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Search: Posts Made By: KaidemonLP
Forum: Plugins 06-29-2018, 14:09
Replies: 274
Views: 224,593
Posted By KaidemonLP
Forum: Plugins 06-20-2018, 14:12
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

Fixed flamethrowers, Ignite on hit still doesnt work tho sadly.
Forum: Plugins 05-12-2018, 12:43
Replies: 274
Views: 224,593
Posted By KaidemonLP
Forum: Plugins 05-03-2018, 16:03
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

My version still works, here yall
https://drive.google.com/file/d/1yRBcaiYSdGRAz6abcTk6xtRDD900CR_N/view
Forum: Plugins 05-31-2017, 17:03
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

I think we need the model for this
Forum: Plugins 04-27-2017, 01:33
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

Personaly i woud use GCF scape. Its for vpk specific.

http://nemesis.thewavelength.net/?p=26
Forum: Plugins 04-26-2017, 01:47
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

ok. Lets suppose that the model is called stingy. You need stingy.mdl stingy.dmx90.vtx stingy.dmx80.vtx stingy.phy stingy.vvd stingy.sw.vtx

Once you have all of them (dont ask how to get them, the...
Forum: Plugins 04-25-2017, 01:39
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

You install the yoners.smx and put it in your plugins folder.
To add it to a weapon you give it this attribute
"trigger command"
{
"plugin" "yoners"
"value" "sm_slay {target}"
}...
Forum: Plugins 04-25-2017, 01:34
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

If you mean a actual server then i cant help you but if you mean the tf2 dedicated server that you have to download to your own PC i coud help you.
Forum: Plugins 04-25-2017, 01:32
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

I dont think that you can do it with with the plugin itselve. Most weapon animations are within the scout arm model itselve. I thinik that it could work but im not sure.
Forum: Plugins 11-11-2016, 15:41
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

Ok. I got this bug. I tried reinstalling everythign but it still occured so its constant.
When i join my server after some time it kicks me. Message:
Dropped KaidemonLP from server...
Forum: Plugins 11-04-2016, 14:08
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

Here too. Everytime i equip a weapon that has a custom model it looks like i die and my player model is gone but i still have all the cosmetics and i get stuck in the ground. If i noclip out of it i...
Forum: Plugins 10-30-2016, 16:47
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

What exactly doesnt work?
Forum: Plugins 10-27-2016, 10:46
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

Nice to hear that. Hope you are doing well in school
Forum: Plugins 10-13-2016, 11:22
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

Happens when you eather put in the wrong slot or wrong name. Coud you give the Weapon config
Forum: Plugins 10-10-2016, 09:10
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

Your Heat increases fire rate is couzing some errors if it is aplied to mele weapons.
Log:
[SM] Exeption reported: Element -1 is out of bounds (prop m_iAmmo has 32 elements)
[sm] Blaming :...
Forum: Plugins 10-02-2016, 14:29
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

Is there a way to use teh attribute "mod use metal ammo type"
It doesnt work for some reason.
I treid to change it like with tf2items and tf2attributes.int but still doesnt work.
I even tried to...
Forum: Plugins 09-27-2016, 12:26
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

I have a problem. Sometimes on random occations when i start a server it crashes sometimes and sometimes it doesnt with out me doing anything. I dont know why.
Forum: Plugins 09-24-2016, 07:57
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

First add this to your weapon config:

"viewmodel"
{
"modelname" ""
}
"worldmodel"
{
"modelname" ""
}
Forum: Plugins 09-17-2016, 06:16
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

Happened to me when the coding was wrong.
It was because i had name instead of "name" so it crashed
Forum: Plugins 09-17-2016, 04:17
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

Does it crash your server when you use it? Because that happens to me.
Forum: Plugins 08-06-2016, 09:04
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

I searched the internet to try to find a attribute mod that allows to give disguise as victiom on kill but i just coudnt find it and i am only in the beginner stage of programing so my question is if...
Forum: Plugins 08-05-2016, 09:54
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

Thank you. Works now. Im sory for taking your time.
Forum: Plugins 07-29-2016, 04:32
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

I changed it and it still doesnt work. It looks like this now
"Laughing psychopath"
{
"classes"
{
"spy" "2"
}
"baseclass" "knife"
"baseindex" "4"
"nobots" "1"
Forum: Plugins 07-26-2016, 05:38
Replies: 274
Views: 224,593
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 1)

I saw the No Backstab attribute but i was confuzed by the attributes.ods
I tried the No Backstab but i just cant get it to work.
"Laughing psychopath"
{
"classes"
{
"spy" "2"
}...
Showing results 1 to 25 of 26

 
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