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Posts Made By:
LinLinLin
Forum:
Snippets and Tutorials
Yesterday, 15:00
Replies:
0
some reason about why sv_pure not effect in L4D2
Views:
71
Posted By
LinLinLin
some reason about why sv_pure not effect in L4D2
sorry for my pool English.
The problem of pure server in L4D2 is complex. But you can do the follow step and you will understand what happen when you start pure server.
1. add +sv_pure 1...
Forum:
Scripting
05-14-2024, 13:22
Replies:
4
why this code run
Views:
792
Posted By
LinLinLin
Re: why this code run
ok, i am stupid.
enum struct just store the handle of arraylist, not the data in it.
Forum:
Scripting
05-14-2024, 13:18
Replies:
4
why this code run
Views:
792
Posted By
LinLinLin
Re: why this code run
but the size of enum strcut is dynamic because the arraylist in it.
Can arraylist use a dynamic num as block size?
Forum:
Scripting
05-04-2024, 13:38
Replies:
1
why someone said TeleportEntity() always fire after 1 frame?
Views:
441
Posted By
LinLinLin
why someone said TeleportEntity() always fire after 1 frame?
I am not sure about that. Is there any evidence to support this situation? And he also said that DispatchKeyValueVector() will faster than teleport.
I check the code in sourcemod-master. The...
Forum:
Scripting
04-29-2024, 15:34
Replies:
4
[L4D2] how to make molotov burn in the ground like in plaer's hand
Views:
542
Posted By
LinLinLin
[L4D2] how to make molotov burn in the ground like in plaer's hand
Is it possible to make molotov burn when it is not in player's hand?
Forum:
Scripting
04-27-2024, 23:45
Replies:
1
[L4D2] how to give a prop a velocity to move
Views:
445
Posted By
LinLinLin
[L4D2] how to give a prop a velocity to move
teleportentity not work for prop.
Forum:
Scripting
04-25-2024, 12:32
Replies:
4
why this code run
Views:
792
Posted By
LinLinLin
why this code run
enum struct test
{
int type;
char info[128];
char file[128];
char name[128];
ArrayList looking;
}
Forum:
Scripting
04-18-2024, 06:32
Replies:
1
Solved
[L4D2] question func_button_timed
Views:
803
Posted By
LinLinLin
Re: [L4D2] question func_button_timed
This is because the button is not disabled before remove it. To due this problem you can hook OnEntityDestory and disabled the button.
Forum:
Plugin/Gameplay Ideas and Requests
04-18-2024, 00:39
Replies:
1
will sm add a timer flag in round change?
Views:
719
Posted By
LinLinLin
will sm add a timer flag in round change?
I want to create a timer and it will close automatically when round change, someting like TIMER_FLAG_NO_MAP_CHANGE flag.
Now we can make it by hook round_start or round_end event, but it will be...
Forum:
Scripting
03-08-2024, 09:57
Replies:
0
[l4d2] can keep player in firstperson sight when pressing a button?
Views:
535
Posted By
LinLinLin
[l4d2] can keep player in firstperson sight when pressing a button?
can keep player in firstperson sight when pressing a func_button_timed?
Forum:
Scripting
03-07-2024, 10:53
Replies:
0
[L4D2] can func_button_timed be used by multiple player in the same time?
Views:
382
Posted By
LinLinLin
[L4D2] can func_button_timed be used by multiple player in the same time?
can func_button_timed be used by multiple player in the same time?
Forum:
Scripting
02-29-2024, 21:01
Replies:
3
sm in dedicated and in listening server
Views:
1,084
Posted By
LinLinLin
sm in dedicated and in listening server
I found a situattion is that i test a plugin about handle player press forward key in local and print message in chat and it works find. After that i join in an dedicated server which is not belong...
Forum:
Source Servers (SRCDS)
02-11-2024, 02:20
Replies:
1
does master server can return the server list base on steam group?
Views:
909
Posted By
LinLinLin
Re: does master server can return the server list base on steam group?
sv_showtags gives this infomation, should i use \gametype\[grp:steamgourp id] to match my steam gourp?
sv_showtags
Tags:
Public : coop,empty,sv_steamgroup,insecure
Private: ...
Forum:
Source Servers (SRCDS)
02-11-2024, 00:05
Replies:
1
does master server can return the server list base on steam group?
Views:
909
Posted By
LinLinLin
does master server can return the server list base on steam group?
