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Search: Posts Made By: cravenge
Forum: Plugins 12-10-2019, 02:34
Replies: 7
Views: 792
Posted By cravenge
Re: [L4D2] Gift Rewards (1.0) [03-Dec-2019]

The gift is actually a feature in the game, but only limited to Versus game modes afaik. It's usually disabled when Christmas is too far to be celebrated or already ended.

And yes, like what it...
Forum: Plugins 12-07-2019, 09:33
Replies: 3
Views: 530
Posted By cravenge
Re: [L4D2] Shove Direction Fix

There are times that this plugin causes the invincible common infected bug that dated way back years ago. Only way to kill those zombies is through either shooting propane/oxygen tanks nearby or...
Forum: Scripting 12-06-2019, 11:50
Replies: 8
Views: 1,065
Posted By cravenge
Re: [L4D2] Fixing body_yaw when incapped? / Set pose parameters?

Like I said, move to a 0.1 second repeating timer instead of hooking the incapacitation event since it happens only once unless you want to fire it manually every time players stop crawling and stays...
Forum: Scripting 12-04-2019, 00:58
Replies: 8
Views: 1,065
Posted By cravenge
Re: [L4D2] Fixing body_yaw when incapped? / Set pose parameters?

Tbh, I don't really remember if it's optional or not since I haven't been coding for so long and just came back recently.
Either move to a 0.1 second repeating timer or hooking the other think...
Forum: Scripting 12-04-2019, 00:43
Replies: 8
Views: 1,065
Posted By cravenge
Re: [L4D2] Fixing body_yaw when incapped? / Set pose parameters?

I never bothered looking at the source code so there's a mistake that I overlooked at. The think and event hooks are missing the public in their callbacks.
Forum: Plugins 12-03-2019, 01:12
Replies: 13
Views: 1,859
Posted By cravenge
Forum: Plugins 11-24-2019, 14:28
Replies: 10
Views: 972
Posted By cravenge
Re: [L4D2] Chat Publicity

You can't. Red and blue colors are determined by the team you're in. If you're in Survivors, the team color will be blue. Otherwise, red is the team color.
Forum: Extensions 11-24-2019, 14:21
Replies: 105
Views: 42,294
Posted By cravenge
Re: CollisionHook

Okay, I have tried loading this extension for Windows (the one from Spirit's GitHub repo) with the new signature provided in the previous page. It gets loaded but the moment a map is fully loaded,...
Forum: Plugins 11-22-2019, 20:26
Replies: 18
Views: 1,803
Posted By cravenge
Re: [L4D2] Navigation Loot Spawner

Ah, I see. That clears it up then.
Forum: Plugin/Gameplay Ideas and Requests 11-22-2019, 20:21
Replies: 7
Views: 344
Posted By cravenge
Re: [L4D2] Restore L4D1 Tank/Hunter Behavior?

That could work but it might produce some other unexpected results like the SI moving back and forth between the vomited survivors and the one we're forcing it to attack.

Off-topic: I was able to...
Forum: Extensions 11-22-2019, 20:15
Replies: 105
Views: 42,294
Posted By cravenge
Re: CollisionHook

If I can remember properly, getting/changing the parameters should be done in pre-detours right? And it goes for the same for return values in post-detours?
Forum: Plugins 11-22-2019, 10:40
Replies: 18
Views: 1,803
Posted By cravenge
Re: [L4D2] Navigation Loot Spawner

That's neat.

I'm a little confused why the gamedata checking is done in OnMapStart though.
Forum: Scripting 11-22-2019, 10:37
Replies: 7
Views: 440
Posted By cravenge
Re: Getting info structure of user messages?

Taking the hunter call-out blocker plugin as an example, the game will not fetch those specific survivor dialogues related to seeing hunters in plain sight. Though I have no knowledge of how those...
Forum: Plugin/Gameplay Ideas and Requests 11-22-2019, 10:16
Replies: 7
Views: 344
Posted By cravenge
Re: [L4D2] Restore L4D1 Tank/Hunter Behavior?

That would still be overridden by the default behavior in L4D2 cuz how a bot SI decides its target is determined every frame. That also explains why they change targets whenever someone is vomited.
...
Forum: Plugin/Gameplay Ideas and Requests 11-22-2019, 10:02
Replies: 7
Views: 344
Posted By cravenge
Re: [L4D2] Restore L4D1 Tank/Hunter Behavior?

The one I'm currently using is Accelerator's latest version and a different gamedata with all the working signatures for Windows.

Anyways, here you go Sev.#include <left4downtown>

int...
Forum: Plugin/Gameplay Ideas and Requests 11-22-2019, 03:47
Replies: 7
Views: 344
Posted By cravenge
Re: [L4D2] Restore L4D1 Tank/Hunter Behavior?

This is doable now that Left 4 Downtown 2 has that nifty "L4D2_OnChooseVictim" forward.
Forum: Plugins 11-22-2019, 03:43
Replies: 18
Views: 1,803
Posted By cravenge
Re: [L4D2] Navigation Loot Spawner

I just noticed that the signatures don't have the "library" section in them. I take it that the map itself serves as the default library for them to be found?
Forum: Extensions 11-22-2019, 03:37
Replies: 105
Views: 42,294
Posted By cravenge
Re: CollisionHook

Huh, that's strange. There's nothing wrong with how the gamedata is constructed yet the detour is somehow trying to grab something from a pointer that doesn't exist even if it's ignored. It might be...
Forum: Extensions 11-21-2019, 10:13
Replies: 105
Views: 42,294
Posted By cravenge
Re: CollisionHook

Looks like a problem in the test plugin you're using.
Forum: Extensions 11-18-2019, 02:41
Replies: 22
Views: 3,507
Posted By cravenge
Re: [L4D/L4D2/CS:GO] VoiceHook

I see the cause of the problem where players can't move while they speak and it lies in this part of the code:public MRESReturn:Hook_ProcessVoiceData(Address:this_adr, Handle:hParams)
{
[...]
...
Forum: Plugin/Gameplay Ideas and Requests 11-14-2019, 01:47
Replies: 12
Views: 1,453
Posted By cravenge
Re: [L4D2] Wait for loaders on door lock

AFAIK, you can achieve this by:int GetConnectingCount()
{
int iCount = 0;
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientConnected(i) && !IsClientInGame(i) &&...
Forum: Plugin/Gameplay Ideas and Requests 10-25-2019, 11:03
Replies: 5
Views: 344
Posted By cravenge
Re: what entity L4D1

I think it has something to do with the "witch_harasser_set" event cuz from my past tests, the same instructor hint appears whenever that is fired whether automatically or manually.

Also,...
Forum: Plugins 10-11-2019, 14:26
Replies: 45
Views: 16,415
Posted By cravenge
Re: [L4D2]AdaWong Survivor

https://cdn.discordapp.com/attachments/627244802139750421/632267164442820609/Fully_armed_team.jpg
Forum: Plugins 10-10-2019, 18:36
Replies: 91
Views: 29,349
Posted By cravenge
Re: [L4D/L4D2] Self-Help (Reloaded) | 0.29 : October 10, 2019 |

A minor update has been posted! Kindly check the changelog for further details!
Forum: Extensions 10-10-2019, 05:45
Replies: 19
Views: 7,671
Posted By cravenge
Re: [L4D2] ConnectHook

I just installed it recently along with the plugin. Without the plugin and only the extension loaded, it became a "good luck or bad luck" situation for every client trying to connect.
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