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Posts Made By:
Solar1234
Forum:
Scripting
04-03-2024, 07:43
Replies:
1
Solved
[L4D2] question func_button_timed
Views:
578
Posted By
Solar1234
[L4D2] question func_button_timed
Entity A is the parent of entity B, entity B is func_button_timed
Entity A has 10 seconds to be deleted:
SetVariantString("OnUser1 ! Self: kill: : 10.0:1 ");
AcceptEntityInput(A,...
Forum:
Scripting
03-18-2024, 04:10
Replies:
0
[L4D2] vmax vmin?
Views:
378
Posted By
Solar1234
[L4D2] vmax vmin?
How do I make the range of buttons available roughly match the size of the model
float min[3], max[3];
GetEntPropVector(crate, Prop_Send, "m_vecMaxs", max);
GetEntPropVector(crate, Prop_Send,...
Forum:
General
02-02-2024, 10:51
Replies:
0
[L4D2] about geoip.inc
Views:
367
Posted By
Solar1234
[L4D2] about geoip.inc
/**
* Gets the full country name.
*
* @param ip Ip to determine the country code.
* @param name Destination string buffer to store the country name.
* @param maxlength ...
Forum:
Scripting
10-10-2023, 10:16
Replies:
1
[L4D2] How to hide weapons in the third person
Views:
719
Posted By
Solar1234
[L4D2] How to hide weapons in the third person
How to hide weapons in the third person including handheld weapons and body attac201833hed weapons
Forum:
Scripting
10-10-2023, 10:09
Replies:
2
Solved
[L4D2] I made a mistake, or there was a bug in the compiler
Views:
732
Posted By
Solar1234
Re: [L4D2] I made a mistake, or there was a bug in the compiler
Macro definition writing error caused
Forum:
General
10-06-2023, 18:47
Replies:
396
Lysis: An experimental .smx decompiler
Views:
288,357
Posted By
Solar1234
Re: Lysis: An experimental .smx decompiler
In the latest 1.10? The start timer callback function becomes a number
Forum:
Scripting
09-24-2023, 10:39
Replies:
2
Solved
[L4D2] I made a mistake, or there was a bug in the compiler
Views:
732
Posted By
Solar1234
[L4D2] I made a mistake, or there was a bug in the compiler
201621
SM version DEV 1.12 7403
Forum:
General
09-24-2023, 08:27
Replies:
2
Solved
[L4D2] How to create items but not allow pick-up
Views:
694
Posted By
Solar1234
Re: [L4D2] How to create items but not allow pick-up
Let me have a try
Forum:
Scripting
09-24-2023, 08:18
Replies:
2
Solved
L4D2 How do I hide a currently active weapon model and recover a currently active wea
Views:
1,141
Posted By
Solar1234
Re: L4D2 How do I hide a currently active weapon model and recover a currently active
Wow, Big Matt, thank you
Forum:
Scripting
09-24-2023, 08:14
Replies:
2
Solved
[l4d2] compiled was compiled but there is no smx in the Compiled folder document
Views:
1,080
Posted By
Solar1234
Re: [l4d2] compiled was compiled but there is no smx in the Compiled folder document
Thank you, I found the reason, macro definition and variable conflict
Forum:
General
09-24-2023, 08:10
Replies:
2
Solved
[L4D2] How to create items but not allow pick-up
Views:
694
Posted By
Solar1234
[L4D2] How to create items but not allow pick-up
int melee = CreateEntityByName("weapon_melee");
if(melee != -1)
{
DispatchKeyValue(melee, "melee_script_name", TAG_MELEE_NAME[MELEE_NO08][1]);
TeleportEntity(melee, epos, angl, velo);...
Forum:
Scripting
09-10-2023, 00:49
Replies:
2
Solved
[l4d2] compiled was compiled but there is no smx in the Compiled folder document
Views:
1,080
Posted By
Solar1234
[l4d2] compiled was compiled but there is no smx in the Compiled folder document
201523
Forum:
Scripting
08-09-2023, 11:17
Replies:
2
Solved
L4D2 How do I hide a currently active weapon model and recover a currently active wea
Views:
1,141
Posted By
Solar1234
L4D2 How do I hide a currently active weapon model and recover a currently active wea
SetEntProp(client, Prop_Send, "m_bDrawViewmodel", 0);
It doesn't seem to work.
Forum:
Snippets and Tutorials
08-06-2023, 07:08
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
137,750
Posted By
Solar1234
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Thank you very much
Forum:
Snippets and Tutorials
07-08-2023, 14:21
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
137,750
Posted By
Solar1234
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Will the tutorial continue? I learned a lot from it. Thank you very much
Forum:
Source Servers (SRCDS)
04-18-2023, 11:48
Replies:
5
Need a plugin for l4d2
Views:
1,076
Posted By
Solar1234
Re: Need a plugin for l4d2
I forgot to attach the file
Forum:
Source Servers (SRCDS)
04-18-2023, 11:44
Replies:
5
Need a plugin for l4d2
Views:
1,076
Posted By
Solar1234
Re: Need a plugin for l4d2
You can test it
Forum:
General
11-21-2021, 06:38
Replies:
1
Solved
[L4D2]help me
Views:
1,117
Posted By
Solar1234
[L4D2]help me
I'm sorry that my English is not very good
I recently had a server crash with a recurrence rate of less than 3 hours for a week,
I can't do anything about it myself,
I hope someone can help me...
Showing results 1 to 18 of 18
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