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Search: Posts Made By: BHaType
Forum: Plugins 02-23-2020, 17:18
Replies: 23
Views: 3,227
Posted By BHaType
Re: [L4D2] Tank By Threat

Do you have installed newest gamedata?



With l4d1 everything is much more complicated than with l4d2 because I need to look for offsets that are responsible for flow, in l4d2 these offsets can...
Forum: Plugins 02-12-2020, 01:34
Replies: 28
Views: 4,013
Posted By BHaType
Forum: Plugins 02-12-2020, 01:05
Replies: 115
Views: 15,867
Posted By BHaType
Re: [L4D2] Skills

Updated

- Added new perk "Sleight of hand" which increase deploy & swing & throw speed
(required "https://forums.alliedmods.net/showthread.php?p=2674761" by lux)

To do

- Fix perk Speed
-...
Forum: Snippets and Tutorials 02-12-2020, 00:28
Replies: 33
Views: 4,545
Posted By BHaType
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

I think it would be a good idea to attach this topic so that no one don't have to search for it in the future also a new sourcemod user will see this topic and maybe this will fix the problem of...
Forum: Plugins 02-05-2020, 17:32
Replies: 31
Views: 2,807
Posted By BHaType
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.3) [05-Feb-2020]

I may be wrong but isn't IsPlayerAlive needed here?

for( int i = 1; i <= MaxClients; i++ )
{
if( IsClientInGame(i) && GetClientTeam(i) == 2 )
{
// Because dist += SDKCall returns incorrect...
Forum: Plugins 01-26-2020, 00:16
Replies: 7
Views: 2,129
Posted By BHaType
Forum: Plugins 01-25-2020, 16:52
Replies: 115
Views: 15,867
Posted By BHaType
Re: [L4D2] Skills

?????

Do you have installed latest version of hhh (https://forums.alliedmods.net/showthread.php?p=1729016)?
Forum: Plugins 01-25-2020, 00:25
Replies: 115
Views: 15,867
Posted By BHaType
Re: [L4D2] Skills

Updated

- Added new perk "Airstrike Vomitjar" (required Silvers plugin "https://forums.alliedmods.net/showthread.php?p=1729016" to work)

- Fixed perk "Anti Damage" (now reflected damage does...
Forum: Plugins 01-24-2020, 22:46
Replies: 21
Views: 3,610
Posted By BHaType
Re: [L4D2] Magic Witch

Sorry, forgot about it. Thanks
Forum: Plugins 01-24-2020, 18:02
Replies: 21
Views: 3,610
Posted By BHaType
Re: [L4D2] Magic Witch

Updated
- Fixed error
Forum: Plugins 01-24-2020, 17:48
Replies: 7
Views: 1,287
Posted By BHaType
Forum: Plugins 01-22-2020, 21:01
Replies: 22
Views: 2,800
Posted By BHaType
Re: [L4D2] Throwable Melee Weapons (1.1) [22-Jan-2020]

You can use signature to change angular velocity (melee spin)

CBaseEntity::ApplyLocalAngularVelocityImpulse(CBaseEntity *this, const Vector *)...
Forum: Plugins 01-17-2020, 23:44
Replies: 6
Views: 1,402
Posted By BHaType
Re: [L4D2] Shove Direction Fix

Updated

Changed damage to DMG_BLAST to fix immortal infected (thanks to cravenge)
Forum: Plugins 01-17-2020, 01:21
Replies: 115
Views: 15,867
Posted By BHaType
Re: [L4D2] Skills

Looks like money transfer doesnt work properly cuz you are hosting an local server.
Forum: Plugins 01-17-2020, 01:16
Replies: 21
Views: 3,610
Posted By BHaType
Re: [L4D2] Magic Witch

Updated
- Fixed error
Forum: Plugins 01-17-2020, 01:14
Replies: 27
Views: 3,758
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Updated
- Fixed ammo spawn origin
Forum: Scripting 01-15-2020, 14:26
Replies: 10
Views: 591
Posted By BHaType
Re: [L4D2]How to detect change finale stage?

GameData
"Games"
{
"left4dead2"
{
"Functions"
{
"ChangeFinaleStage"
{
"signature" "ChangeFinaleStage"
Forum: Plugins 01-15-2020, 05:49
Replies: 27
Views: 3,758
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

You can control chance of spawn by editing source code 66 - 114 lines

Updated
- Fixed spawn angles
Forum: Plugins 01-15-2020, 05:04
Replies: 27
Views: 4,259
Posted By BHaType
Re: [L4D2] Realistico Pipebomb

try this

#pragma semicolon 1
#pragma newdecls required

#include <sdktools>
#include <sdkhooks>

int viTimerDude[MAXPLAYERS+1], pipebomb[MAXPLAYERS+1];
Handle vTimerPipe[MAXPLAYERS+1],...
Forum: Plugins 01-14-2020, 21:55
Replies: 115
Views: 15,867
Posted By BHaType
Re: [L4D2] Skills

just tested and it works fine
Forum: Plugins 01-13-2020, 23:00
Replies: 6
Views: 1,178
Posted By BHaType
[L4D2] Hunter Roll Anim

Description here (https://forums.alliedmods.net/showthread.php?t=320657)
Forum: Scripting 01-12-2020, 19:39
Replies: 4
Views: 425
Posted By BHaType
Re: How to initialize an static array of type struct

static area blockedArea[1] = {{ view_as<float>({-871.968750, 4244.035645, 336.031250}),
view_as<float>({1509.968750, 5009.968750, 336.031250}) }};

I didnt test...
Forum: Scripting 01-12-2020, 19:37
Replies: 1
Views: 251
Posted By BHaType
Re: How to make menu who supports API

As example https://forums.alliedmods.net/showthread.php?p=2650540
Forum: Plugins 01-12-2020, 09:36
Replies: 27
Views: 3,758
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

This (https://forums.alliedmods.net/showthread.php?p=1648116) should fix that problem
Forum: Plugins 01-12-2020, 00:57
Replies: 110
Views: 17,802
Posted By BHaType
Re: [L4D2 & L4D] Airdrop

You need a web host or use the HFS program so that other players can download files
Showing results 1 to 25 of 293

 
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