Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: yokomo
Forum: Trash 02-08-2016, 12:48
Replies: 10
Views: 2,901
Posted By yokomo
[Question] How to ban myself?

Hi, any idea how to ban myself from this community? i'm bored already. Thank you.
Forum: Off-Topic 11-02-2015, 00:31
Replies: 6
Views: 1,233
Posted By yokomo
Re: help with podbot !!!

You should try "Yet Another POD Bot" this bot use less cpu usage and better than original podbot. See http://forums.bots-united.com/showthread.php?t=9986
Forum: Off-Topic 11-01-2015, 02:52
Replies: 14
Views: 9,092
Posted By yokomo
Re: Amx mod x 1.8.3

The new client_disconnected(id) forward make server crash on 1.8.3, tested with czbot.
Forum: Zombie Plague Mod 10-31-2015, 14:36
Replies: 180
Views: 74,482
Posted By yokomo
Forum: Zombie Plague Mod 10-31-2015, 10:24
Replies: 180
Views: 74,482
Posted By yokomo
Re: Zombie Plague Nightmare Mod 2.3.8

Speak Indian please...
Forum: Zombie Plague Mod 10-28-2015, 01:53
Replies: 30
Views: 4,595
Posted By yokomo
Re: immunity flag model. + fix lag in nightmare mode and armageddon mode

Mercylezz says:
unlimited clip code on zp43:
// Current Weapon info
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
// Not alive or zombie
if (!g_isalive[msg_entity] ||...
Forum: Zombie Plague Mod 10-27-2015, 13:21
Replies: 30
Views: 4,595
Posted By yokomo
Re: immunity flag model. + fix lag in nightmare mode and armageddon mode

This code only use when server owner decide to set player model using entity.. i bet no server owner is using this. So it's not relevant to change.
Forum: Off-Topic 10-27-2015, 11:32
Replies: 13
Views: 2,728
Posted By yokomo
Re: Fysiks Deserves to be Moderator !

https://forums.alliedmods.net/showpost.php?p=2352970&postcount=3 :oops:
Forum: Off-Topic 10-27-2015, 11:28
Replies: 17
Views: 3,183
Posted By yokomo
Re: [NEW MODE] Knife War Mod !!!

+1, make it happen please. :up:
Forum: Zombie Plague Mod 10-27-2015, 11:26
Replies: 30
Views: 4,595
Posted By yokomo
Re: immunity flag model. + fix lag in nightmare mode and armageddon mode

My advise:
1. Upgrade PC, GPU.
2. Remove glowing render. (doesn't matter it was from fun or fm stock both are lagging)
3. Use low poly model on Survivor and Nemesis.
4. Remove dropped weapons....
Forum: Zombie Plague Mod 10-25-2015, 10:11
Replies: 101
Subplugin Submission [ZP43|ZP50] New Tripmine
Views: 24,014
Posted By yokomo
Re: [ZP43|ZP50] New Tripmine

Then so sorry, i have no idea too, tell him (KORD) to look around on my plugin. Or you can ask someone else on this forum to get rid of this issue.
Forum: Zombie Plague Mod 10-25-2015, 05:45
Replies: 101
Subplugin Submission [ZP43|ZP50] New Tripmine
Views: 24,014
Posted By yokomo
Re: [ZP43|ZP50] New Tripmine

LOL it's true, i don't know which one is the problem.. the beams stock or my plugin. I use touch on beam to detect player walk through laser.. I think KORD also need to recheck his beams stock.

By...
Forum: Zombie Plague Mod 10-25-2015, 02:16
Replies: 101
Subplugin Submission [ZP43|ZP50] New Tripmine
Views: 24,014
Posted By yokomo
Re: [ZP43|ZP50] New Tripmine

I didn't notice this bug, any suitable map so i can try to reproduce this issue?
Forum: Zombie Plague Mod 10-24-2015, 11:20
Replies: 5
Views: 1,422
Posted By yokomo
Re: [ZPA Best Plugin ]

You must install this plugin because it's awesome.. https://forums.alliedmods.net/showthread.php?p=763964?p=763964
Forum: Scripting Help 10-23-2015, 03:23
Replies: 3
Views: 1,593
Posted By yokomo
Re: FM_ClientDisconnect vs client_disconnect

Test and see log file.

#include <amxmodx>
#include <fakemeta>

#define PLUGIN "Disconnect Test"
#define VERSION "0.0.1"
#define AUTHOR "wbyokomo"

public plugin_init()
Forum: Zombie Plague Mod 10-23-2015, 03:14
Replies: 4
Views: 899
Posted By yokomo
Re: Transfer Zp Class to Admin zp class

I have created a tutorial for this. See https://forums.alliedmods.net/showthread.php?t=261772
Forum: Suggestions / Requests 10-22-2015, 12:59
Replies: 10
Views: 2,115
Posted By yokomo
Re: [Request] round end when kill special player

This will need a module like Orpheu or RoundControl module to call roundend. But i recommend to use RoundControl module since it's created for round related (forcing,blocking,hooking).. See...
Forum: Suggestions / Requests 10-22-2015, 12:51
Replies: 13
Views: 2,226
Posted By yokomo
Re: [Request] Prevent killings on end round

You can use this plugin:
#include <amxmodx>
#include <hamsandwich>

new HamHook:hNoDamage

public plugin_init()
{
register_plugin("End round no kills", "0.0.1", "wbyokomo")
Forum: Unapproved Plugins 10-20-2015, 09:18
Replies: 835
Views: 287,922
Posted By yokomo
Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLAWS, INCLUDES, EXTRAITEMS] (20.10.2015)

You don't need any models for special classes, just make it feature first and then use current zombie model but with different glow render.

Anyway keep it up.. hope i can see this mode on SEA...
Forum: Scripting Help 10-19-2015, 02:07
Replies: 3
Views: 753
Posted By yokomo
Re: Help | Plugin: Kill enemy only with head shot

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Headshot Only"
#define VERSION "0.0.1"
#define AUTHOR "wbyokomo"

public plugin_init()
{
Forum: Unapproved Plugins 10-18-2015, 12:17
Replies: 835
Views: 287,922
Posted By yokomo
Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (18.10.2015)

Oh i see, any server that running this mod? i wanna join now.. South East Asia region is better since i'm from Malaysia so can get low ping :oops:
Forum: General 10-18-2015, 12:05
Replies: 7
Views: 2,239
Posted By yokomo
Re: cs_get_user_team not working.

Just asking why are you using MSG_ALL in cs_set_user_team?

if (sendTeamInfo) { MESSAGE_BEGIN(MSG_ALL,...
Forum: Unapproved Plugins 10-18-2015, 11:54
Replies: 835
Views: 287,922
Posted By yokomo
Re: [CS:GO] Zombie Plague Mod [STABLE, ZOMBIE CLAWS] (18.10.2015)

Impressive!!! this is so takutē (horror). By the way is the knife change method is safe to use on server? valve will not ban your server for changing knife skin? but nevermind this is zombie-mod, we...
Forum: General 10-15-2015, 05:45
Replies: 2
Views: 1,559
Posted By yokomo
Re: [Amxmodx] CBasePlayer > m_flPainShock is missing from gamedata.

Oh sorry my bad, i thought m_flPainShock is the real name.
Forum: General 10-15-2015, 05:13
Replies: 2
Views: 1,559
Posted By yokomo
[Amxmodx] CBasePlayer > m_flPainShock is missing from gamedata.

Hi,
Where is m_flPainShock located? i can't find it.

#define m_flPainShock 108

Error:
L 10/15/2015 - 16:57:13: [FAKEMETA] Could not find class...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 18:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode