Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 22 of 22
Search took 0.00 seconds.
Search: Posts Made By: whitebear
Forum: Approved Plugins 10-21-2009, 06:36
Replies: 119
Views: 89,973
Posted By whitebear
Re: Anti DoubleDuck

thank you very much for reference, not able to find :oops:
"NON-STEAM SERVERS ARE NOT SUPPORTED HERE" - it is not prohibition. It is nowhere written that after uponimanie ninserver ban's :nono: On...
Forum: Approved Plugins 10-21-2009, 03:59
Replies: 119
Views: 89,973
Posted By whitebear
Re: Anti DoubleDuck

lol
1. я прошу помощи не по серверу а по плагину
2. кто сказал что сервер не легальный? такие же проблемы есть и на steam-сервере
3. подскажите пожалуйста, где в правилах форума написано что...
Forum: Approved Plugins 10-20-2009, 17:07
Replies: 119
Views: 89,973
Posted By whitebear
Re: Anti DoubleDuck

I write on plug-in bugs. What claims?


1. Not only пинг it is guilty... I was written by people with пингом from 10 to 160. Has by the way noticed one moment - if to do "+jump" that jerk is if to...
Forum: Approved Plugins 10-17-2009, 05:49
Replies: 281
Views: 235,940
Posted By whitebear
Re: Limit AWP/G3SG1/SG550 with Team Limit and Win limit (CS 1.6) v1.52

The sentence:
To add an intermediate mode of limitation of quantity of the weapon.
For example winlimit-> 0-5 - it is authorised 3 awp 3 G3SG1
winlimit-> 5-10 - it is authorised to the winning...
Forum: Approved Plugins 10-17-2009, 04:45
Replies: 119
Views: 89,973
Posted By whitebear
Re: Anti DoubleDuck

sorry for inaccuracies in explanations)
Operation of versions of a plug-in 1,5 and 1,7 was checked. Players were thus connected CS 1.6 (patches 28, 29, 35). A server билд 3647, AMXX v1.8.1.3746. It...
Forum: Approved Plugins 10-14-2009, 06:02
Replies: 119
Views: 89,973
Posted By whitebear
Re: Anti DoubleDuck

Good luck!
After installation the unpleasant bug - has come to light at a jump and at movement on steps has appeared дергание.
The bug appears not for everything, basically for those who is far...
Forum: Approved Plugins 03-08-2009, 07:41
Replies: 65
Views: 113,884
Posted By whitebear
Re: HUD Customizer 0.4

to add please:
hide indicator buy-areas

ps and on amx 1.8.1+ GG 2.12 does not work ((
Forum: CSDM 03-01-2009, 20:06
Replies: 131
Views: 292,201
Posted By whitebear
Re: CSDM 2.1.2 Released!

Thank you, sorrowfully.
But here the version of csdm-2.1.1 works without problems =(
Forum: CSDM 03-01-2009, 18:42
Replies: 131
Views: 292,201
Posted By whitebear
Re: CSDM 2.1.2 Released!

non-steam server CS1.6 v1.1.2.5 3647, Protocol 47,
AMXMODX v1.8.1.3746, MetaMod v1.19p32

this server №4, and he is started from other folder of amxmodx
csserver\cstrike\addonsDM\
Forum: CSDM 02-28-2009, 05:52
Replies: 131
Views: 292,201
Posted By whitebear
Re: CSDM 2.1.2 Released!

without a difference, am or not him in module.ini - however this error

sorry my English ((
Forum: CSDM 02-27-2009, 10:56
Replies: 131
Views: 292,201
Posted By whitebear
Re: CSDM 2.1.2 Released!

log
L 02/28/2009 - 01:46:29: [CSDM2] dev: called: GiveFnptrsToDll
L 02/28/2009 - 01:46:29: [META] dll: Loaded plugin 'CSDM2': CSDM2 v2.1.2 Oct 25
2008, CSDM Team
L 02/28/2009 - 01:46:29: [CSDM2]...
Forum: Approved Plugins 09-23-2008, 06:01
Replies: 180
Views: 317,539
Posted By whitebear
Re: Map Spawns Editor v1.0 update [2006-10-23]

Thank you. but that does not work

ps But it does not matter
Forum: Approved Plugins 09-20-2008, 21:37
Replies: 180
Views: 317,539
Posted By whitebear
Re: Map Spawns Editor v1.0 update [2006-10-23]

hi. I found the problem - when a change map - cvar "map_spawns" is not updated.
This can be fix?
Forum: Scripting Help 07-14-2008, 00:34
Replies: 6
Views: 1,679
Posted By whitebear
Re: auto exec depending on a number spawn

put on a server - works, but not so as required ((
it is necessary: for example: map de_inferno = 20 spawn. Connected 20 players. Plugin stop. When connected yet 1 and more players, plugin send...
Forum: Scripting Help 07-10-2008, 06:33
Replies: 6
Views: 1,679
Posted By whitebear
Re: auto exec depending on a number spawn

And to add "print to concole server and HUD-message "On this map can play XXX players"" will not turn out?
if difficultly - this not problem - simply say that no ))

ay?
Forum: Scripting Help 07-08-2008, 09:24
Replies: 6
Views: 1,679
Posted By whitebear
Re: auto exec depending on a number spawn

"That code is horrific."
and not words about spawn


2 X-olent (http://forums.alliedmods.net/member.php?u=25165) Thank you very much! I will test!
Forum: Scripting Help 07-07-2008, 08:22
Replies: 6
Views: 1,679
Posted By whitebear
auto exec depending on a number spawn

Help me please write small plugin, which:
1. at the beginning of map gets the amount of spawn, and print amount to concole server and HUD
2. every three minutes gets playersnum
3. if playersnum <...
Forum: Approved Plugins 06-24-2008, 06:16
Replies: 1,026
Views: 686,530
Posted By whitebear
Re: Deagles' Map Management 3.1

Hi bmann_420 (http://forums.alliedmods.net/member.php?u=3925)!
Is it possible, when dmap_strict 1, add the code
if (get_playersnum (1)> = 19)
else if (get_playersnum (1) <= 9)
else
in the...
Forum: Approved Plugins 06-24-2008, 06:06
Replies: 388
Views: 227,924
Posted By whitebear
Re: Custom Nextmap

GHW_Chronic good work!
One question - can add to the code configfile change depending on the number of players?
For example, when playing a <10 people then custom_nextmaps1.ini, when <20 then...
Forum: Approved Plugins 06-12-2008, 03:05
Replies: 1,026
Views: 686,530
Posted By whitebear
Re: Deagles' Map Management 3.1

bmann_420, if I have correctly understood, to mapcycle.txt plugin addresses through a variable mapcyclefile? And if on a server, for example mapcyclefile = listmap.txt plugin using mapcyclefile to...
Forum: Approved Plugins 05-16-2008, 09:05
Replies: 1,026
Views: 686,530
Posted By whitebear
Re: Deagles' Map Management 3.0

Good job!
And I add no plans to plugin the possibility of granting the vote cards, given the number of players on the server?
By type as implemented in Map Size Picker...
Forum: Approved Plugins 05-12-2008, 06:58
Replies: 127
Views: 117,447
Posted By whitebear
Re: Weapon Physics [v2.1] (Nomexous)

Plug-in super! Especially opportunity Ct a bomb to urge on)))
on has found some problem, to a campaign it is connected with this plug-in. When player kill near a wall, well or more shortly it...
Showing results 1 to 22 of 22

 
Forum Jump

All times are GMT -4. The time now is 01:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode