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Search: Posts Made By: lightphoenix2
Forum: Plugins 05-14-2022, 03:38
Replies: 212
Views: 76,234
Posted By lightphoenix2
Forum: Plugins 04-08-2022, 02:17
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

Ah that makes sense, MaxClients instead of MaxPlayers.
I also applied it to the Witch.

SourceMod version I use to build the plugin is:
SourceMod Version: 1.11.0.6859
SourcePawn Engine:...
Forum: Plugins 04-06-2022, 00:07
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

Okay, I have added a few lines. Hope it helps.

Thanks Marttt for the solution~
Forum: Plugins 04-06-2022, 00:01
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

Thanks Martttt, I will try it out!
Forum: Plugins 04-04-2022, 10:17
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

Before it can go through, theres a check done

if (!(bIsValidClient(victim) && bIsValidClient(attacker)))
return;


static bool bIsValidClient(int client)
{
return client > 0 && client...
Forum: Plugins 04-04-2022, 07:39
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

Im not sure what is causing this Client 8 is not connected. It seems to be detecting common infected and i have no idea why. Anyone with some knowledge please educate me. Thanks~
Forum: Plugins 02-11-2022, 02:01
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

Apologies, here's the corrected version.
Forum: Plugins 02-05-2022, 00:18
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

Oh, can you share your FF counter? I have some trouble with mine as they track the wrong FF, like a common hitting a player.
Forum: Plugins 02-04-2022, 23:42
Replies: 1,754
Views: 517,473
Posted By lightphoenix2
Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)

Thanks, I complied it and it works. I'm using SM 1.11.0.6851.
Forum: Plugins 02-04-2022, 16:34
Replies: 1,754
Views: 517,473
Posted By lightphoenix2
Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)

L 02/05/2022 - 05:32:10: [SM] Failed to load plugin "mutant_tanks\mt_abilities.smx": Unable to load plugin (invalid enum struct field type).
L 02/05/2022 - 05:32:10: [SM] Failed to load plugin...
Forum: Plugins 02-04-2022, 16:29
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

I am able to run it on Sourcemod 1.11 built 6837. Can you try that?
Forum: Plugins 02-04-2022, 16:18
Replies: 5
Views: 2,961
Posted By lightphoenix2
Re: [L4D2] Proper Impact Source | 0.1 : February 04, 2022 |

There seems to be a problem with :
proper_impact_source-l4d2.sp(50) : error 017: undefined symbol "i"


for (iTemp = 0; iTemp < 4; iTemp++)
{
StoreToAddress(aTemp + view_as<Address>(iTemp),...
Forum: Source Servers (SRCDS) 12-26-2021, 06:01
Replies: 2
Views: 1,363
Posted By lightphoenix2
Re: [L4D2] Server Crash with Accelerator Log

Thanks! Do you have a way to fix this issue?
Forum: Source Servers (SRCDS) 12-24-2021, 12:57
Replies: 2
Views: 1,363
Posted By lightphoenix2
[L4D2] Server Crash with Accelerator Log

Server crash twice.

First report crash without any error log or error message.

The second report crash with IV failed at ..\ivp_utility\ivu_vhash.cxx while transitioning into the next map with...
Forum: Plugins 12-16-2021, 03:48
Replies: 69
Views: 76,518
Posted By lightphoenix2
Forum: Source Servers (SRCDS) 12-11-2021, 06:56
Replies: 0
Views: 986
Posted By lightphoenix2
[L4D2] IVP Failed

Server crash after entering safe room and loading to the next level.
Sourcemod

[SM] Displaying 12 extensions:
[01] Automatic Updater (1.11.0.6831): Updates SourceMod gamedata files
[02]...
Forum: Plugins 12-05-2021, 13:20
Replies: 212
Views: 76,234
Posted By lightphoenix2
Re: [L4D2] Skills

Hi, I'm including all the files needed for this plugin.
changelog
Added Ability to throw your Melee weapon to Melee++, Original: Link
...
Forum: Scripting 12-04-2021, 13:01
Replies: 4
Views: 1,069
Posted By lightphoenix2
Re: [L4D2] Compile Error

#include <sourcemod>
#include <sdktools>

Ah, that solved that issue.

I have another question.
// D:\L4d2_1.11_AMB_Updated\left4dead2\addons\sourcemod\scripting\include\Skills.inc(161) :...
Forum: Scripting 12-04-2021, 12:54
Replies: 4
Views: 1,069
Posted By lightphoenix2
Re: [L4D2] Compile Error

Okay, I have added the include file and the plugin that Im trying to compile
Forum: Scripting 12-04-2021, 12:12
Replies: 4
Views: 1,069
Posted By lightphoenix2
[L4D2] Compile Error

Hi, this is the skills.inc.

#if defined _skills_included
#endinput
#endif
#define _skills_included

#define MAXPERKNAME 64
#define CONFIG_SETTINGS "data/Skills.cfg"
#define CHAT_TAG...
Forum: Scripting 11-21-2021, 12:56
Replies: 2
Views: 855
Posted By lightphoenix2
Re: [L4D2] Print Message during Credit Screen

Very useful link, I couldn't get final_reportscreen to work. I found the next best thing which is finale_win, this seems to work, and print it the just before the moment credit starts rolling.
Forum: Scripting 11-21-2021, 08:16
Replies: 2
Views: 855
Posted By lightphoenix2
[L4D2] Print Message during Credit Screen

Hi,

Can anyone guide me on how to detect the credit screen and print a message?

Thank you in advance!
Forum: Plugin/Gameplay Ideas and Requests 11-20-2021, 13:49
Replies: 1
Views: 1,208
Posted By lightphoenix2
Re: [L4D][REQ] New Laser Sights

I would like to know if I can set laser Sight to Pistols
Forum: Scripting 11-20-2021, 13:32
Replies: 2
Views: 918
Posted By lightphoenix2
Re: [L4D2] Increase damage done to Common Infected

Ah, I see, Thanks for the tip!
You check if it's the Player or the Special Infected. This would be quite helpful.
In the original statement, I was trying to detect friendly fire. But I can just...
Forum: Scripting 11-20-2021, 04:07
Replies: 2
Views: 918
Posted By lightphoenix2
[L4D2] Increase damage done to Common Infected

Hi,

I'm trying to increase the damage dealt to the common infected. But doesn't seem to be working.
I found out the problem is when I do a if (GetClientTeam(attacker) == GetClientTeam(victim))...
Showing results 1 to 25 of 92

 
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