
Forum:
Plugins
05-14-2022, 03:38
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Nice!
Forum:
Plugins
04-08-2022, 02:17
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Ah that makes sense, MaxClients instead of MaxPlayers.
I also applied it to the Witch.
SourceMod version I use to build the plugin is:
SourceMod Version: 1.11.0.6859
SourcePawn Engine:...
Forum:
Plugins
04-06-2022, 00:07
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Okay, I have added a few lines. Hope it helps.
Thanks Marttt for the solution~
Forum:
Plugins
04-06-2022, 00:01
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Thanks Martttt, I will try it out!
Forum:
Plugins
04-04-2022, 10:17
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Before it can go through, theres a check done
if (!(bIsValidClient(victim) && bIsValidClient(attacker)))
return;
static bool bIsValidClient(int client)
{
return client > 0 && client...
Forum:
Plugins
04-04-2022, 07:39
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Im not sure what is causing this Client 8 is not connected. It seems to be detecting common infected and i have no idea why. Anyone with some knowledge please educate me. Thanks~
Forum:
Plugins
02-11-2022, 02:01
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Apologies, here's the corrected version.
Forum:
Plugins
02-05-2022, 00:18
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Oh, can you share your FF counter? I have some trouble with mine as they track the wrong FF, like a common hitting a player.
Forum:
Plugins
02-04-2022, 23:42
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
517,473
Posted By
lightphoenix2
Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Thanks, I complied it and it works. I'm using SM 1.11.0.6851.
Forum:
Plugins
02-04-2022, 16:34
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
517,473
Posted By
lightphoenix2
Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
L 02/05/2022 - 05:32:10: [SM] Failed to load plugin "mutant_tanks\mt_abilities.smx": Unable to load plugin (invalid enum struct field type).
L 02/05/2022 - 05:32:10: [SM] Failed to load plugin...
Forum:
Plugins
02-04-2022, 16:29
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
I am able to run it on Sourcemod 1.11 built 6837. Can you try that?
Forum:
Plugins
02-04-2022, 16:18
Replies:
5
[L4D2] Proper Impact Source | 0.2 : February 05, 2022 |
Views:
2,961
Posted By
lightphoenix2
Re: [L4D2] Proper Impact Source | 0.1 : February 04, 2022 |
There seems to be a problem with :
proper_impact_source-l4d2.sp(50) : error 017: undefined symbol "i"
for (iTemp = 0; iTemp < 4; iTemp++)
{
StoreToAddress(aTemp + view_as<Address>(iTemp),...
Forum:
Source Servers (SRCDS)
12-26-2021, 06:01
Replies:
2
[L4D2] Server Crash with Accelerator Log
Views:
1,363
Posted By
lightphoenix2
Re: [L4D2] Server Crash with Accelerator Log
Thanks! Do you have a way to fix this issue?
Forum:
Source Servers (SRCDS)
12-24-2021, 12:57
Replies:
2
[L4D2] Server Crash with Accelerator Log
Views:
1,363
Posted By
lightphoenix2
[L4D2] Server Crash with Accelerator Log
Server crash twice.
First report crash without any error log or error message.
The second report crash with IV failed at ..\ivp_utility\ivu_vhash.cxx while transitioning into the next map with...
Forum:
Plugins
12-16-2021, 03:48
Replies:
69
[L4D(2)] Survivor Identity Fix for 5+ Survivors
Views:
76,518
Posted By
lightphoenix2
Re: [L4D(2)] Survivor Identity Fix for 5+ Survivors
Is this still working?
Forum:
Source Servers (SRCDS)
12-11-2021, 06:56
Replies:
0
[L4D2] IVP Failed
Views:
986
Posted By
lightphoenix2
[L4D2] IVP Failed
Server crash after entering safe room and loading to the next level.
Sourcemod
[SM] Displaying 12 extensions:
[01] Automatic Updater (1.11.0.6831): Updates SourceMod gamedata files
[02]...
Forum:
Plugins
12-05-2021, 13:20
Replies:
212
[L4D2] Skills
Views:
76,234
Posted By
lightphoenix2
Re: [L4D2] Skills
Hi, I'm including all the files needed for this plugin.
changelog
Added Ability to throw your Melee weapon to Melee++, Original: Link
...
Forum:
Scripting
12-04-2021, 13:01
Replies:
4
Solved
[L4D2] Compile Error
Views:
1,069
Posted By
lightphoenix2
Re: [L4D2] Compile Error
#include <sourcemod>
#include <sdktools>
Ah, that solved that issue.
I have another question.
// D:\L4d2_1.11_AMB_Updated\left4dead2\addons\sourcemod\scripting\include\Skills.inc(161) :...
Forum:
Scripting
12-04-2021, 12:54
Replies:
4
Solved
[L4D2] Compile Error
Views:
1,069
Posted By
lightphoenix2
Re: [L4D2] Compile Error
Okay, I have added the include file and the plugin that Im trying to compile
Forum:
Scripting
12-04-2021, 12:12
Replies:
4
Solved
[L4D2] Compile Error
Views:
1,069
Posted By
lightphoenix2
[L4D2] Compile Error
Hi, this is the skills.inc.
#if defined _skills_included
#endinput
#endif
#define _skills_included
#define MAXPERKNAME 64
#define CONFIG_SETTINGS "data/Skills.cfg"
#define CHAT_TAG...
Forum:
Scripting
11-21-2021, 12:56
Replies:
2
Solved
[L4D2] Print Message during Credit Screen
Views:
855
Posted By
lightphoenix2
Re: [L4D2] Print Message during Credit Screen
Very useful link, I couldn't get final_reportscreen to work. I found the next best thing which is finale_win, this seems to work, and print it the just before the moment credit starts rolling.
Forum:
Scripting
11-21-2021, 08:16
Replies:
2
Solved
[L4D2] Print Message during Credit Screen
Views:
855
Posted By
lightphoenix2
[L4D2] Print Message during Credit Screen
Hi,
Can anyone guide me on how to detect the credit screen and print a message?
Thank you in advance!
Forum:
Plugin/Gameplay Ideas and Requests
11-20-2021, 13:49
Replies:
1
[L4D][REQ] New Laser Sights
Views:
1,208
Posted By
lightphoenix2
Re: [L4D][REQ] New Laser Sights
I would like to know if I can set laser Sight to Pistols
Forum:
Scripting
11-20-2021, 13:32
Replies:
2
Solved
[L4D2] Increase damage done to Common Infected
Views:
918
Posted By
lightphoenix2
Re: [L4D2] Increase damage done to Common Infected
Ah, I see, Thanks for the tip!
You check if it's the Player or the Special Infected. This would be quite helpful.
In the original statement, I was trying to detect friendly fire. But I can just...
Forum:
Scripting
11-20-2021, 04:07
Replies:
2
Solved
[L4D2] Increase damage done to Common Infected
Views:
918
Posted By
lightphoenix2
[L4D2] Increase damage done to Common Infected
Hi,
I'm trying to increase the damage dealt to the common infected. But doesn't seem to be working.
I found out the problem is when I do a if (GetClientTeam(attacker) == GetClientTeam(victim))...
Showing results 1 to 25 of 92
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