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Search: Posts Made By: pac_man0
Forum: Plugins 08-22-2012, 12:37
Replies: 166
Views: 36,287
Posted By pac_man0
Re: [TF2] GunGame Fortress 2

Some people posted that it crashes the server
Forum: TFDodgeball 08-19-2012, 11:35
Replies: 1,002
Views: 416,050
Posted By pac_man0
Re: [TF2] TFDodgeball

I think this happens because the map have an entity which forces this commands, and the plugin tries to block them. Asher have already put a CVar for that in an update.
...
Forum: TFDodgeball 07-14-2012, 19:16
Replies: 1,002
Views: 416,050
Posted By pac_man0
Re: [TF2] TFDodgeball

You would need to make a plugin that unloads/loads the TFDB extension.
Forum: Plugins 07-04-2012, 12:11
Replies: 239
Views: 116,908
Posted By pac_man0
Re: [TF2] FortWars (v6.5)

Okay, I was using the "origin" propertie too, but I don't think it's needed. I'll test only with the two that remained and post here later.

EDIT: The config I posted earlier seems to be working...
Forum: Plugins 07-03-2012, 13:25
Replies: 239
Views: 116,908
Posted By pac_man0
Re: [TF2] FortWars (v6.5)

For anyone wondering the Stripper: Source config for the maps:

modify:
{
match:
{
"GameType" "4"
"classname" "item_teamflag"
}
replace:
Forum: Plugins 07-01-2012, 15:04
Replies: 239
Views: 116,908
Posted By pac_man0
Re: [TF2] FortWars (v6.5)

Wow, thanks for releasing an update. I'll be testing later today!

EDIT: It seems to be working properly now, thanks again
Forum: Plugins 06-30-2012, 16:21
Replies: 239
Views: 116,908
Posted By pac_man0
Re: [TF2] FortWars (v6.41)

With the new update, the Intel is transformed into an DoomsDay Intel, making it only possible to be caught from the other team when the timer it's over.
Forum: VSH / Freak Fortress 06-30-2012, 16:18
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

nvm, working fine
Forum: Plugins 06-28-2012, 22:53
Replies: 34
Views: 15,413
Posted By pac_man0
Re: Pyrovision

Can't we set the maps we want it to work in cfg/mtp.cfg ?
Forum: VSH / Freak Fortress 06-25-2012, 22:21
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

Does anyone still have the issue of the 1st hale not working properly?
Forum: VSH / Freak Fortress 06-12-2012, 11:59
Replies: 128
Views: 38,816
Posted By pac_man0
Re: [TF2] Freak Fortress 2

L 06/10/2012 - 23:24:43: Error log file session closed.
L 06/11/2012 - 09:49:49: SourceMod error session started
L 06/11/2012 - 09:49:49: Info (map "vsh_poletaa") (file "errors_20120611.log")
L...
Forum: VSH / Freak Fortress 06-12-2012, 11:59
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

L 06/10/2012 - 23:24:43: Error log file session closed.
L 06/11/2012 - 09:49:49: SourceMod error session started
L 06/11/2012 - 09:49:49: Info (map "vsh_poletaa") (file "errors_20120611.log")
L...
Forum: VSH / Freak Fortress 06-11-2012, 18:40
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

Installed on my server, running pretty well. Thanks!
Forum: VSH / Freak Fortress 06-11-2012, 18:40
Replies: 2
Views: 2,890
Posted By pac_man0
Re: [TF2] Freak Fortress 2

Installed on my server, running pretty well. Thanks!
Forum: TFDodgeball 05-19-2012, 18:24
Replies: 1,002
Views: 416,050
Posted By pac_man0
Re: [TF2] TFDodgeball

Is there anyway I could unload the extension in a map, and load it on another?
Forum: VSH / Freak Fortress 05-12-2012, 00:55
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

Nvm, it was another plugin~
Forum: Plugins 05-04-2012, 18:15
Replies: 120
Views: 94,479
Posted By pac_man0
Re: Command Blocker

Is there anyway to unblock the command, after I blocked it?
Forum: Unapproved Plugins 04-23-2012, 22:23
Replies: 147
Views: 126,977
Posted By pac_man0
Re: [TF2] Third Person (Non-sv_cheats Edition)

It seems that, after I updated it, it started showing this in the console:

Achievements disabled: cheats turned on in this app session.
Achievements disabled: cheats turned on in this app...
Forum: VSH / Freak Fortress 04-21-2012, 17:34
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

Well, after I updated my server with 1.0.4 , it seems that the boss sounds don't work. When I 'downgraded' to 1.0.2 it started working again. Weird.
Forum: VSH / Freak Fortress 04-17-2012, 22:11
Replies: 4,384
Views: 1,288,628
Posted By pac_man0
Re: [TF2] VS Saxton Hale Mode

TF2 Items is currently broken I think.
Forum: VSH / Freak Fortress 04-08-2012, 19:20
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

Oops, never mind. I didn't payed attention snelvuur :/
Forum: VSH / Freak Fortress 04-07-2012, 16:50
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

Yeah, is the Demopan supposed to have unlimited 'R' charges?
Forum: VSH / Freak Fortress 04-06-2012, 20:09
Replies: 2,933
Views: 1,186,847
Posted By pac_man0
Re: [TF2] Freak Fortress 2

Demopan can use the R charge and his rage meter while at 0% goes negative.
Forum: Extensions 03-26-2012, 20:37
Replies: 377
Views: 141,992
Posted By pac_man0
Re: Connect - A safer OnClientPreConnect forward

[12] <FAILED> file "connect.ext.2.ep2v.dll": Failed to find CBaseServer__CheckMasterServerRequestRestart function.Having this error on Windows.

EDIT: Never mind, my friend gave me an updated...
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