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Search: Posts Made By: Old Bill
Forum: Plugins 08-11-2020, 03:10
Replies: 274
Views: 224,640
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

World or view model?, please provide a screenshot too.
Forum: Plugins 08-09-2020, 09:00
Replies: 274
Views: 224,640
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

Actually you can have both custom world and view models, but I think your problem is with the model itself. I believe the model you are trying to use has custom animations which are not supported....
Forum: Plugins 08-01-2020, 10:29
Replies: 274
Views: 224,640
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

Fixed, I needed to use iWeapon instead of iClient for the variable and used this function to check if the attribute is present

https://pastebin.com/c7Wi42a8
Forum: Plugins 07-16-2020, 08:08
Replies: 274
Views: 224,640
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

is there a way to use a game existing model but override its textures for a custom weapon? like make an Australium weapon instead of making the client redownload the model again just override the...
Forum: Plugins 07-05-2020, 16:04
Replies: 274
Views: 224,640
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

would anyone happen to know why you get stripped of your cosmetics every time you select a custom weapon?
Forum: Plugins 06-29-2020, 08:42
Replies: 274
Views: 224,640
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

i suggest getting the pre-compiled version just in case you are doing something wrong
https://github.com/nosoop/SM-TFOnTakeDamage/releases/tag/1.1.2-pre
Forum: Plugins 06-29-2020, 06:25
Replies: 274
Views: 224,640
Posted By Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)

how do custom projectiles work?

custom projectile model attribute does nothing but crash the server if you insert a model path in the value
Forum: Plugins 06-27-2020, 18:52
Replies: 274
Views: 224,640
Posted By Old Bill
custom weapon sounds

hi, how can i make the custom sounds for weapons work properly for CW3? i made sure i have the requirements (cw2legacy or cw2sounds) and followed the exact same syntax


"sound"
{
"player"...
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