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Search: Posts Made By: Omega_K2
Forum: Snippets and Tutorials 08-01-2013, 22:58
Replies: 12
Views: 5,116
Posted By Omega_K2
Re: [Non-SP] KeyValues parsers

My attempt at a python KV parser, doesn't support comments or #include stuff for KV though, I kinda wrote it for Source-Python, but it works independently anyway and is Python 3 (note: self-singed...
Forum: Zombie:Reloaded 09-23-2011, 09:20
Replies: 105
Views: 30,359
Posted By Omega_K2
Re: Speed problem

The new flMaxSpeed properly seems to work differently. Speed values seem to simply add up in the property with Zombie Relaoded without any change.

I tried manually setting flMaxSpeed to some...
Forum: Zombie:Reloaded 09-17-2011, 11:20
Replies: 105
Views: 30,359
Posted By Omega_K2
Re: Speed problem

Well it doesn't seem to work. Also, where would those offsets be located ?
Forum: News 01-26-2011, 10:00
Replies: 198
Views: 165,807
Posted By Omega_K2
Re: Downtime Over

The applicable law to my understanding is simply the one in the respective country. I'm not sure whether any issues from that may arrise, though I think it may be worth to take it into consideration....
Forum: News 01-25-2011, 12:01
Replies: 198
Views: 165,807
Posted By Omega_K2
Re: Downtime Over

I don't know where your server is located or how much do you pay, but from doing research for my own needs (gameservers) I noticed that the USA seem to have horrendous prices for a decent dedicated...
Forum: Plugins 01-18-2011, 13:42
Replies: 477
Views: 251,089
Posted By Omega_K2
Re: [CS:S] Hide and seek - Version 1.4.0

Can you add a config setting for custom whistle sound(s)? (unless i missed that)
Looks nice so far, this is a big improvement compared to what I used to use back in 2008 for hide and seek :D
Forum: Unapproved Plugins 10-18-2010, 21:51
Replies: 1,629
Views: 722,051
Posted By Omega_K2
Re: [THC RPG] Total HardCore RPG

Allright.. so I've tested THC RPG v.0.8.0 for a bit. Not sure whether anything has been fixed/changed in the dev versison, so execuse that :P

Bugs:


Experience for multi-leveling is not...
Forum: Unapproved Plugins 10-16-2010, 02:23
Replies: 1,629
Views: 722,051
Posted By Omega_K2
Re: [THC RPG] Total HardCore RPG

I'd love to test this RPG out, but I really need the Adrenaline and RecoverWeapons skills. Right now the only rpg that works for me is the Eventscripts SourceRPG, which sucks in the aspect that it is...
Forum: General 09-17-2010, 06:43
Replies: 12
Views: 5,165
Posted By Omega_K2
Re: SRCDS Auto Restart Broken with sourcemod

add -autoupdate to your start parameters and try again
Forum: SourceMod Anti-Cheat 08-08-2010, 10:04
Replies: 5
Views: 3,310
Posted By Omega_K2
status command spam protection

Please add the status command to be captured by the spam protection. Right now you can spam it happily without being kicked.
Forum: Zombie:Reloaded 08-06-2010, 09:18
Replies: 13
Views: 17,740
Posted By Omega_K2
Re: ZM to ZR configs of maps converter

Nice. I started doing something similar (only for me needs, as I said in my huge difference post), that should work on both, win and linux, but this works too.
I think it deserves a sticky :) (or a...
Forum: Zombie:Reloaded 08-02-2010, 15:36
Replies: 63
Views: 12,459
Posted By Omega_K2
Re: What improvements can be made in Zombie:Reloaded?

I've using Zombiemod for a very long time, and the only reason I tried ZR again is because zm doesn't work anymore. Back in the day ZR sucked _a lot_ which is most lilky one of the reasons why people...
Forum: Zombie:Reloaded 06-25-2010, 06:06
Replies: 1
Views: 1,336
Posted By Omega_K2
Admin Stuff

Is there a way to define the flags&groups MANUALLY? I want the admin permissions the way I want to set them up, not predfined as config&genericadmin or the groups. Like I want only z admins being...
Forum: General 05-28-2010, 14:38
Replies: 1
Views: 1,738
Posted By Omega_K2
sdktools.ext.2.l4d2.so fails to load

Running Sourcemod 1.3.2 on the latest l4d2

ldd sdktools.ext.2.l4d2.so
linux-gate.so.1 => (0xf7797000)
libvstdlib.so => not found
libtier0.so => not found
...
Forum: General 03-18-2010, 21:16
Replies: 5
Views: 1,595
Posted By Omega_K2
Re: Sourcemod 1.3.1 Crashing

Bug report filed - took me a while, had other things to do ~
Forum: General 02-21-2010, 12:05
Replies: 5
Views: 1,595
Posted By Omega_K2
Re: Sourcemod 1.3.1 Crashing

2 more crashdumps
Forum: General 02-18-2010, 04:42
Replies: 5
Views: 1,595
Posted By Omega_K2
Re: Sourcemod 1.3.1 Crashing

Yes, I'm using bots on the server (bot_quota 4; bot_quota_mode fill)
To put it in numbers I would say roughly one crash per day, though more or none can happen aswell.
It seems completly...
Forum: General 02-16-2010, 13:19
Replies: 5
Views: 1,595
Posted By Omega_K2
Sourcemod 1.3.1 Crashing

Ever since I upgraded my Zombie Server (MM:S version) to Sourcemod 1.3.1 it seems to be crashing due to sourcemod. Bascially, everything has been kept as before on the server and only Sourcemod has...
Forum: General 02-16-2010, 13:14
Replies: 2
Views: 1,642
Posted By Omega_K2
Re: Zombie Mod Map Pack

If I happen to find someone with a very good connetion living nearby I would upload my ZombieMap folder as a Mappack (above 1000 maps, around 11GB of zombie maps, you'll find pretty much everything...
Forum: SourceMod Anti-Cheat 02-11-2010, 11:34
Replies: 58
Views: 18,856
Posted By Omega_K2
Re: Improvements?

Can you some sort of engine for the spam commands? I'd like to remove certain comamnds for the spam checking without having to edit the source code of KAC:

This is what I would change and...
Forum: SourceMod Anti-Cheat 08-16-2009, 10:41
Replies: 2,634
Views: 1,081,740
Posted By Omega_K2
Re: Kigen's Anti-Cheat 1.1.9

If anyone wants to get 1.1.9 to work with CS:S RPGMOD do the following:

Find (Should be: line 514)
if (comm && (flags & FCVAR_CHEAT))Add the following before the last )
&& StrContains(name,...
Forum: Plugins 08-06-2009, 16:39
Replies: 11
Views: 19,139
Posted By Omega_K2
Forum: Metamod:Source Plugins 02-28-2008, 10:16
Replies: 1,616
Views: 843,237
Posted By Omega_K2
Re: Basic Admin Plugin

sorry delete this post please ><
Forum: Zombie:Reloaded 02-27-2008, 17:27
Replies: 1,145
Views: 541,472
Posted By Omega_K2
Re: Zombie:Reloaded V2.0 *OFFICIAL*

Hm I'll give it a try [since I'm having issues with orignal zombiemod 2 and mani admin together] if you would add:

jetpack [settings for team/timer in cfg]
ztele for ct [enable for ct]
possible...
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