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Search: Posts Made By: Alex101192
Forum: Plugins 08-03-2020, 08:25
Replies: 187
Views: 23,914
Posted By Alex101192
Re: [ANY] Little Anti-Cheat

Ah ok. That's very useful, didn't know about this feature. Thank you.
Forum: Plugins 08-02-2020, 14:47
Replies: 187
Views: 23,914
Posted By Alex101192
Re: [ANY] Little Anti-Cheat

Some people got banned for 8 hours with this reason " [SourceSleuth] Duplicate account ". I have never seen this before. Is that a false?
Forum: Plugin/Gameplay Ideas and Requests 08-02-2020, 12:08
Replies: 5
Views: 213
Posted By Alex101192
Re: [L4D2]Update Difficulty Control(ASDC) V1.2

No offence but how do you expect anyone to find that hidden little post on this forum? That code is also 3 years old, still using downtown and probably not working with silver's dhooks.
Forum: Plugins 07-30-2020, 03:54
Replies: 30
Views: 3,682
Posted By Alex101192
Re: [L4D2] Chaos Mod

Could it be possible to have this as a secondary gamemode instead of having it 24/7? And have players vote to choose if they want to play it or not.
Forum: Plugins 07-29-2020, 04:16
Replies: 187
Views: 23,914
Posted By Alex101192
Re: [ANY] Little Anti-Cheat

Yeah I had to report this issue some days ago but forgot. Thank you for working on the patch.
Forum: Plugin/Gameplay Ideas and Requests 07-28-2020, 02:44
Replies: 10
Views: 456
Posted By Alex101192
Re: How to make extra spawned bot survivors to start at 50hp instead of 100?

You don't understand. The plugin is easily compiled on merudo's thread, you click get plugin and it's compiled with no problem. And I have used this plugin for a long time. For some reason it does...
Forum: Plugin/Gameplay Ideas and Requests 07-27-2020, 14:04
Replies: 10
Views: 456
Posted By Alex101192
Re: How to make extra spawned bot survivors to start at 50hp instead of 100?

I am trying to compile original merudo's plugin with your code, but the original code can't be compiled due to this error:

plugin.sp(1674) : error 021: symbol already defined: "PrintToConsoleAll"
Forum: Plugin/Gameplay Ideas and Requests 07-26-2020, 09:50
Replies: 5
Views: 302
Posted By Alex101192
Re: [L4d2]How to set l4d2 to not automatically take over special infections.

Maybe it's possible, but you are going to have to wait at least 1 year here before the community makes something like that.
Forum: Plugin/Gameplay Ideas and Requests 07-23-2020, 12:09
Replies: 10
Views: 456
Posted By Alex101192
Re: How to make extra spawned bot survivors to start at 50hp instead of 100?

I started a game in dead center and as soon as we started, bots had 33 hp and I had 86 hp. Something ain't right here. Also the plugin should not be taking effect just with more than 4 players. If I...
Forum: Plugin/Gameplay Ideas and Requests 07-23-2020, 11:59
Replies: 10
Views: 456
Posted By Alex101192
Forum: Plugin/Gameplay Ideas and Requests 07-23-2020, 08:45
Replies: 10
Views: 456
Posted By Alex101192
Re: How to make extra spawned bot survivors to start at 50hp instead of 100?

The hp are only set if there is more than 4 survivors?
Forum: Plugins 07-22-2020, 18:17
Replies: 57
Views: 6,320
Posted By Alex101192
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.8) [20-Jul-2020]

Unfortunately I just played a game and found that the pistol still becomes invisible for 2 seconds when downed. No idea why it didn't happen before and now yes.
Forum: Plugins 07-22-2020, 17:21
Replies: 57
Views: 6,320
Posted By Alex101192
Forum: Plugins 07-22-2020, 17:20
Replies: 28
Views: 5,455
Posted By Alex101192
Forum: Plugins 07-22-2020, 15:17
Replies: 57
Views: 6,320
Posted By Alex101192
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.8) [20-Jul-2020]

I tested the versions that you sent me. The pistol now correctly shows up without charm when you are downed. No longer invisible for 2 seconds.

The USE button I tested it briefly with the missile...
Forum: Plugins 07-22-2020, 14:39
Replies: 28
Views: 5,455
Posted By Alex101192
Re: [L4D2] Helms Deep Patch (VPK Maker) (1.5) [10-May-2020]

Silver is this plugin not necessary anymore since jaiz released the "clean version"?
Forum: Plugin/Gameplay Ideas and Requests 07-22-2020, 14:03
Replies: 10
Views: 456
Posted By Alex101192
Re: How to make extra spawned bot survivors to start at 50hp instead of 100?

I switched to having survivors spawn dead and having to be rescued from closet instead of just spawning directly. This fixes not only this issue here but also another issue in which survivors would...
Forum: Plugins 07-22-2020, 13:58
Replies: 57
Views: 6,320
Posted By Alex101192
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.8) [20-Jul-2020]

That's very weird. I am using the same plugin and the issue happens. I was using Francis in dead center maybe that's why? ( don't think so). May be useful to test this on own server if unsure.

Yes...
Forum: Plugins 07-22-2020, 12:41
Replies: 57
Views: 6,320
Posted By Alex101192
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.8) [20-Jul-2020]

The plugin I am using for the death animation is the one posted by lux above me.

The blocking of USE is very noticeable when using pump shotgun with the missile charm.

No I am not using any...
Forum: Plugins 07-22-2020, 03:18
Replies: 57
Views: 6,320
Posted By Alex101192
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.8) [20-Jul-2020]

I have a plugin which adds a death animation to survivors when you die. When the animation plays you get like a thirdperson camera to watch the animation. The problem is that because of the charms, I...
Forum: Plugin/Gameplay Ideas and Requests 07-21-2020, 00:46
Replies: 10
Views: 456
Posted By Alex101192
How to make extra spawned bot survivors to start at 50hp instead of 100?

Superversus from merudo https://forums.alliedmods.net/showthread.php?p=2393931 makes extra survivors spawn with 100hp in coop. It handles the exploit where people quit and rejoin to gain health well...
Forum: Plugins 07-21-2020, 00:11
Replies: 5
Views: 703
Posted By Alex101192
Re: [L4D2] Clear Survivor dead body (v1.0, 2020-7-21)

Very weird how I never found this plugin after all this time browsing the plugins.
Forum: Plugins 07-20-2020, 15:57
Replies: 5
Views: 703
Posted By Alex101192
Re: [L4D2] Clear Survivor dead body (v1.0, 2020-7-21)

Will this also delete the red aura that comes with the body? When a dead player leaves, the read aura remains, and defibbing it causes an alive survivor to be revived and lose his weapons if there...
Forum: Plugins 07-19-2020, 01:49
Replies: 4
Views: 335
Posted By Alex101192
Re: [L4D/L4D2/ANY] MOTD auto open on map change

Yeah the plugin will do nothing if basetriggers is not there. My plugin simply makes clients execute "motd" after they connect. This command comes from basetriggers, so without basetriggers nothing...
Forum: Plugins 07-19-2020, 00:21
Replies: 4
Views: 335
Posted By Alex101192
Re: [L4D/L4D2/ANY] Motd auto open on map change

If you have the basetrigger plugin from sourcemod then it will work yes.
Showing results 1 to 25 of 191

 
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