Master server (https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol)
The filter it provided like \gametype or \gamedata is not the sv_steamgroup cvar in server. I know that usign...
Forum:
Scripting
02-05-2024, 09:41
Replies:
2
Solved
Questions about SDKCall
Views:
551
Posted By
LinLinLin
Re: Questions about SDKCall
not test.
Address debugoverlay = LoadFromAddress(hGameData.GetMemSig("debugoverlay"), NumberType_Int32);
Address debugoverlay_func = LoadFromAddress(debugoverlay + view_as<Address>(12),...
Forum:
Scripting
01-23-2024, 21:37
Replies:
7
Solved
Clear() does not free the ArrayList memory in sourcemod?
Views:
1,127
Posted By
LinLinLin
Re: Clear() does not free the ArrayList memory in sourcemod?
look like it just only set the size to zero but not free the data.
In CellArray.h
CellArray(size_t blocksize) : m_Data(NULL), m_BlockSize(blocksize), m_AllocSize(0), m_Size(0)
{
}
...
Forum:
Scripting
01-19-2024, 14:47
Replies:
4
Is it possible read .vpk as a directory?
Views:
895
Posted By
LinLinLin
Re: Is it possible read .vpk as a directory?
i have made a plugin by myself, you can check it in this (https://github.com/Miuwiki/L4D2plguin.Map-vpk-chooser./tree/main)
only read vecAddonMetadata in address is suitable since we don't know how...
Forum:
Scripting
01-16-2024, 15:31
Replies:
4
Is it possible read .vpk as a directory?
Views:
895
Posted By
LinLinLin
Re: Is it possible read .vpk as a directory?
i want to use vpk name as a key to store the mission, so it can show the vpk name instead the value of "Name" when showing the map list on menu.
Forum:
Scripting
01-16-2024, 14:58
Replies:
4
Is it possible read .vpk as a directory?
Views:
895
Posted By
LinLinLin
Is it possible read .vpk as a directory?
So we can get the folder and read the txt file in vpk.
Forum:
Scripting
01-13-2024, 10:29
Replies:
5
[L4D2] how to get the entire chapter in one map
Views:
685
Posted By
LinLinLin
Re: [L4D2] how to get the entire chapter in one map
thanks help, i finish it by myself
DirectoryListing missionlist = OpenDirectory("missions", true);
if( missionlist == null )
{
PrintToChatAll("fail to open");
}
...
Forum:
Scripting
01-13-2024, 09:17
Replies:
5
[L4D2] how to get the entire chapter in one map
Views:
685
Posted By
LinLinLin
Re: [L4D2] how to get the entire chapter in one map
sorry for my poor english.
what i truely want to do is that if i am playing c2m1, i can get all the mission belong to c2, such as c2m1, c2m2, c2m3 and c2m4.
and if i am playing c5m3, i can get...
Forum:
Scripting
01-13-2024, 03:39
Replies:
5
[L4D2] how to get the entire chapter in one map
Views:
685
Posted By
LinLinLin
[L4D2] how to get the entire chapter in one map
for example, if i am playing c2m1, how can i get the entire chapter name of c2? such as c2m1_highway and c2m2_fairgrounds and so on.
Forum:
Plugins
12-28-2023, 15:43
Replies:
0
[ANY] SMTP mail tool.
Views:
549
Posted By
LinLinLin
[ANY] SMTP mail tool.
SMTP mail plugin(linux only)
Introduction:
Since the method provided by curl.ext is not easy to use, i extracted the SMTP function from it and made it into a methodmap. Now it is easy to use...
Forum:
Scripting
12-13-2023, 22:12
Replies:
1
something wrong when calculating float and any.
Views:
486
Posted By
LinLinLin
something wrong when calculating float and any.
code below
{
// g_list_infectedbottime is a ArrayList
// wrong result, it is always 0 and always do continue.
if( GetEngineTime() - g_list_infectedbottime.Get(i, 2) <...
Forum:
Scripting
12-08-2023, 22:06
Replies:
1
[L4D2] prop_dynamic_override couldn't teleport with velocity
Views:
1,162
Posted By
LinLinLin
[L4D2] prop_dynamic_override couldn't teleport with velocity
code:
int entity = CreateEntityByName("prop_dynamic_override");
if( entity < 1 || !IsValidEntity(entity) )
return Plugin_Handled;
DispatchKeyValue(entity, "model", PIPEBOMB);
...
Showing results 1 to 25 of 124
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