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Search: Posts Made By: Solar1234
Forum: Scripting 04-03-2024, 07:43
Replies: 1
Views: 578
Posted By Solar1234
[L4D2] question func_button_timed

Entity A is the parent of entity B, entity B is func_button_timed

Entity A has 10 seconds to be deleted:

SetVariantString("OnUser1 ! Self: kill: : 10.0:1 ");
AcceptEntityInput(A,...
Forum: Scripting 03-18-2024, 04:10
Replies: 0
Views: 378
Posted By Solar1234
[L4D2] vmax vmin?

How do I make the range of buttons available roughly match the size of the model

float min[3], max[3];
GetEntPropVector(crate, Prop_Send, "m_vecMaxs", max);
GetEntPropVector(crate, Prop_Send,...
Forum: General 02-02-2024, 10:51
Replies: 0
Views: 367
Posted By Solar1234
[L4D2] about geoip.inc

/**
* Gets the full country name.
*
* @param ip Ip to determine the country code.
* @param name Destination string buffer to store the country name.
* @param maxlength ...
Forum: Scripting 10-10-2023, 10:16
Replies: 1
Views: 719
Posted By Solar1234
[L4D2] How to hide weapons in the third person

How to hide weapons in the third person including handheld weapons and body attac201833hed weapons
Forum: Scripting 10-10-2023, 10:09
Replies: 2
Views: 732
Posted By Solar1234
Forum: General 10-06-2023, 18:47
Replies: 396
Views: 288,357
Posted By Solar1234
Re: Lysis: An experimental .smx decompiler

In the latest 1.10? The start timer callback function becomes a number
Forum: Scripting 09-24-2023, 10:39
Replies: 2
Views: 732
Posted By Solar1234
Forum: General 09-24-2023, 08:27
Replies: 2
Views: 694
Posted By Solar1234
Forum: Scripting 09-24-2023, 08:18
Replies: 2
Views: 1,141
Posted By Solar1234
Forum: Scripting 09-24-2023, 08:14
Replies: 2
Views: 1,080
Posted By Solar1234
Re: [l4d2] compiled was compiled but there is no smx in the Compiled folder document

Thank you, I found the reason, macro definition and variable conflict
Forum: General 09-24-2023, 08:10
Replies: 2
Views: 694
Posted By Solar1234
[L4D2] How to create items but not allow pick-up

int melee = CreateEntityByName("weapon_melee");
if(melee != -1)
{
DispatchKeyValue(melee, "melee_script_name", TAG_MELEE_NAME[MELEE_NO08][1]);
TeleportEntity(melee, epos, angl, velo);...
Forum: Scripting 09-10-2023, 00:49
Replies: 2
Views: 1,080
Posted By Solar1234
Forum: Scripting 08-09-2023, 11:17
Replies: 2
Views: 1,141
Posted By Solar1234
L4D2 How do I hide a currently active weapon model and recover a currently active wea

SetEntProp(client, Prop_Send, "m_bDrawViewmodel", 0);
It doesn't seem to work.
Forum: Snippets and Tutorials 08-06-2023, 07:08
Replies: 83
Views: 137,750
Posted By Solar1234
Forum: Snippets and Tutorials 07-08-2023, 14:21
Replies: 83
Views: 137,750
Posted By Solar1234
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Will the tutorial continue? I learned a lot from it. Thank you very much
Forum: Source Servers (SRCDS) 04-18-2023, 11:48
Replies: 5
Views: 1,076
Posted By Solar1234
Re: Need a plugin for l4d2

I forgot to attach the file
Forum: Source Servers (SRCDS) 04-18-2023, 11:44
Replies: 5
Views: 1,076
Posted By Solar1234
Re: Need a plugin for l4d2

You can test it
Forum: General 11-21-2021, 06:38
Replies: 1
Views: 1,117
Posted By Solar1234
[L4D2]help me

I'm sorry that my English is not very good
I recently had a server crash with a recurrence rate of less than 3 hours for a week,
I can't do anything about it myself,
I hope someone can help me...
Showing results 1 to 18 of 18

 
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