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Search: Posts Made By: panda-xuc
Forum: Extensions 06-09-2009, 14:52
Replies: 280
Views: 105,739
Posted By panda-xuc
Re: [EXTENSION] Sidewinder

And, I assume it's not as easy as just doing a debugging of the soldier's actions, and recreating it through an entity?

As for the sm_sidewinder_enabled 63, it works like a charm.
Forum: Extensions 06-09-2009, 00:23
Replies: 280
Views: 105,739
Posted By panda-xuc
Re: [EXTENSION] Sidewinder

Well, considering now that the rockets from a soldier work; would it not be possible to create an artificial entity that would perform the same event as the soldier's rocket-firing, to be able to...
Forum: Extensions 06-08-2009, 22:28
Replies: 280
Views: 105,739
Posted By panda-xuc
Re: [EXTENSION] Sidewinder

Confirmed. Same thing happens with Linux as well.

Also, it doesn't seem to work with anything but pipebombs and rockets.

And, it seems homingchance, when set to 0, will not override the...
Forum: Extensions 06-08-2009, 22:00
Replies: 280
Views: 105,739
Posted By panda-xuc
Re: [EXTENSION] Sidewinder

Have you tried it with crit tracker as 0 and the tracking on?
From what I understood, crit tracker is the convar that makes it only track crits.
Could be wrong, though.
Forum: Extensions 06-08-2009, 17:28
Replies: 280
Views: 105,739
Posted By panda-xuc
Re: [EXTENSION] Sidewinder

Well, I tried the same concept by adding a tf_projectile_sentryrocket to a custom map; but it just stays in one spot, not moving.
Forum: Extensions 06-08-2009, 17:18
Replies: 280
Views: 105,739
Posted By panda-xuc
Re: [EXTENSION] Sidewinder

He's right, actually. The convars aren't recognized in Windows. I have yet to re-test them on Linux, but will let you know how it goes.

The exts list on Windows. --Using the latest version...
Forum: Extensions 06-08-2009, 02:27
Replies: 280
Views: 105,739
Posted By panda-xuc
Re: [EXTENSION] Sidewinder

@naris: Odd, it recognizes the cvars, but doesn't actually have any effect on the weapons. I'm running Linux.

As for the original extension; is there any way that I can assign this property to an...
Forum: Scripting 05-22-2009, 18:55
Replies: 2
Views: 3,032
Posted By panda-xuc
Re: [tf2] spawning a rocket?

Yes, I've been looking for the same thing, as well as being able to figure out how to make rockets home in on players.
Forum: Scripting 05-22-2009, 18:18
Replies: 12
Views: 10,273
Posted By panda-xuc
Re: How to spawn a working CTFProjectile_Rocket?

Does this script actually work?
Would I have to create a map with a specific entity? If so, which?
Forum: News 05-05-2009, 21:45
Replies: 53
Views: 37,666
Posted By panda-xuc
Re: SourceMod 1.2 Released

Hey there. Just upgraded today, and I'm having quite a few problems;
first of all, I get this all the time:

"
L 05/05/2009 - 20:16:12: [UPDATER] --- BEGIN ERRORS FROM AUTOMATIC UPDATER ---
L...
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